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The Art of 2-liners in Applesoft
You'll find here a series of articles about writing two-liners in Applesoft.
Contents
- Introduction
- What are 2-liners
- General restrictions
- Common practices
- Essentials
- Living without IF/THEN
- Living without GOTO
- The search for the last character
- Inverting stuff
- Extra tips
- Advanced techniques
- Exiting without END
- Get lost of DATA/READ loops
- Extra techniques
- INVERSE/PRINT your shape tables
- Taking control of the interpreter
- Working with custom assembly routines
- The 1-byte taking up to 3-byte problem
- SCRN/PLOT your sound routine
- The big list of 2-liner tricks for every Applesoft instruction
License
See License