From adb988d0834aee64f996ab75c57b8eac0ef56009 Mon Sep 17 00:00:00 2001 From: Oliver Schmidt Date: Mon, 27 Jan 2020 14:13:17 +0100 Subject: [PATCH] Refer to keys consistently with uppercase letters. --- readme.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/readme.txt b/readme.txt index 59fbb71..412ff8c 100644 --- a/readme.txt +++ b/readme.txt @@ -52,7 +52,7 @@ visual representation of the Attack DB. The colors are: For attackers Cyan and for defenders Red. Lastly, the game has an Undo/Redo stack that tracks the last 254 moves. Pressing -u will undo the last move and r will redo the last move. In an AI/Human game, +U will undo the last move and R will redo the last move. In an AI/Human game, the undo will undo the last AI and human player move, so the human player can make a different move. @@ -223,7 +223,7 @@ Valid: Thin Invalid: Medium Empty: Thick -When it comes to showing attackers/defenders (via the keys 'a'/'d') there's no +When it comes to showing attackers/defenders (via the keys A / D) there's no alternative to resorting to colors: Attackers: Red @@ -239,7 +239,7 @@ striped) piece making it clearly visible. On a color display a third color (beside attackers/defenders) works just fine. -As the Apple II doesn't have cursor-up and cursor-down keys the keys 'o' and 'l' +As the Apple II doesn't have cursor-up and cursor-down keys the keys O and L work as alternatives to the those cursor keys. Oliver Schmidt