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2017-11-22 23:50:43 -05:00
mode7 speed fixes:
+ Don't draw sky every frame, only if needed
2017-11-25 19:37:02 -05:00
2017-11-22 23:50:43 -05:00
+ faster multiply routine
2017-11-25 19:37:02 -05:00
+ If result is AABBCCDD we only need BBCC for fixed point
result
+ re-arrange variables to better take advantage of self-modifying code
+ only doing the spacez calculation if it has changed
+ update the constants to be constants
+ move the screen width constant to own set of varaibles
(instead of temp)
2017-11-22 23:50:43 -05:00
+ leave one of multiply results in accumulator at end?
2017-11-23 23:57:30 -05:00
+ Skip key parsing if no key read
2017-11-25 19:37:02 -05:00
slower: move to 40x40 again
draw every other line. First with color/black
then xor in the second line
2017-11-17 16:56:11 -05:00
short term:
2017-11-18 15:17:28 -05:00
2017-11-18 16:27:42 -05:00
longer term:
2017-11-18 22:52:25 -05:00
sky -- color looks too much like grass on monochrome display
2017-11-18 16:27:42 -05:00
map -- adjust x/y to better match real position
name entry screen
inventory screen
2017-11-18 21:18:01 -05:00
collision detection
after game over, return to title screen
save/restore game
2017-11-17 16:56:11 -05:00