2024-07-01 16:50:45 +00:00
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.include "../zp.inc"
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which_disk:
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.byte $00 ; BCD
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load_address_array:
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2024-07-05 17:34:14 +00:00
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.byte $40,$40,$40,$60 ; TITLE, CYAN, ATRUS, CAPTURED
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2024-07-04 05:30:49 +00:00
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.byte $40,$00,$00,$00 ; CHO
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2024-07-01 16:50:45 +00:00
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track_array:
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2024-07-04 05:30:49 +00:00
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.byte 0, 2, 10,18 ; TITLE, CYAN, ATRUS, CAPTURED
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.byte 26,0,0,0 ; CHO
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2024-07-01 16:50:45 +00:00
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sector_array:
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2024-07-04 05:30:49 +00:00
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.byte 8, 0, 0, 0 ; TITLE, CYAN, ATRUS, CAPTURED
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.byte 0,0,0,0 ; CHO
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2024-07-01 16:50:45 +00:00
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length_array:
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2024-07-05 17:34:14 +00:00
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.byte 8, 127,127,80 ; TITLE, CYAN, ATRUS, CAPTURED
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2024-07-04 05:30:49 +00:00
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.byte 127,0,0,0 ; CHO
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2024-07-01 16:50:45 +00:00
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disk_exit_disk: ; note: BCD (yes I'm lazy)
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.byte $01 ; start of game
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.byte 0,0,0
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disk_exit_dni_h:
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.byte $00 ; 01 = 1
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.byte 0,0,0
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disk_exit_dni_l:
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.byte $01
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.byte 0,0,0
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; want to go to disk01, LOAD_ARRIVAL, RIVEN_ARRIVAL, N
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disk_exit_load:
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.byte 1 ; LOAD_ARRIVAL
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.byte 0,0,0
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disk_exit_level:
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.byte 0 ; RIVEN_ARRIVAL
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.byte 0,0,0
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disk_exit_direction:
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.byte DIRECTION_N
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.byte 0,0,0
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