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288 lines
12 KiB
C
288 lines
12 KiB
C
/*
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* Copyright (c) 2012-2014, Thingsquare, http://www.thingsquare.com/.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef TCP_SOCKET_H
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#define TCP_SOCKET_H
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#include "uip.h"
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struct tcp_socket;
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typedef enum {
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TCP_SOCKET_CONNECTED,
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TCP_SOCKET_CLOSED,
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TCP_SOCKET_TIMEDOUT,
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TCP_SOCKET_ABORTED,
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TCP_SOCKET_DATA_SENT
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} tcp_socket_event_t;
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/**
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* \brief TCP data callback function
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* \param s A pointer to a TCP socket
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* \param ptr A user-defined pointer
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* \param input_data_ptr A pointer to the incoming data
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* \param input_data_len The length of the incoming data
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* \return The function should return the number of bytes to leave in the input buffer
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*
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* The TCP socket input callback function gets
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* called whenever there is new data on the socket. The
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* function can choose to either consume the data
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* directly, or leave it in the buffer for later. The
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* function must return the amount of data to leave in the
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* buffer. I.e., if the callback function consumes all
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* incoming data, it should return 0.
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*/
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typedef int (* tcp_socket_data_callback_t)(struct tcp_socket *s,
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void *ptr,
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const uint8_t *input_data_ptr,
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int input_data_len);
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/**
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* \brief TCP event callback function
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* \param s A pointer to a TCP socket
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* \param ptr A user-defined pointer
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* \param event The event number
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*
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* The TCP socket event callback function gets
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* called whenever there is an event on a socket, such as
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* the socket getting connected or closed.
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*/
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typedef void (* tcp_socket_event_callback_t)(struct tcp_socket *s,
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void *ptr,
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tcp_socket_event_t event);
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struct tcp_socket {
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struct tcp_socket *next;
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tcp_socket_data_callback_t input_callback;
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tcp_socket_event_callback_t event_callback;
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void *ptr;
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struct process *p;
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uint8_t *input_data_ptr;
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uint8_t *output_data_ptr;
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uint16_t input_data_maxlen;
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uint16_t input_data_len;
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uint16_t output_data_maxlen;
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uint16_t output_data_len;
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uint16_t output_data_send_nxt;
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uint16_t output_senddata_len;
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uint16_t output_data_max_seg;
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uint8_t flags;
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uint16_t listen_port;
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struct uip_conn *c;
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};
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enum {
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TCP_SOCKET_FLAGS_NONE = 0x00,
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TCP_SOCKET_FLAGS_LISTENING = 0x01,
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TCP_SOCKET_FLAGS_CLOSING = 0x02,
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};
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/**
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* \brief Register a TCP socket
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* \param s A pointer to a TCP socket
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* \param ptr A user-defined pointer that will be sent to callbacks for this socket
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* \param input_databuf A pointer to a memory area this socket will use for input data
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* \param input_databuf_len The size of the input data buffer
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* \param output_databuf A pointer to a memory area this socket will use for outgoing data
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* \param output_databuf_len The size of the output data buffer
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* \param data_callback A pointer to the data callback function for this socket
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* \param event_callback A pointer to the event callback function for this socket
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* \retval -1 If an error occurs
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* \retval 1 If the operation succeeds.
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*
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* This function registers a TCP socket. The function sets
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* up the output and input buffers for the socket and
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* callback pointers.
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*
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* TCP sockets use input and output buffers for incoming
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* and outgoing data. The memory for these buffers must be
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* allocated by the caller. The size of the buffers
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* determine the amount of data that can be received and
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* sent, and the principle is that the application that
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* sets up the TCP socket will know roughly how large
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* these buffers should be. The rule of thumb is that the
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* input buffer should be large enough to hold the largest
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* application layer message that the application will
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* receive and the output buffer should be large enough to
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* hold the largest application layer message the
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* application will send.
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*
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* TCP throttles incoming data so that if the input buffer
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* is filled, the connection will halt until the
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* application has read out the data from the input
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* buffer.
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*
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*/
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int tcp_socket_register(struct tcp_socket *s, void *ptr,
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uint8_t *input_databuf, int input_databuf_len,
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uint8_t *output_databuf, int output_databuf_len,
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tcp_socket_data_callback_t data_callback,
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tcp_socket_event_callback_t event_callback);
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/**
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* \brief Connect a TCP socket to a remote host
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* \param s A pointer to a TCP socket that must have been previously registered with tcp_socket_register()
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* \param ipaddr The IP address of the remote host
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* \param port The TCP port number, in host byte order, of the remote host
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* \retval -1 If an error occurs
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* \retval 1 If the operation succeeds.
