dos33fsprogs/pt3_player/gr_putsprite.s

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;=============================================
; put_sprite_one_color_no_transparent
;=============================================
; Sprite to display in INH,INL
; Location is XPOS,YPOS
; Note, only works if YPOS is multiple of two
; This is a fast sprite with no transparency and assumes
; only black/white sprite. Can change color by setting the
; sprite_color_smc+1 value
put_sprite:
ldy #0 ; byte 0 is xsize ; 2
lda (INL),Y ; 5
sta CH ; xsize is in CH ; 3
iny ; 2
lda (INL),Y ; byte 1 is ysize ; 5
sta CV ; ysize is in CV ; 3
iny ; 2
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ldx YPOS ; make a copy of ypos ; 3
;===========
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; 25
put_sprite_loop:
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stx TEMPY ; as we modify it ; 3
lda gr_offsets,X ; lookup low-res memory address ; 4
clc ; 2
adc XPOS ; add in xpos ; 3
sta OUTL ; store out low byte of addy ; 3
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lda gr_offsets+1,X ; look up high byte ; 4
adc DRAW_PAGE ; ; 3
sta OUTH ; and store it out ; 3
; OUTH:OUTL now points at right place
ldx CH ; load xsize into x ; 3
;===========
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; 28
put_sprite_pixel:
lda (INL),Y ; get sprite colors ; 5
iny ; increment sprite pointer ; 2
sty TEMP ; save sprite pointer ; 3
sprite_color_smc:
and #$ff
; cmp #$00
; beq sprite_output
; cmp #$ff
; bne not_ff
;sprite_color_ff_smc:
; lda #$ff
; jmp sprite_output
;not_ff:
; cmp #$f0
; bne not_f0
;sprite_color_f0_smc:
; lda #$f0
; jmp sprite_output
;not_f0:
;sprite_color_0f_smc:
; lda #$0f
;sprite_output:
ldy #$0 ; 2
sta (OUTL),Y ; and write it out ; 6
;============
; 9
put_sprite_done_draw:
ldy TEMP ; restore sprite pointer ; 3
inc OUTL ; increment output pointer ; 5
dex ; decrement x counter ; 2
bne put_sprite_pixel ; if not done, keep looping ; 2nt/3
;==============
; 12/13
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ldx TEMPY ; 3
inx ; each line has two y vars ; 2
inx ; 2
dec CV ; decemenet total y count ; 5
bne put_sprite_loop ; loop if not done ; 2nt/3
;==============
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; 14/15
rts ; return ; 6