dos33fsprogs/duke/handle_laser.s

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ArmAsm
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; draw/move laser
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; o/~ carrying a laser, down the road that I must travel o/~
; o/~ carrying a laser, in the darkness of the night o/~
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;====================
; move laser
;====================
move_laser:
lda LASER_OUT
beq done_move_laser
lda LASER_X
clc
adc LASER_DIRECTION
sta LASER_X
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laser_check_tiles:
; collision detect with tiles
; laser location is roughly
; (y/4)*16 + (x/2) - 2
lda LASER_Y
lsr
lsr
asl
asl
asl
asl
sta LASER_TILE
lda LASER_X
lsr
clc
adc LASER_TILE
sec
sbc #2
sta LASER_TILE
ldx LASER_TILE
lda TILEMAP,X
cmp #HARD_TILES
bcs destroy_laser
laser_check_enemies:
; collision detect with enemies
jsr laser_enemies
; detect if off screen
laser_check_right:
lda LASER_X
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cmp #31
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bcc laser_check_left ; not_too_far_right
bcs destroy_laser
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laser_check_left:
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cmp #6
bcs done_move_laser
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bcc destroy_laser
destroy_laser:
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lda #0
sta LASER_OUT
done_move_laser:
rts
;====================
; draw laser
;====================
draw_laser:
lda LASER_OUT
beq done_draw_laser
lda LASER_X
sta XPOS
lda LASER_Y
sta YPOS
; lda LASER_DIRECTION
lda #<laser_sideways_sprite
sta INL
lda #>laser_sideways_sprite
sta INH
jsr put_sprite_crop
done_draw_laser:
rts
laser_sideways_sprite:
.byte 4,1
; .byte $3A,$cA,$3A,$cA
.byte $A3,$Ac,$A3,$Ac
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