dos33fsprogs/monkey/Makefile

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include ../Makefile.inc
DOS33 = ../dos33fs-utils/dos33
DOS33_RAW = ../dos33fs-utils/dos33_raw
PNG_TO_40x96 = ../gr-utils/png_to_40x96
PNG_TO_40x48D = ../gr-utils/png_to_40x48d
PNG2RLE = ../gr-utils/png2rle
B2D = ../bmp2dhr/b2d
all: monkey.dsk
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monkey.dsk: HELLO LOADER TITLE MONKEY
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cp empty.dsk monkey.dsk
$(DOS33) -y monkey.dsk SAVE A HELLO
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$(DOS33) -y monkey.dsk BSAVE -a 0x1000 LOADER
$(DOS33) -y monkey.dsk BSAVE -a 0x2000 TITLE
$(DOS33) -y monkey.dsk BSAVE -a 0x2000 MONKEY
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###
HELLO: hello.bas
../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO
####
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###
LOADER: loader.o
ld65 -o LOADER loader.o -C ../linker_scripts/apple2_1000.inc
loader.o: loader.s
ca65 -o loader.o loader.s -l loader.lst
###
TITLE: title.o
ld65 -o TITLE title.o -C ../linker_scripts/apple2_2000.inc
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title.o: title.s \
graphics_intro/title_graphics.inc \
interrupt_handler.s mockingboard.s ym_play.s
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ca65 -o title.o title.s -l title.lst
####
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MONKEY: monkey.o
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ld65 -o MONKEY monkey.o -C ../linker_scripts/apple2_2000.inc
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monkey.o: monkey.s zp.inc hardware.inc common_defines.inc \
graphics/graphics.inc \
draw_pointer.s \
common_sprites.inc \
keyboard.s joystick.s \
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leveldata_monkey.inc \
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monkey_actions.s update_bottom.s \
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guy.brush
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ca65 -o monkey.o monkey.s -l monkey.lst
graphics/graphics.inc:
cd graphics && make
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graphics_intro/title_graphics.inc:
cd graphics_intro && make
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####
clean:
rm -f *~ *.o *.lst HELLO MONKEY
cd graphics && make clean