dos33fsprogs/games/monkey/update_bottom.s

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;====================================
;====================================
; update bottom of screen
;====================================
;====================================
update_bottom:
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jsr normal_text
jsr clear_bottom
lda LOCATION
cmp #MONKEY_MAP
bne not_the_map
;===================================
; draw map footer
; you don't have actions on the map?
;===================================
map_noun:
lda VALID_NOUN
beq done_map_noun
lda NOUN_L
sta OUTL
lda NOUN_H
sta OUTH
jsr move_and_print
done_map_noun:
rts
not_the_map:
;===========================================================
; if footer is disable and instead we are printing a message
; then print the message
;===========================================================
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lda DISPLAY_MESSAGE
beq no_message
lda MESSAGE_L
sta OUTL
lda MESSAGE_H
sta OUTH
jsr move_and_print
rts
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no_message:
;===============================================
; draw the standard footer
;===============================================
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; draw first line
; it's verb followed by noun
; we go through a lot of trouble to center it
; text is not inverse
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jsr normal_text
; first clear line
lda #<clear_line
sta OUTL
lda #>clear_line
sta OUTH
jsr move_and_print
; set up temp line
; already here as we're immediately after clear line?
lda #<(temp_line+2)
sta OUTL
lda #>(temp_line+2)
sta OUTH
; concatenate verb
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lda CURRENT_VERB
asl
tay
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lda verb_names,Y
sta INL
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lda verb_names+1,Y
sta INH
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jsr strcat
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; concatenate noun if applicable
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lda VALID_NOUN
beq no_noun
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lda NOUN_L
sta INL
lda NOUN_H
sta INH
jsr strcat
no_noun:
; stick zero at end
; lda #0
; tay
; sta (OUTL),Y
; center it
lda #<(temp_line+2)
sta INL
lda #>(temp_line+2)
sta INH
jsr strlen
sty temp_line
lda #40
sec
sbc temp_line
lsr
sta temp_line
; now print it
lda #<temp_line
sta OUTL
lda #>temp_line
sta OUTH
jsr move_and_print
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;========================
; draw command bars
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draw_command_bars:
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jsr inverse_text
ldx #0
bottom_loop:
lda bottom_strings,X
sta OUTL
lda bottom_strings+1,X
sta OUTH
jsr move_and_print
inx
inx
cpx #18
bne bottom_loop
;======================================
; draw inventory
; draw /\
; draw ::
; draw \/
lda #<inv_up
sta OUTL
lda #>inv_up
sta OUTH
jsr move_and_print
jsr move_and_print
jsr normal_text
jsr move_and_print
;==============================
; print inventory, if any
lda INVENTORY
beq done_inventory
asl
tay
lda inventory_names,Y
sta INL
lda inventory_names+1,Y
sta INH
lda #<(temp_inv+2)
sta OUTL
lda #>(temp_inv+2)
sta OUTH
jsr strcat
lda #<(temp_inv)
sta OUTL
lda #>(temp_inv)
sta OUTH
lda #21
sta temp_inv+1
jsr move_and_print
lda INVENTORY2
beq done_inventory
asl
tay
lda inventory_names,Y
sta INL
lda inventory_names+1,Y
sta INH
lda #<(temp_inv+2)
sta OUTL
lda #>(temp_inv+2)
sta OUTH
jsr strcat
lda #<(temp_inv)
sta OUTL
lda #>(temp_inv)
sta OUTH
lda #22
sta temp_inv+1
jsr move_and_print
done_inventory:
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rts
inventory_names:
.word null_string ; NULL
.word meat_string ; HUNK OF MEAT
.word chicken_pulley_string ; CHICKEN PULLEY
inv_up: .byte 22,21,"/\",0
inv_down: .byte 22,23,"\/",0
inv_middle: .byte 22,22,"::",0
temp_inv:
.byte 25,0," ",0
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;0123456789012345678901234567890123456789
;
;GIVE PICK UP USE /\ HUNK O' MEAT
;OPEN LOOK AT PUSH :: CHICKEN PULLEY
;CLOSE TALK TO PULL \/
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bottom_strings:
.word bottom_give
.word bottom_open
.word bottom_close
.word bottom_pick_up
.word bottom_look_at
.word bottom_talk_to
.word bottom_use
.word bottom_push
.word bottom_pull
bottom_give: .byte 0,21,"GIVE ",0
bottom_open: .byte 0,22,"OPEN ",0
bottom_close: .byte 0,23,"CLOSE",0
bottom_pick_up: .byte 6,21,"PICK UP",0
bottom_look_at: .byte 6,22,"LOOK AT",0
bottom_talk_to: .byte 6,23,"TALK TO",0
bottom_use: .byte 15,21,"USE ",0
bottom_push: .byte 15,22,"PUSH",0
bottom_pull: .byte 15,23,"PULL",0
verb_names:
.word verb_give
.word verb_open
.word verb_close
.word verb_pick_up
.word verb_look_at
.word verb_talk_to
.word verb_use
.word verb_push
.word verb_pull
.word verb_walk
verb_give: .byte "GIVE ",0
verb_open: .byte "OPEN ",0
verb_close: .byte "CLOSE ",0
verb_pick_up: .byte "PICK UP ",0
verb_look_at: .byte "LOOK AT ",0
verb_talk_to: .byte "TALK TO ",0
verb_use: .byte "USE ",0
verb_push: .byte "PUSH ",0
verb_pull: .byte "PULL ",0
verb_walk: .byte "WALK TO ",0
clear_line: .byte 0,20," ",0
temp_line: .byte 0,20," ",0
;====================================
; concatenate (INL) to end of (OUTL)
; update (OUTL) to point to end when done
strcat:
ldy #0
strcat_loop:
lda (INL),Y
beq strcat_done
sta (OUTL),Y
iny
bne strcat_loop
strcat_done:
tya
clc
adc OUTL
sta OUTL
lda #0
adc OUTH
sta OUTH
lda #0
tay
sta (OUTL),Y ; NUL terminate
rts
;====================================
; calculate length of string in (INL)
; returns value in Y
strlen:
ldy #0
strlen_loop:
lda (INL),Y
beq strlen_done
iny
bne strlen_loop
strlen_done:
rts