dos33fsprogs/games/sb/duck_score.s

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ArmAsm
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draw_score:
ldy #0
ldx #10
draw_score_1_loop:
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lda #42
sta YPOS
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lda score_xpos,Y
sta XPOS
lda score1_l,Y
sta INL
lda score1_h,Y
sta INH
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lda mask1_l,Y
sta MASKL
lda mask1_h,Y
sta MASKH
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txa
pha
tya
pha
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jsr gr_put_sprite_mask
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pla
tay
pla
tax
iny
dex
bne draw_score_1_loop
rts
score1_l:
.byte <d_sprite
.byte <one_sprite
.byte <colon_sprite
.byte <space_sprite
.byte <zero_sprite
score2_l:
.byte <d_sprite
.byte <two_sprite
.byte <colon_sprite
.byte <four_sprite
.byte <zero_sprite
score1_h:
.byte >d_sprite
.byte >one_sprite
.byte >colon_sprite
.byte >space_sprite
.byte >zero_sprite
score2_h:
.byte >d_sprite
.byte >two_sprite
.byte >colon_sprite
.byte >four_sprite
.byte >zero_sprite
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mask1_l:
.byte <d_mask
.byte <one_mask
.byte <colon_mask
.byte <space_mask
.byte <zero_mask
mask2_l:
.byte <d_mask
.byte <two_mask
.byte <colon_mask
.byte <four_mask
.byte <zero_mask
mask1_h:
.byte >d_mask
.byte >one_mask
.byte >colon_mask
.byte >space_mask
.byte >zero_mask
mask2_h:
.byte >d_mask
.byte >two_mask
.byte >colon_mask
.byte >four_mask
.byte >zero_mask
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score_xpos:
.byte 1, 5, 8,11,15
.byte 22,26,29,32,36
score_inc_d1:
lda D1_SCORE
clc
sed ; enter decimal mode
adc #1
sta D1_SCORE
lda #0 ; handle overflow to hundreds
adc D1_SCORE_H
sta D1_SCORE_H
cld ; back from decimal mode
update_d1_score:
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; update ones digit
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lda D1_SCORE
and #$f
tay
lda number_sprites_l,Y
sta score1_l+4
lda number_sprites_h,Y
sta score1_h+4
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lda number_masks_l,Y
sta mask1_l+4
lda number_masks_h,Y
sta mask1_h+4
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; check if leading zero
lda D1_SCORE_H
and #$f
bne d1_score_no_lead_zero
lda D1_SCORE
and #$f0
bne d1_score_no_lead_zero
lda #<space_sprite
sta score1_l+3
lda #>space_sprite
sta score1_h+3
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lda #<space_mask
sta mask1_l+3
lda #>space_mask
sta mask1_h+3
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jmp done_d1_score
d1_score_no_lead_zero:
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lda D1_SCORE
lsr
lsr
lsr
lsr
tay
lda number_sprites_l,Y
sta score1_l+3
lda number_sprites_h,Y
sta score1_h+3
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lda number_masks_l,Y
sta mask1_l+3
lda number_masks_h,Y
sta mask1_h+3
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done_d1_score:
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rts
number_sprites_l:
.byte <zero_sprite
.byte <one_sprite
.byte <two_sprite
.byte <three_sprite
.byte <four_sprite
.byte <five_sprite
.byte <six_sprite
.byte <seven_sprite
.byte <eight_sprite
.byte <nine_sprite
number_sprites_h:
.byte >zero_sprite
.byte >one_sprite
.byte >two_sprite
.byte >three_sprite
.byte >four_sprite
.byte >five_sprite
.byte >six_sprite
.byte >seven_sprite
.byte >eight_sprite
.byte >nine_sprite
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number_masks_l:
.byte <zero_mask
.byte <one_mask
.byte <two_mask
.byte <three_mask
.byte <four_mask
.byte <five_mask
.byte <six_mask
.byte <seven_mask
.byte <eight_mask
.byte <nine_mask
number_masks_h:
.byte >zero_mask
.byte >one_mask
.byte >two_mask
.byte >three_mask
.byte >four_mask
.byte >five_mask
.byte >six_mask
.byte >seven_mask
.byte >eight_mask
.byte >nine_mask
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