some small shape table programs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It's hard to get below 17 bytes.
Found a way to get 15 bytes in some cases if the address or rotation
	(mod64) are similar.

Various that are here:
	E7=$20 A=$02 Y=$E8 X=$0E	(agony17)	LB23 maybe
	E7=$20 A=$E2 Y=$E2 X=$E2	(weave15)	LB23
	E7=$20 A=$02 Y=$E3 X=$01	(columns16)
	E7=$20 A=$02 Y=$00 X=$21	(cats16)
	E7=$?? A=$01 -----------	(herring16)
	E7=$20 A=$01 Y=$E8 X=$0E	(stripe17)
	E7=$20 A=$02 Y=$DA X=$01	(eggs16)
	E7=$20 A=$F3 Y=$F3 X=$F2	(wavy16)

	E7=$20 A=$F6 Y=$F6 X=$F6	(mirror15)
	E7=$20 A=$F6 Y=$F6 X=$F5	(field16)	LB23 maybe

	E7=$20 A=$05 Y=$F0 X=$00	(wave16)	LB22
	E7=$20 A=$E7 Y=$E7 X=$E7	(diamond16)	LB22

TODO

mostly trying to get something interesting in 16 bytes for Lovebyte

apple2		-- 63 bytes -- just prints apple ][
cool_wave	-- 37 bytes -- rotating square wave with backgrounds
gear		-- 138 bytes -- rotating gears
herring16	-- 16 bytes  -- sort of a herringbone pattern
line16		-- 17 bytes -- fancy line pattern
line32		-- 32 bytes -- line pattern, got it down to 18 bytes at one point
pattern		-- 32 bytes -- like line32 but stops
pattern_logo	-- 125 bytes -- fancy pattern with apple ][ logo on top
square_wave	-- 35 bytes  -- another square wave w/ backgrounds
stripe17	-- 17 bytes -- simple line drawing
teeth32		-- 31 bytes -- rotating square waves (boring)
tick_tock	-- 26 bytes -- gear teeth pattern

