dos33fsprogs/split_screen/credits.s

646 lines
12 KiB
ArmAsm
Raw Normal View History

2018-07-05 04:38:29 +00:00
.include "zp.inc"
H2 = $2C
; V2 = $2D
; TEMPY = $FB
2018-07-06 03:16:41 +00:00
FRAME = $60
TREE1X = $61
TREE2X = $62
2018-07-05 04:38:29 +00:00
HGR = $F3E2
HPLOT0 = $F457
HCOLOR = $F6EC
; HLINE = $F819
; VLINE = $F828
; COLOR = $F864
; TEXT = $FB36
; HOME = $FC58
jsr TEXT
jsr HOME
2018-07-06 03:16:41 +00:00
; Init vars
lda #28
sta TREE1X
lda #37
sta TREE2X
2018-07-05 04:38:29 +00:00
lda #0
sta DISP_PAGE
lda #0
sta DRAW_PAGE
lda #0
sta CH
sta CV
lda #<line1
sta OUTL
lda #>line1
sta OUTH
jsr move_and_print
inc CV
jsr move_and_print
inc CV
jsr move_and_print
inc CV
jsr move_and_print
inc CV
jsr move_and_print
inc CV
jsr move_and_print
; draw the moon
lda #0
sta CV
lda #3
sta CH
jsr htab_vtab ; vtab(1); htab(4)
lda #32 ; inverse space
ldy #0
sta (BASL),Y
inc CV
dec CH
jsr htab_vtab
lda #32
ldy #0
sta (BASL),Y
inc CV
jsr htab_vtab
lda #32
ldy #0
sta (BASL),Y
inc CV
inc CH
jsr htab_vtab
lda #32
ldy #0
sta (BASL),Y
; Wait
; jsr wait_until_keypressed
2018-07-05 04:38:29 +00:00
; GR part
bit LORES
bit SET_GR
bit FULLGR
lda #$44
sta COLOR
lda #39
sta V2
lda #28
line_loop:
pha
ldy #0
jsr hlin_double
pla
clc
adc #2
cmp #48
bne line_loop
; Wait
; jsr wait_until_keypressed
2018-07-05 04:38:29 +00:00
bit HIRES
; Wait
; jsr wait_until_keypressed
2018-07-05 04:38:29 +00:00
;=====================================================
; attempt vapor lock
; by reading the "floating bus" we can see most recently
; written value of the display
; we look for $44 (which is the green grass on low-res)
;=====================================================
; See:
; Have an Apple Split by Bob Bishop
; Softalk, October 1982
2018-07-05 19:56:59 +00:00
; Challenges: each scan line scans 40 bytes.
; The blanking happens at the *beginning*
; So 65 bytes are scanned, starting at adress of the line - 25
2018-07-05 21:02:04 +00:00
; the scan takes 8 cycles, look for 4 repeats of the value
; to avoid false positive found if the horiz blanking is mirroring
; the line (max 3 repeats in that case)
2018-07-05 19:56:59 +00:00
vapor_lock_loop:
2018-07-06 02:15:42 +00:00
LDA #$A0
zxloop:
LDX #$04
wiloop:
CMP $C051
BNE zxloop
DEX
BNE wiloop
2018-07-05 19:56:59 +00:00
LDA #$44
zloop:
LDX #$04
qloop:
CMP $C051
BNE zloop
DEX
BNE qloop
; found first line of low-res green, need to kill time
; until we can enter at top of screen
; so we want roughly 5200+4550 - 65 (for the scanline we missed)
; want 9685
; Try X=34 Y=55 cycles=9681
lda #0 ; 2
lda #0 ; 2
ldy #55 ; 2
loopA:
ldx #34 ; 2
loopB:
dex ; 2
bne loopB ; 2nt/3
dey ; 2
bne loopA ; 2nt/3
;=====================================================
;=====================================================
; Loop forever display loop
;=====================================================
;=====================================================
2018-07-05 04:38:29 +00:00
display_loop:
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; 16666 = 17030 x=1021.8
