#include #include #if 0 #include #define PRINTF(...) printf(__VA_ARGS__) #else #define PRINTF(...) do {} while (0) #endif #define ELF32_R_TYPE(info) ((unsigned char)(info)) /* Supported relocations */ #define R_ARM_ABS32 2 #define R_ARM_THM_CALL 10 /* Adapted from elfloader-avr.c */ void elfloader_arch_relocate(int input_fd, struct elfloader_output *output, unsigned int sectionoffset, char *sectionaddr, struct elf32_rela *rela, char *addr) { unsigned int type; unsigned char instr[4]; type = ELF32_R_TYPE(rela->r_info); cfs_seek(input_fd, sectionoffset + rela->r_offset); /* PRINTF("elfloader_arch_relocate: type %d\n", type); */ /* PRINTF("Addr: %p, Addend: %ld\n", addr, rela->r_addend); */ switch(type) { case R_ARM_ABS32: { int32_t addend; cfs_read(input_fd, (char*)&addend, 4); addr += addend; elfloader_output_write_segment(output,(char*) &addr, 4); PRINTF("%p: addr: %p\n", sectionaddr +rela->r_offset, addr); } break; case R_ARM_THM_CALL: { int32_t offset; char *base; cfs_read(input_fd, (char*)instr, 4); /* Ignore the addend since it will be zero for calls to symbols, and I can't think of a case when doing a relative call to a non-symbol position */ base = sectionaddr + (rela->r_offset + 4); if (((*(uint16_t*)(instr+2)) & 0x1800) == 0x0800) { addr = (char*)((((uint32_t)addr) & 0xfffffffd) | (((uint32_t)base) & 0x00000002)); } offset = addr - (sectionaddr + (rela->r_offset + 4)); if (offset < -(1<<22) || offset >= (1<<22)) { PRINTF("elfloader-arm.c: offset %d too large for relative call\n", (int)offset); } /* PRINTF("%p: %04x %04x offset: %d addr: %p\n", sectionaddr +rela->r_offset, *(uint16_t*)instr, *(uint16_t*)(instr+2), (int)offset, addr); */ *(uint16_t*)instr = (*(uint16_t*)instr & 0xf800) | ((offset>>12)&0x07ff); *(uint16_t*)(instr+2) = ((*(uint16_t*)(instr+2) & 0xf800) | ((offset>>1)&0x07ff)); elfloader_output_write_segment(output, (char*)instr, 4); /* PRINTF("cfs_write: %04x %04x\n",*(uint16_t*)instr, *(uint16_t*)(instr+2)); */ } break; default: PRINTF("elfloader-arm.c: unsupported relocation type %d\n", type); break; } }