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The Art of 2-liners in Applesoft
You'll find here a series of articles about writing two-liners in Applesoft.
Contents
- Introduction
- What are 2-liners
- General restrictions
- Common practices
- Essentials
- Living without IF/THEN
- Living without GOTO
- The search for the last character
- Inverting stuff
- Extra tips
- Advanced techniques
- Exiting without END
- Get lost of DATA/READ loops
- Extra techniques
- INVERSE/PRINT your shape tables
- Taking control of the interpreter
- Working with custom assembly routines
- The 1-byte taking up to 3-byte problem
- SCRN/PLOT your sound routine
Licence
All code and content in these pages, except noted otherwise, is copyright François Vander Linden. And although you're free to use and modify them, honesty suggests you give proper credit when due. And if you plan to use what's in here for ANY kind of commercial project, this is not allowed. Please contact me first: don't worry, I might let you use my stuff anyway.