; 1000 x
; TODO: find beginning of scan
; Text mode for 6*8=48 scanlines (3120 cycles)
; hgr for 64 scalines (4160 cycles)
; gr for 80 scalines (5200 cycles)
; vblank = 4550 cycles
; text
bit SET_TEXT ; 4
; want 3120-4 = 3116 cycles
; inner loop = 2+(x*5)-1 = 5x+1
; outer loop = 2+(y*5+y*inner)-1 = 1+5y+y*(5x+1)
; 1+5y+5xy+y
; 1+6y+5xy
; 1+y(6+5x)
; Try X=11 Y=51 cycles=3112 (R 4)
2018-07-05 04:38:29 +00:00
lda #0 ; 2
lda #0 ; 2
2018-07-05 04:38:29 +00:00
ldy #51 ; 2
loop2:
ldx #11 ; 2
2018-07-05 04:38:29 +00:00
loop1:
dex ; 2
bne loop1 ; 2nt/3
dey ; 2
bne loop2 ; 2nt/3
;=============================================
2018-07-05 04:38:29 +00:00
; hgr
bit HIRES ; 4
bit SET_GR ; 4
; want 4160-8 = 4152 cycles
; 1+y(6+5x)
; Try X=91 Y=9 cycles=4150, R2
lda #0 ; 2
2018-07-05 04:38:29 +00:00
ldy #9 ; 2
loop3:
ldx #91 ; 2
2018-07-05 04:38:29 +00:00
loop4:
dex ; 2
bne loop4 ; 2nt/3
dey ; 2
bne loop3 ; 2nt/3
;===========================================================================
2018-07-05 04:38:29 +00:00
; gr
bit LORES ; 4
; want 5200 - 4 = 5196 cycles
; 1+y(6+5x)
; Try X=17 Y=57 cycles=5188, R8
2018-07-05 04:38:29 +00:00
lda #0 ; 2
lda #0 ; 2
lda #0 ; 2
lda #0 ; 2
2018-07-05 04:38:29 +00:00
ldy #57 ; 2
loop5:
ldx #17 ; 2
2018-07-05 04:38:29 +00:00
loop6:
dex ; 2
bne loop6 ; 2nt/3
dey ; 2
bne loop5 ; 2nt/3
;========================================================================
; vertical blank
2018-07-06 03:16:41 +00:00
; want 4550 cycles
; Try X=13 Y=64 cycles=4545 R2
2018-07-06 03:16:41 +00:00
;=========================================================================
2018-07-06 02:15:42 +00:00
2018-07-06 03:16:41 +00:00
; DRAW SPRITES
; do this during blanking interval
2018-07-06 02:15:42 +00:00
2018-07-06 03:16:41 +00:00
; color_equals(4);
; for(i=28;i<48;i++) {
; basic_hlin(0,39,i);
; }
2018-07-06 02:15:42 +00:00
2018-07-06 03:16:41 +00:00
;================
; Draw Small Tree
lda #>small_tree ; 2
sta INH ; 3
lda #<small_tree ; 2
sta INL ; 3
lda TREE1X ; 3
2018-07-06 03:16:41 +00:00
sta XPOS ; 3
lda #28 ; 2
sta YPOS ; 3
jsr put_sprite ; 6
;=========
; 27
; + 576
;========
; 603
;================
; Draw Big Tree
lda #>big_tree ; 2
sta INH ; 3
lda #<big_tree ; 2
sta INL ; 3
lda TREE2X ; 3
sta XPOS ; 3
lda #30 ; 2
sta YPOS ; 3
jsr put_sprite ; 6
;=========
; 27
; + 1410
;========
; 1437
2018-07-06 04:03:55 +00:00
lda FRAME ; 3
and #$7 ; 2
and #4 ; 2
2018-07-06 03:16:41 +00:00
2018-07-06 04:03:55 +00:00
beq bird_walking
; 2
lda #>bird_rider_stand_right ; 2
sta INH ; 3
lda #<bird_rider_stand_right ; 2
sta INL ; 3
2018-07-06 02:15:42 +00:00
2018-07-06 04:03:55 +00:00
jmp draw_bird ; 3
2018-07-05 21:02:04 +00:00
2018-07-06 04:03:55 +00:00
bird_walking:
; 3
lda #>bird_rider_walk_right ; 2
sta INH ; 3
lda #<bird_rider_walk_right ; 2
sta INL ; 3
; must be 15
lda #0 ; 2
; Must add another 15 as sprite is different
inc XPOS ; 5
inc XPOS ; 5
inc XPOS ; 5
2018-07-05 21:02:04 +00:00
2018-07-06 04:03:55 +00:00
draw_bird:
; 15 + 7
2018-07-05 21:02:04 +00:00
