deadline: thurs 9 feb 6pm EDT

128B and higher count disk header

categories:
	1k old/new
	512B bootsector
	256 old/high/fantasy
	128 old/high/fantasy
	64 old/high
	32
	16 actual
	256B game
	256B executable graphic
	CGA 32x32



Apple II:

16:
	hgr/shape_table/weave15
	hgr/shape_table/field16


32:
*	hgr/transitions/ooze32		32-byte
	hgr/shape_table/line32		32-byte	interesting pattern
	hgr/shape_table/agony17		32-byte	interesting pattern
	hgr/shape_table/square_wave	33-byte (odd)

64:
*	gr/parallax/boxes		62-byte (cool)
	hgr/parallax/boxes.s		69-byte (boring)
	hgr/shape_table/apple2.s	63-byte apple2 logo (so-so)

128:
	hgr/transitions/rectangle	139-byte (??)
	gr/parallax/large		111-byte  dir-switching parallax
*	gr/parallax/par			127-byte  parallax scrolling
	hgr/parallax/par		139-byte hires-parallax (boring)
	hgr/parallax/wierd2		118-byte oddly compelling
	hgr/parallax/sier		120-bytes sierpinski parallax
	hgr/shape_table/pattern_logo.s	125-bytes (so-so)
*	hgr/shape_table/gears.s		138-byte gears (cool, good with music?)
	gr/sprite/stars_128.s		133-byte bouncing stars (cool) (heart?)

256
*	aiibot/lemm.bas			251-byte (cool) lemming animation



	dsr logo	both/gears/dsr_bot.s	133-bytes (spinning dsr)
	a2 bot		both/gears/a2_bot.s	140-bytes (][ with animated bg)

	gr/particle/particle_bot		140-byte particle effect


	targeting computer


256 -- procedural graphics
	planet_lores?

1k -- keep working on budge3d

	moon over water effect


TODO: image stuff but raw hex bytes instead of text


ARM/Linux:
	ray-marcher textmode

Atari 2600:
	parallax scroll?
	game?
	apple II logo.  Maybe with apple ii forever music?


