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Update README.md
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@ -126,7 +126,7 @@ Should you convert all your constants to variables ? My advice is yes, particula
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* or the text window limits in ``32-35``,
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* etc.
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Whatever the value, whether it's an integer or a real <sup>(*)</sup>, this rule will **always** speed your code, except if you're not careful about the next technique ...
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Whatever the value, whether it's an integer or a real <sup>(*)</sup>, this rule will **always** speed up your code, except if you're not careful about the next technique ...
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<sup>(*) strings are an entirely different matter</sup>
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@ -230,7 +230,7 @@ It's best to declare the variables used in your main game loop first. Most commo
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Once you know which variables you use in your main game loop, you need to consider the following:
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* how often do you use that variable in your game loop ? just count the occurrences ... the most used variables should be declared first and foremost
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* if the variable is used after an IF/THEN statement, take into account how likely the condition will evaluate to true or not.
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* if the variable is used after an ``IF/THEN`` statement, take into account how likely the condition will evaluate to true or not.
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Final example:
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In this snippet, ``X`` is incremented and checked against a maximum limit. In the extreme case where ``X`` exceeds the limit, its value is set to that limit.
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