;license:MIT ;(c) 2017-2018 by qkumba ; ; assumes this code is in an identical location in auxmem ; (currently taken care of in dhrslide.system.a) ; Fizzle ;init RNG ldx #1 stx rndval1+1 dex stx rndval2+1 ;iterate - ldy rndval1+1 ldx rndval2+1 lsr rndval2+1 ror rndval1+1 bcc + ;feedback polynomial forms #$2015 for period of 16383 lda rndval1+1 eor #$15 sta rndval1+1 lda rndval2+1 eor #$20 sta rndval2+1 ;little hack to avoid missing offset zero ;screen hole at $xxFF is missed instead + tya eor #$ff sta $26 sta $3c txa and #$1f ;target page 1 ora #$20 sta $27 eor #$60 sta $3d ;copy pixel from other page to this page ldy #0 cpx #$20 bcc + sta $c003 sta $c005 + lda ($3c),y sta ($26),y sta $c002 sta $c004 ;check for keypress lda $c000 bmi fizzledone ;and exit condition rndval2 lda #0 bne - rndval1 lda #0 cmp #1 bne - ;graphics mode sta $c00d sta $c057 sta $c054 sta $c052 sta $c050 sta $c05e fizzledone rts