dos33fsprogs/monkey/leveldata_monkey.inc

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;===============================================
; level data for Monkey
;===============================================
locations:
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.word location0,location1,location2,location3
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.word location4,location5
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; MONKEY_LOOKOUT -- lookout tower
location0:
.word lookout_lzsa ; background
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.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
.byte 3 ; num areas
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.byte 12,15 ; x
.byte 18,28 ; y
.word lookout_string ; name
.word lookout_action-1 ; action
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.byte 32,40 ; x
.byte 0,20 ; y
.word path_string ; name
.word path_action-1 ; action
.byte 28,36 ; x
.byte 32,40 ; y
.word stairs_string ; name
.word stairs_action-1 ; action
; MONKEY_POSTER -- house with poster
location1:
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.word poster_lzsa ; background
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.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
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.byte 2 ; num areas
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.byte 0,5 ; x
.byte 0,40 ; y
.word cliffside_string ; name
.word cliffside_action-1 ; action
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.byte 26,30 ; x
.byte 22,32 ; y
.word poster_string ; name
.word poster_action-1 ; action
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; MONKEY_DOCK -- dock
location2:
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.word dock_lzsa ; background
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.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
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.byte 1 ; num areas
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.byte 12,16 ; x
.byte 0,4 ; y
.word moon_string ; name
.word moon_action-1 ; action
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; MONKEY_BAR -- scumm bar
location3:
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.word bar_lzsa ; background
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.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
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.byte 1 ; num areas
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.byte 9,14 ; x
.byte 20,32 ; y
.word door_string ; name
.word door_action-1 ; action
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; MONKEY_TOWN -- downtown
location4:
.word town_lzsa ; background
.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
.byte 8 ; num areas
.byte 33,38 ; x
.byte 14,26 ; y
.word archway_string ; name
.word archway_action-1 ; action
.byte 29,30 ; x
.byte 20,28 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 19,23 ; x
.byte 20,30 ; y
.word citizen_string ; name
.word citizen_action-1 ; action
.byte 10,11 ; x
.byte 16,22 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 7,8 ; x
.byte 16,22 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 4,5 ; x
.byte 16,20 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 0,3 ; x
.byte 14,20 ; y
.word archway_string ; name
.word archway_action-1 ; action
.byte 0,3 ; x
.byte 5,10 ; y
.word clock_string ; name
.word clock_action-1 ; action
; MONKEY_MAP -- melee map
location5:
.word map_lzsa ; background
.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
.byte 1 ; num areas
.byte 9,14 ; x
.byte 20,32 ; y
.word door_string ; name
.word door_action-1 ; action
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string_data:
lookout_string: .byte 20,20,"LOOKOUT",0
path_string: .byte 20,20,"PATH",0
stairs_string: .byte 20,20,"STAIRS",0
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cliffside_string: .byte 20,20,"CLIFFSIDE",0
poster_string: .byte 20,20,"POSTER",0
moon_string: .byte 20,20,"MOON",0
door_string: .byte 20,20,"DOOR",0
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archway_string: .byte 20,20,"ARCHWAY",0
clock_string: .byte 20,20,"CLOCK",0
citizen_string: .byte 20,20,"CITIZEN OF MELEE",0