lda #17 ; 2
sta XPOS ; 3
lda #30 ; 2
sta YPOS ; 3
2018-07-06 02:15:42 +00:00
jsr put_sprite ; 6
;=========
2018-07-06 04:03:55 +00:00
; 38
2018-07-06 02:15:42 +00:00
; + 2190
2018-07-05 21:02:04 +00:00
;========
2018-07-06 04:03:55 +00:00
; 2228
2018-07-06 03:16:41 +00:00
; Blanking time: 4550
; Tree1 Sprite -603
; Tree2 Sprite -1437
2018-07-06 04:03:55 +00:00
; Sprite -2228
2018-07-06 03:16:41 +00:00
; Frame Update -13
; Tree1 Update -21
; Tree2 Update -21
; JMP at end -3
2018-07-05 21:02:04 +00:00
2018-07-06 04:03:55 +00:00
; 224 is new number
; Try X=43 Y=1 cycles=222 R2
lda #0 ; 2
2018-07-06 04:03:55 +00:00
; lda #0 ; 2
ldy #1 ; 2
loop7:
2018-07-06 04:03:55 +00:00
ldx #43 ; 2
loop8:
dex ; 2
bne loop8 ; 2nt/3
dey ; 2
bne loop7 ; 2nt/3
2018-07-05 04:38:29 +00:00
2018-07-06 03:16:41 +00:00
;==========================
; Update frame = 13 cycles
inc FRAME ; frame++ ; 5
lda FRAME ; 3
and #$1f ; roll over after 31 ; 2
sta FRAME ; 3
;===========
; 13
;===========================
; Update tree2 = 21 cycles
and #3 ; if (frame%4==0) ; 2
beq dec_tree2
; 2
; need to do 19-5 cycles of nonsense
inc TREE2X ; 5
dec TREE2X ; 5
lda #0 ; 2
lda #0 ; 2
jmp done_tree2 ; 3
dec_tree2:
; 3
dec TREE2X ; tree2_x-- ; 5
lda TREE2X ; 3
bmi tree2_neg
; 2
ldx TREE2X ; 3
jmp done_tree2 ; 3
tree2_neg:
; incoming br 3
ldx #37 ; 2
stx TREE2X ; 3
done_tree2:
;===========================
; Update tree1 = 21 cycles
and #$f ; if (frame%16==0) ; 2
beq dec_tree1
; 2
; need to do 19-5 cycles of nonsense
inc TREE1X ; 5
dec TREE1X ; 5
lda #0 ; 2
lda #0 ; 2
jmp done_tree1 ; 3
dec_tree1:
; 3
dec TREE1X ; tree1_x-- ; 5
lda TREE1X ; 3
bmi tree1_neg
; 2
ldx TREE1X ; 3
jmp done_tree1 ; 3
tree1_neg:
; incoming br 3
ldx #37 ; 2
stx TREE1X ; 3
done_tree1:
2018-07-05 04:38:29 +00:00
jmp display_loop ; 3
2018-07-06 03:16:41 +00:00
;===========================================================
;===========================================================
;===========================================================
;wait_until_keypressed:
; lda KEYPRESS ; check if keypressed
; bpl wait_until_keypressed ; if not, loop
; bit KEYRESET
; rts
2018-07-05 04:38:29 +00:00
2018-07-05 21:02:04 +00:00
;=============================================
; put_sprite
;=============================================
; Sprite to display in INH,INL
; Location is XPOS,YPOS
; Note, only works if YPOS is multiple of two
; time= 28 setup
; Y*outerloop
; outerloop = 34 setup
2018-07-05 21:02:04 +00:00
; X*innerloop
; innerloop = 30 if $00 17+13(done)
2018-07-05 23:49:10 +00:00
; 64 if $0X 16+7+8+20(put_sprite_mask)+13(done)
2018-07-06 02:15:42 +00:00
; 69 if $X0 16+8+7+5+20(put_sprite_mask)+13(done)
; 54 if if $XX 16+8+8+9(put_all)+13(done)
2018-07-05 21:02:04 +00:00
; -1 for last iteration
; 18 (-1 for last)
; 6 return
2018-07-06 03:16:41 +00:00
; so cost = 28 + Y*(34+18)+ (INNER-Y) -1 + 6
; = 33 + Y*(52)+(INNER-Y)
; = 33 + Y*(52)+ [30A + 64B + 69C + 54D]-Y
2018-07-06 04:03:55 +00:00
.align $100
2018-07-05 21:02:04 +00:00
