2019-01-28 02:37:09 +00:00
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; Ootw -- Despite all my Rage...
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ootw_cage:
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;===========================
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; Enable graphics
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bit LORES
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bit SET_GR
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bit FULLGR
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;===========================
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; Setup pages (is this necessary?)
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lda #0
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sta DRAW_PAGE
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lda #1
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sta DISP_PAGE
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;===========================
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; Setup right/left exit paramaters
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lda #37
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sta RIGHT_LIMIT
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lda #0
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sta LEFT_LIMIT
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;=============================
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; Load background to $c00
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lda #>(cage_rle)
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sta GBASH
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lda #<(cage_rle)
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sta GBASL
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2019-02-03 06:00:47 +00:00
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lda #$c ; load image off-screen $c00
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2019-01-28 02:37:09 +00:00
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jsr load_rle_gr
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;=================================
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; copy to both pages $400/$800
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jsr gr_copy_to_current
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jsr page_flip
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jsr gr_copy_to_current
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;=================================
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; setup vars
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lda #0
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sta GAIT
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sta GAME_OVER
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;============================
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; Cage Loop
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;============================
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cage_loop:
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;================================
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; copy background to current page
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jsr gr_copy_to_current
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;=======================
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; draw miners mining
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;===============================
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; check keyboard
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jsr handle_keypress
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;===============
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; draw physicist
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; jsr draw_physicist
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;======================
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; draw cage
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;===============
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; page flip
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jsr page_flip
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;================
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; inc frame count
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inc FRAMEL
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bne cage_frame_no_oflo
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inc FRAMEH
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cage_frame_no_oflo:
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; pause?
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; check if done this level
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lda GAME_OVER
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cmp #$ff
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beq done_cage
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; check if done this level
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; cmp #$2
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; bne not_to_right
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; exit to right
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; lda #0
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; sta PHYSICIST_X
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; sta WHICH_CAVE
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; jmp ootw_cavern
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;not_to_right:
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; cmp #$1
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; bne not_done_pool
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; lda #37
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; sta PHYSICIST_X
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; jmp ootw_rope
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;not_done_pool:
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; loop forever
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jmp cage_loop
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done_cage:
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rts
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