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*
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* This function connects a TCP socket to a remote host.
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*
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* When the socket has connected, the event callback will
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* get called with the TCP_SOCKET_CONNECTED event. If the
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* remote host does not accept the connection, the
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* TCP_SOCKET_ABORTED will be sent to the callback. If the
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* connection times out before conecting to the remote
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* host, the TCP_SOCKET_TIMEDOUT event is sent to the
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* callback.
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*
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*/
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int tcp_socket_connect(struct tcp_socket *s,
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const uip_ipaddr_t *ipaddr,
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uint16_t port);
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/**
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* \brief Start listening on a specific port
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* \param s A pointer to a TCP socket that must have been previously registered with tcp_socket_register()
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* \param port The TCP port number, in host byte order, of the remote host
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* \retval -1 If an error occurs
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* \retval 1 If the operation succeeds.
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*
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* This function causes the TCP socket to start listening
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* on the given TCP port.
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*
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* Several sockets can listen on the same port. If a
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* remote host connects to the port, one of the listening
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* sockets will get connected and the event callback will
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* be called with the TCP_SOCKET_CONNECTED event. When the
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* connection closes, the socket will go back to listening
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* for new connections.
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*
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*/
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int tcp_socket_listen(struct tcp_socket *s,
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uint16_t port);
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/**
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* \brief Stop listening for new connections
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* \param s A pointer to a TCP socket that must have been previously registered with tcp_socket_register()
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* \retval -1 If an error occurs
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* \retval 1 If the operation succeeds.
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*
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* This function causes a listening TCP socket to stop
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* listen. The socket must previously been put into listen
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* mode with tcp_socket_listen().
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*
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*/
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int tcp_socket_unlisten(struct tcp_socket *s);
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/**
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* \brief Send data on a connected TCP socket
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* \param s A pointer to a TCP socket that must have been previously registered with tcp_socket_register()
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* \param dataptr A pointer to the data to be sent
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* \param datalen The length of the data to be sent
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* \retval -1 If an error occurs
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* \return The number of bytes that were successfully sent
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*
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* This function sends data over a connected TCP
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* socket. The data is placed in the output buffer and
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* sent to the remote host as soon as possiblce. When the
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* data has been acknowledged by the remote host, the
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* event callback is sent with the TCP_SOCKET_DATA_SENT
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* event.
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*/
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int tcp_socket_send(struct tcp_socket *s,
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const uint8_t *dataptr,
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int datalen);
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/**
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* \brief Send a string on a connected TCP socket
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* \param s A pointer to a TCP socket that must have been previously registered with tcp_socket_register()
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* \param strptr A pointer to the string to be sent
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* \retval -1 If an error occurs
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* \return The number of bytes that were successfully sent
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*
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* This is a convenience function for sending strings on a
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* TCP socket. The function calls tcp_socket_send() to
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* send the string.
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*/
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int tcp_socket_send_str(struct tcp_socket *s,
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const char *strptr);
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/**
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* \brief Close a connected TCP socket
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* \param s A pointer to a TCP socket that must have been previously registered with tcp_socket_register()
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* \retval -1 If an error occurs
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* \retval 1 If the operation succeeds.
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*
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* This function closes a connected TCP socket. When the
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* socket has been successfully closed, the event callback
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* is called with the TCP_SOCKET_CLOSED event.
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*
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*/
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int tcp_socket_close(struct tcp_socket *s);
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/**
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* \brief Unregister a registered socket
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* \param s A pointer to a TCP socket that must have been previously registered with tcp_socket_register()
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* \retval -1 If an error occurs
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* \retval 1 If the operation succeeds.
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*
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* This function unregisters a previously registered
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* socket. This must be done if the process will be
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* unloaded from memory. If the TCP socket is connected,
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* the connection will be reset.
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*
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*/
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int tcp_socket_unregister(struct tcp_socket *s);
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/**
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* \brief The maximum amount of data that could currently be sent
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* \param s A pointer to a TCP socket
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* \return The number of bytes available in the output buffer
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*
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* This function queries the TCP socket and returns the
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* number of bytes available in the output buffer. This
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* function is used before calling tcp_socket_send() to
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* ensure that one application level message can be held
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* in the output buffer.
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*
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*/
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int tcp_socket_max_sendlen(struct tcp_socket *s);
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#endif /* TCP_SOCKET_H */
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