dos33fsprogs/ootw/ootw_c2_cage.s

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; Ootw Checkpoint2 -- Despite all my Rage...
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ootw_cage:
;===========================
; Enable graphics
bit LORES
bit SET_GR
bit FULLGR
;===========================
; Setup pages (is this necessary?)
lda #0
sta DRAW_PAGE
lda #1
sta DISP_PAGE
;=============================
; Load background to $c00
lda #>(cage_rle)
sta GBASH
lda #<(cage_rle)
sta GBASL
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lda #$c ; load image off-screen $c00
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jsr load_rle_gr
;=================================
; copy to screen
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jsr gr_copy_to_current
jsr page_flip
;=================================
; setup vars
lda #0
sta GAME_OVER
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bit KEYRESET ; clear keypress
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;============================
; Cage Loop
;============================
cage_loop:
;================================
; copy background to current page
jsr gr_copy_to_current
;=======================
; draw miners mining
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jsr ootw_draw_miners
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;======================
; draw cage
lda #11
sta XPOS
lda #0
sta YPOS
lda #<cage_center_sprite
sta INL
lda #>cage_center_sprite
sta INH
jsr put_sprite_crop
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;===============================
; check keyboard
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lda KEYPRESS
bpl cage_no_keypress
;===========================
; Done with cage, enter jail
bit KEYRESET ; clear keyboard
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rts
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cage_no_keypress:
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;===============
; page flip
jsr page_flip
;================
; inc frame count
inc FRAMEL
bne cage_frame_no_oflo
inc FRAMEH
cage_frame_no_oflo:
; pause?
; check if done this level
lda GAME_OVER
cmp #$ff
beq done_cage
; check if done this level
; cmp #$2
; bne not_to_right
; exit to right
; lda #0
; sta PHYSICIST_X
; sta WHICH_CAVE
; jmp ootw_cavern
;not_to_right:
; cmp #$1
; bne not_done_pool
; lda #37
; sta PHYSICIST_X
; jmp ootw_rope
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; loop forever
jmp cage_loop
done_cage:
rts
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cage_center_sprite:
.byte 11,12
.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
.byte $AA,$AA,$58,$A8,$98,$58,$A8,$A8,$58,$AA,$AA
.byte $AA,$AA,$55,$AA,$BB,$55,$AA,$AA,$55,$AA,$AA
.byte $AA,$AA,$55,$AB,$00,$55,$77,$77,$55,$AA,$AA
.byte $AA,$AA,$55,$AA,$00,$55,$07,$07,$55,$AA,$AA
.byte $AA,$AA,$55,$AA,$44,$55,$00,$50,$55,$AA,$AA
.byte $AA,$AA,$55,$AA,$44,$55,$05,$00,$55,$AA,$AA
.byte $AA,$AA,$85,$8A,$87,$85,$80,$80,$85,$AA,$AA
.byte $AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA