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Update README.md
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@ -136,7 +136,10 @@ This was the main modification that needed to be done in order to "fix" the game
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Without going up until the point where all variables names are one letter only, we can optimize some stuff.
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1) we can replace the ON GOSUB with an ON GOTO and replace all the RETURNs we've just typed with GOTO 210 as this is what will happen anyway when we return. It means we gain some cycles as the memory address of the next statement does not have to be saved on the stack.
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2) As is, the code goes 16, 8 or 5 times faster than the original: if we go back one zone, it will go 16 times faster (only 1 line of 4 conditions is checked instead of 16), if we stay in the same zone, it goes 8 times faster (2 lines of 4 conditions instead of 16) and if we go to the next zone, it goes 5 times faster as we parse 3 lines of 4 conditions instead of 16. This can be improved if we repeat the same conditions and test first if we are in the actual zone (which is what happens most of the time), then if we are going to the next zone (which happens more than going back to the previous zone), then only check if we are back to the previous zone. *** It should be noted that this will indeed improve the speed but that it will also lengthen the code and that the code will then reach memory $2000 where the first hires page is located, this will in fact break the program and we won't apply this optimization this time ***
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2) As is, the code goes 16, 8 or 5 times faster than the original: if we go back one zone, it will go 16 times faster (only 1 line of 4 conditions is checked instead of 16), if we stay in the same zone, it goes 8 times faster (2 lines of 4 conditions instead of 16) and if we go to the next zone, it goes 5 times faster as we parse 3 lines of 4 conditions instead of 16. This can be improved if we repeat the same conditions and test first if we are in the actual zone (which is what happens most of the time), then if we are going to the next zone (which happens more than going back to the previous zone), then only check if we are back to the previous zone.
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**It should be noted that this will indeed improve the speed but that it will also lengthen the code and that the code will then reach memory $2000 where the first hires page is located, this will in fact break the program and we won't apply this optimization this time.**
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3) the sound routine uses two memory addresses to indicate the pitch and the duration of the note being played. The pitch is stored in 780 ($30C), while the duration is in 781 ($30D). The pitch is not modified by the sound routine while the duration is decreased by the sound routine. So when it's time to utter the spaceship beep, we only need to reset back the duration and thus not bother with the pitch (removing one POKE).
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4) to test for difficulty, the program checks the value of the HD$ variable which holds either "H" (hard) or "E" (easy). It's more efficient to check for a number. So we need to replace this check with a numeric variable.
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5) same thing for the spaceship sound, instead of checking for a string variable to see if we must emit a beep, we should check for a numeric variable.
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