dos33fsprogs/mist/loadstore.s

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;===================================
;===================================
; load the game
;===================================
;===================================
load_game:
lda #<load_message
sta OUTL
lda #>load_message
sta OUTH
jsr confirm_slot
bcs done_load
; actually load it
clc
adc #LOAD_SAVE1
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sta WHICH_LOAD
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jsr load_file
; copy to zero page
ldx #0
load_loop:
lda $e00,X
sta WHICH_LOAD,X
inx
cpx #(END_OF_SAVE-WHICH_LOAD+1)
bne load_loop
lda #$ff
sta LEVEL_OVER
done_load:
bit SET_GR ; turn graphics back on
rts
;===================================
;===================================
; save the game
;===================================
;===================================
save_game:
lda #<save_message
sta OUTL
lda #>save_message
sta OUTH
jsr confirm_slot
bcs done_save
pha
;========================
; actually save
actually_save:
;===============================
; first load something from
; disk1/track0 to seek the head there
lda WHICH_LOAD
pha
lda #LOAD_SAVE1
sta WHICH_LOAD
jsr load_file
pla
sta WHICH_LOAD
; copy save data to $d00
ldx #0
copy_loop:
lda WHICH_LOAD,X
sta $d00,X
inx
cpx #(END_OF_SAVE-WHICH_LOAD+1)
bne copy_loop
; spin up disk
jsr driveon
; actually save it
pla
clc
adc #11
sta requested_sector+1
jsr sector_write
jsr driveoff
done_save:
jsr change_location ; restore graphics
rts
;================================
; confirm and get slot number
;================================
; call with first message in OUTL/OUTH
; return: carry set if skipping
confirm_slot:
bit KEYRESET ; clear keyboard buffer
;===============================
; print "are you sure" message
bit SET_TEXT ; set text mode
lda #' '|$80
sta clear_all_color+1
jsr clear_all ; clear screen
jsr move_and_print
lda #<are_you_sure
sta OUTL
lda #>are_you_sure
sta OUTH
jsr move_and_print
jsr page_flip
wait_confirmation:
lda KEYPRESS
bpl wait_confirmation
bit KEYRESET ; clear keypress
and #$7f
cmp #'Y'
bne dont_do_it
;===============================
; print "Which one?"
jsr clear_all ; clear screen
lda #<which_message
sta OUTL
lda #>which_message
sta OUTH
jsr move_and_print
jsr page_flip
which_slot:
lda KEYPRESS
bpl which_slot
bit KEYRESET ; clear keypress
and #$7f
sec
sbc #'1'
bmi dont_do_it
cmp #5
bcs dont_do_it
clc
rts
dont_do_it:
sec
rts
which_message:
.byte 9,5,"WHICH SLOT (1-5)?",0
load_message:
.byte 10,5,"LOAD GAME FROM DISK",0
save_message:
.byte 11,5,"SAVE GAME TO DISK",0
are_you_sure:
.byte 10,7,"ARE YOU SURE? (Y/N)",0
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;save_filename:
;.byte "SAVE0",0