dos33fsprogs/monkey/monkey.s

334 lines
5.0 KiB
ArmAsm
Raw Normal View History

2020-09-13 03:33:28 +00:00
; Monkey Monkey
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
.include "common_defines.inc"
monkey_start:
;===================
; init screen
jsr TEXT
jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE0
bit LORES
bit TEXTGR
;=================
; set up location
;=================
lda #<locations
sta LOCATIONS_L
lda #>locations
sta LOCATIONS_H
2020-09-13 04:32:52 +00:00
lda #29
sta GUYBRUSH_X
lda #18
sta GUYBRUSH_Y
2020-09-13 03:33:28 +00:00
lda #0
sta DRAW_PAGE
sta LEVEL_OVER
; init cursor
lda #20
sta CURSOR_X
sta CURSOR_Y
; set up initial location
lda #MONKEY_LOOKOUT
sta LOCATION
jsr change_location
lda #1
sta CURSOR_VISIBLE ; visible at first
lda #0
sta ANIMATE_FRAME
game_loop:
;=================
; reset things
;=================
lda #0
sta IN_SPECIAL
sta IN_RIGHT
sta IN_LEFT
;====================================
; copy background to current page
;====================================
jsr gr_copy_to_current
;====================================
2020-09-13 04:32:52 +00:00
; draw background sprites
2020-09-13 03:33:28 +00:00
;====================================
lda LOCATION
; cmp #NIBEL_BLUE_ROOM
; beq fg_draw_blue_page
; cmp #NIBEL_RED_TABLE_OPEN
; beq fg_draw_red_page
; cmp #NIBEL_BLUE_HOUSE_VIEWER
; beq animate_viewer
; cmp #NIBEL_SHACK_ENTRANCE
; beq animate_projector
; cmp #NIBEL_SHACK_CENTER
; beq animate_trap
; cmp #NIBEL_BLUE_PATH_2P25
; beq animate_gate_s
; cmp #NIBEL_BLUE_PATH_2P5
; beq animate_gate_n
jmp nothing_special
fg_draw_blue_page:
; jsr draw_blue_page
jmp nothing_special
fg_draw_red_page:
; jsr draw_red_page
jmp nothing_special
animate_projector:
; jsr draw_projection
jmp nothing_special
animate_trap:
; jsr draw_trap
jmp nothing_special
animate_gate_s:
; jsr update_gate_s
jmp nothing_special
animate_gate_n:
; jsr update_gate_n
jmp nothing_special
animate_viewer:
lda ANIMATE_FRAME
beq nothing_special
cmp #6
beq viewer_done
sec
sbc #1
asl
tay
; lda current_button_animation
; sta OUTL
; lda current_button_animation+1
; sta OUTH
lda (OUTL),Y
sta INL
iny
lda (OUTL),Y
sta INH
lda #14
sta XPOS
lda #10
sta YPOS
jsr put_sprite_crop
lda FRAMEL
and #$f
bne nothing_special
lda ANIMATE_FRAME
cmp #5
bne short_frame
long_frame:
inc LONG_FRAME
lda LONG_FRAME
cmp #30
bne nothing_special
short_frame:
inc ANIMATE_FRAME
lda #0
sta LONG_FRAME
jmp nothing_special
viewer_done:
lda #0
sta ANIMATE_FRAME
nothing_special:
2020-09-13 04:32:52 +00:00
;====================================
; draw guybrush
;====================================
lda GUYBRUSH_X
sta XPOS
lda GUYBRUSH_Y
sta YPOS
lda #<guybrush_back_sprite
sta INL
lda #>guybrush_back_sprite
sta INH
jsr put_sprite_crop
;====================================
; draw foreground sprites
;====================================
;====================================
; update bottom bar
;====================================
jsr update_bottom
2020-09-13 03:33:28 +00:00
;====================================
; draw pointer
;====================================
jsr draw_pointer
;====================================
; page flip
;====================================
jsr page_flip
;====================================
; handle keypress/joystick
;====================================
jsr handle_keypress
;====================================
; inc frame count
;====================================
inc FRAMEL
bne room_frame_no_oflo
inc FRAMEH
room_frame_no_oflo:
;====================================
; check level over
;====================================
lda LEVEL_OVER
bne really_exit
jmp game_loop
really_exit:
jmp end_level
2020-09-13 04:32:52 +00:00
;====================================
;====================================
; update bottom of screen
;====================================
;====================================
update_bottom:
ldx #0
bottom_loop:
lda bottom_strings,X
sta OUTL
lda bottom_strings+1,X
sta OUTH
jsr move_and_print
inx
inx
cpx #18
bne bottom_loop
rts
;0123456789012345678901234567890123456789
;
;GIVE PICK UP USE
;OPEN LOOK AT PUSH
;CLOSE TALK TO PULL
bottom_strings:
.word bottom_give
.word bottom_open
.word bottom_close
.word bottom_pick_up
.word bottom_look_at
.word bottom_talk_to
.word bottom_use
.word bottom_push
.word bottom_pull
bottom_give: .byte 0,21,"GIVE ",0
bottom_open: .byte 0,22,"OPEN ",0
bottom_close: .byte 0,23,"CLOSE",0
bottom_pick_up: .byte 6,21,"PICK UP",0
bottom_look_at: .byte 6,22,"LOOK AT",0
bottom_talk_to: .byte 6,23,"TALK TO",0
bottom_use: .byte 15,21,"USE ",0
bottom_push: .byte 15,22,"PUSH",0
bottom_pull: .byte 15,23,"PULL",0
2020-09-13 03:33:28 +00:00
;==========================
; includes
;==========================
; level graphics
.include "graphics/graphics.inc"
; level data
.include "leveldata_monkey.inc"
.include "end_level.s"
.include "text_print.s"
.include "gr_offsets.s"
.include "gr_fast_clear.s"
.include "keyboard.s"
.include "gr_copy.s"
.include "gr_putsprite_crop.s"
.include "joystick.s"
.include "gr_pageflip.s"
.include "decompress_fast_v2.s"
.include "draw_pointer.s"
.include "common_sprites.inc"
2020-09-13 04:32:52 +00:00
.include "guy.brush"
.include "monkey_actions.s"