put_sprite:
ldy #0 ; byte 0 is xsize ; 2
lda (INL),Y ; 5
sta CH ; xsize is in CH ; 3
iny ; 2
lda (INL),Y ; byte 1 is ysize ; 5
sta CV ; ysize is in CV ; 3
iny ; 2
lda YPOS ; make a copy of ypos ; 3
sta TEMPY ; as we modify it ; 3
;===========
; 28
put_sprite_loop:
sty TEMP ; save sprite pointer ; 3
ldy TEMPY ; 3
lda gr_offsets,Y ; lookup low-res memory address ; 4
2018-07-05 21:02:04 +00:00
clc ; 2
adc XPOS ; add in xpos ; 3
sta OUTL ; store out low byte of addy ; 3
lda gr_offsets+1,Y ; look up high byte ; 4
2018-07-05 21:02:04 +00:00
adc DRAW_PAGE ; ; 3
sta OUTH ; and store it out ; 3
ldy TEMP ; restore sprite pointer ; 3
; OUTH:OUTL now points at right place
ldx CH ; load xsize into x ; 3
;===========
; 34
2018-07-05 21:02:04 +00:00
put_sprite_pixel:
lda (INL),Y ; get sprite colors ; 5
iny ; increment sprite pointer ; 2
sty TEMP ; save sprite pointer ; 3
ldy #$0 ; 2
; check if completely transparent
; if so, skip
cmp #$0 ; if all zero, transparent ; 2
beq put_sprite_done_draw ; don't draw it ; 2nt/3
;==============
; 16/17
2018-07-05 21:02:04 +00:00
sta COLOR ; save color for later ; 3
; check if top pixel transparent
and #$f0 ; check if top nibble zero ; 2
bne put_sprite_bottom ; if not skip ahead ; 2nt/3
;==============
; 7/8
2018-07-05 21:02:04 +00:00
lda #$f0 ; setup mask ; 2
sta MASK ; 3
bmi put_sprite_mask ; always? ; 3
;=============
; 8
2018-07-05 21:02:04 +00:00
put_sprite_bottom:
lda COLOR ; re-load color ; 3
and #$0f ; check if bottom nibble zero ; 2
bne put_sprite_all ; if not, skip ahead ; 2nt/3
;=============
; 7/8
2018-07-05 21:02:04 +00:00
lda #$0f ; 2
sta MASK ; setup mask ; 3
2018-07-05 23:49:10 +00:00
;===========
; 5
2018-07-05 21:02:04 +00:00
put_sprite_mask:
lda (OUTL),Y ; get color at output ; 5
and MASK ; mask off unneeded part ; 3
ora COLOR ; or the color in ; 3
sta (OUTL),Y ; store it back ; 6
2018-07-05 21:02:04 +00:00
jmp put_sprite_done_draw ; we are done ; 3
2018-07-05 23:49:10 +00:00
;===========
; 20
2018-07-05 21:02:04 +00:00
put_sprite_all:
lda COLOR ; load color ; 3
sta (OUTL),Y ; and write it out ; 6
;============
; 9
2018-07-05 21:02:04 +00:00
put_sprite_done_draw:
ldy TEMP ; restore sprite pointer ; 3
inc OUTL ; increment output pointer ; 5
dex ; decrement x counter ; 2
bne put_sprite_pixel ; if not done, keep looping ; 2nt/3
;==============
; 12/13
2018-07-05 21:02:04 +00:00
inc TEMPY ; each line has two y vars ; 5
inc TEMPY ; 5
dec CV ; decemenet total y count ; 5
bne put_sprite_loop ; loop if not done ; 2nt/3
;==============
; 17/18
2018-07-05 21:02:04 +00:00
rts ; return ; 6
2018-07-05 04:38:29 +00:00
line1:.asciiz " * . "
line2:.asciiz " * . T A L B O T . "
line3:.asciiz " * F A N T A S Y "
line4:.asciiz " * S E V E N "
line5:.asciiz " . . . "
line6:.asciiz " . "
.include "../asm_routines/text_print.s"
.include "../asm_routines/gr_hlin_double.s"
.align $100
.include "../asm_routines/gr_offsets.s"
2018-07-05 21:02:04 +00:00
.include "tfv_sprites.inc"
2018-07-05 04:38:29 +00:00
.align $1000
.incbin "KATC.BIN"