dos33fsprogs/games/glados3.3/Makefile

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DOS33 = ../../utils/dos33fs-utils/dos33
TXT2BAS = ../../utils/asoft_basic-utils/tokenize_asoft
SHAPETABLE = ../../utils/hgr-utils/shape_table
SOUNDCONVERT = ../../utils/asoft_sound/asoft_sound
]TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
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all: glados33.dsk
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OBJECTS.SHAPE: objects.shape
$(SHAPETABLE) -b < objects.shape > OBJECTS.SHAPE
CUBE.BAS: cube.bas
$(TXT2BAS) < cube.bas > CUBE.BAS
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PORTAL.BAS: portal.bas
$(TXT2BAS) < portal.bas > PORTAL.BAS
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STILL_ALIVE.BAS: still_alive.bas
$(TXT2BAS) < still_alive.bas > STILL_ALIVE.BAS
JOYSTICK_TEST.BAS: joystick_test.bas
$(TXT2BAS) < joystick_test.bas > JOYSTICK_TEST.BAS
MOUSE_TEST.BAS: mouse_test.bas
$(TXT2BAS) < mouse_test.bas > MOUSE_TEST.BAS
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shape_test.bas: objects.shape
$(SHAPETABLE) < objects.shape > shape_test.bas
SHAPE_TEST.BAS: shape_test.bas
$(TXT2BAS) < shape_test.bas > SHAPE_TEST.BAS
sound_test.bas: still_alive.notes
$(SOUNDCONVERT) < still_alive.notes > sound_test.bas
SOUND_TEST.BAS: sound_test.bas
$(TXT2BAS) < sound_test.bas > SOUND_TEST.BAS
asm/STILL_ALIVE.BIN: asm/still_alive.s
cd asm && make
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glados33.dsk: STILL_ALIVE.BAS OBJECTS.SHAPE SHAPE_TEST.BAS SOUND_TEST.BAS \
PORTAL.BAS CUBE.BAS PORTAL_TITLE.HGR GLADOS.HGR MOUSE_TEST.BAS \
JOYSTICK_TEST.BAS \
asm/STILL_ALIVE.BIN
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$(DOS33) -y glados33.dsk SAVE A STILL_ALIVE.BAS
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$(DOS33) -y glados33.dsk SAVE B OBJECTS.SHAPE
$(DOS33) -y glados33.dsk SAVE B PORTAL_TITLE.HGR
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$(DOS33) -y glados33.dsk SAVE B GLADOS.HGR
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$(DOS33) -y glados33.dsk SAVE A SHAPE_TEST.BAS
$(DOS33) -y glados33.dsk SAVE A SOUND_TEST.BAS
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$(DOS33) -y glados33.dsk SAVE A PORTAL.BAS
$(DOS33) -y glados33.dsk SAVE A CUBE.BAS
$(DOS33) -y glados33.dsk SAVE A MOUSE_TEST.BAS
$(DOS33) -y glados33.dsk SAVE A JOYSTICK_TEST.BAS
$(DOS33) -y glados33.dsk BSAVE -a 0xc00 asm/STILL_ALIVE.BIN
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clean:
cd asm && make clean
rm -f *~ *.BAS *.SHAPE sound_test.bas shape_test.bas *.lst
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