diff --git a/applesoft/nfs/README.md b/applesoft/nfs/README.md index 8d47bba..706f8ec 100644 --- a/applesoft/nfs/README.md +++ b/applesoft/nfs/README.md @@ -1,11 +1,10 @@ - # Applesoft: Need For Speed -### So you like Applesoft ? And you think you can write an action game with it ? Or maybe a science program ? Yes, you can ... will it be fast ? ... Probably not ... +**So you like Applesoft ? And you think you can write an action game with it ? Or maybe a science program ? Yes, you can ... will it be fast ? ... Probably not ...** -### BUT, WAIT ! ... Where there's light, there's hope ! +**BUT, WAIT ! ... Where there's light, there's hope !** -### Here are several tricks you can use to optimize your Applesoft code for SPEED ! +**Here are several tricks you can use to optimize your Applesoft code for SPEED !** Writing a fast action game in Applesoft is an antinomy: Applesoft is not fast enough for fast action games. @@ -28,7 +27,7 @@ Applesoft: The Need For Speed is a series of articles that explain why some codi 1. [Use variables as placeholders for constant values](general/01_variables_for_constants.md): accessing a known value in a variable is faster than deciphering values in code. 2. [Declare your most used variables first](general/02_declare_most_used_variables_first.md): create and/or reference the variables you're going to use the most as soon1 as possible 3. [Use one-letter variables names whenever possible](general/03_use_one_letter_variables_names.md): longer variables names take longer to parse. -4. [Never use integer variables](04_never_use_integer_variables.md): they are always slower to use than float variables, even when you think they're not +4. [Avoid integer variables](04_avoid_integer_variables.md): they are slower to use than float variables except for one case. And even then, they might be slower regardless. ### Calculations 1. [Use addition instead of multiplication by 2](calculations/01_use_addition_instead_of_mul2.md): double addition of the same variable is faster than multiplying the variable by 2 2. [Addition is faster than subtraction](calculations/02_addition_is_faster_than_subtraction.md): avoid subtraction whenever possible but don't use negative constants.