dos33fsprogs/waterfall/waterfall.s

381 lines
7.5 KiB
ArmAsm
Raw Normal View History

2018-08-02 17:56:06 +00:00
; Lo-res cycle-counting water transparency hack
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
FRAMEBUFFER = $00 ; $00 - $0F
YPOS = $10
YPOS_SIN = $11
CH = $24
CV = $25
GBASL = $26
GBASH = $27
BASL = $28
BASH = $29
2018-08-02 19:50:49 +00:00
MASK = $2E
COLOR = $30
2018-08-02 17:56:06 +00:00
FRAME = $60
BLARGH = $69
DRAW_PAGE = $EE
LASTKEY = $F1
PADDLE_STATUS = $F2
2018-08-02 19:50:49 +00:00
XPOS = $F3
2018-08-02 17:56:06 +00:00
TEMP = $FA
2018-08-02 19:50:49 +00:00
TEMPY = $FB
INL = $FC
INH = $FD
OUTL = $FE
OUTH = $FF
2018-08-02 17:56:06 +00:00
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
PADDLE_BUTTON0 = $C061
PADDL0 = $C064
PTRIG = $C070
; ROM routines
TEXT = $FB36 ;; Set text mode
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
waterfall_demo:
;===================
; init screen
jsr TEXT
jsr HOME
bit KEYRESET
bit PAGE0
2018-08-02 17:56:06 +00:00
;===================
; init vars
lda #4
2018-08-02 17:56:06 +00:00
sta DRAW_PAGE
sta XPOS
2018-08-02 17:56:06 +00:00
;=============================
; Load foreground to graphic page1 (apple page2)
2018-08-02 17:56:06 +00:00
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<waterfall_page1
sta GBASL
lda #>waterfall_page1
sta GBASH
jsr load_rle_gr
jsr gr_copy_to_current ; copy to page1
;=============================
; Load bg to memory
2018-08-02 17:56:06 +00:00
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<waterfall_page2
sta GBASL
lda #>waterfall_page2
sta GBASH
jsr load_rle_gr
;==============================
; setup graphics for vapor lock
;==============================
; Clear Page0
lda #$0
sta DRAW_PAGE
lda #$44
jsr clear_gr
; Make screen half green
lda #$11
ldy #24
jsr clear_page_loop
;=====================================================
; attempt vapor lock
; by reading the "floating bus" we can see most recently
; written value of the display
; we look for $55 (which is the grey line)
;=====================================================
; See:
; Have an Apple Split by Bob Bishop
; Softalk, October 1982
; Challenges: each scan line scans 40 bytes.
; The blanking happens at the *beginning*
; So 65 bytes are scanned, starting at adress of the line - 25
; the scan takes 8 cycles, look for 4 repeats of the value
; to avoid false positive found if the horiz blanking is mirroring
; the line (max 3 repeats in that case)
vapor_lock_loop: ; first make sure we have all zeroes
LDA #$11
zxloop:
LDX #$04
wiloop:
CMP $C051
BNE zxloop
DEX
BNE wiloop
LDA #$44 ; now look for our border color (4 times)
zloop:
LDX #$04
qloop:
CMP $C051
BNE zloop
DEX
BNE qloop
; found first line of black after green, at up to line 26 on screen
; so we want roughly 22 lines * 4 = 88*65 = 5720 + 4550 = 10270
; - 65 (for the scanline we missed) = 10205 - 12 = 10193
jsr gr_copy_to_current ; 6+ 9292
; 10193 - 9298 = 895
; Fudge factor (unknown) -30 = 865
; GR part
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
; Try X=88 Y=2 cycles=893 R2
nop
ldy #2 ; 2
loopA:
ldx #88 ; 2
loopB:
dex ; 2
bne loopB ; 2nt/3
dey ; 2
bne loopA ; 2nt/3
jmp display_loop
.align $100
;================================================
; Display Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; We want to alternate between page1 and page2 every 65 cycles
; vblank = 4550 cycles to do scrolling
; 2 + 48*( (4+2+25*(2+3)) + (4+2+23*(2+3)+4+5)) + 9)
; 48*[(6+125)-1] + [(6+115+10)-1]
display_loop:
ldy #96 ; 2
outer_loop:
bit PAGE0 ; 4
ldx #12 ; 65 cycles with PAGE0 ; 2
page0_loop: ; delay 61+bit
dex ; 2
bne page0_loop ; 2/3
; bit(4) -1(fallthrough) + loop*5 -1(fallthrouh)+4 extra = 61
; 5L = 55
bit PAGE1 ; 4
ldx #11 ; 65 cycles with PAGE1 ; 2
;
page1_loop: ; delay 115+(7 loop)+4 (bit)+4(extra)
dex ; 2
bne page1_loop ; 2/3
dey ; 2
bne outer_loop ; 2/3
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
2018-08-02 18:18:33 +00:00
; do_nothing should be 4550
; +1 fallthrough from above
; -2 display loop setup
; -6 jsr to do_nothing
; -10 check for keypress
2018-08-02 19:50:49 +00:00
; -2252 copy screen
; -2214 draw sprite
2018-08-02 18:18:33 +00:00
; =============
; 67
2018-08-02 18:18:33 +00:00
jsr do_nothing ; 6
2018-08-02 19:50:49 +00:00
;=========================
; Clear background
;=========================
jsr gr_copy_row22 ; 6+ 2246
2018-08-02 18:18:33 +00:00
;=========
2018-08-02 19:50:49 +00:00
; 2252
;==========================
; draw sprite
;==========================
; 13 + 11 + 2190 = 2214
2018-08-02 19:50:49 +00:00
; beq bird_walking
; ; 2
2018-08-02 19:50:49 +00:00
lda #>bird_rider_stand_right ; 2
sta INH ; 3
lda #<bird_rider_stand_right ; 2
sta INL ; 3
jmp draw_bird ; 3
;bird_walking:
; 3
; lda #>bird_rider_walk_right ; 2
; sta INH ; 3
; lda #<bird_rider_walk_right ; 2
; sta INL ; 3
; ; must be 15
; lda #0 ; 2
; ; Must add another 15 as sprite is different
; inc YPOS ; 5
; inc YPOS ; 5
; inc YPOS ; 5
2018-08-02 19:50:49 +00:00
draw_bird:
2018-08-02 19:50:49 +00:00
lda #22 ; 2
sta YPOS ; 3
jsr put_sprite ; 6
;=========
; 11 + 2190
2018-08-02 19:50:49 +00:00
;====================
; Handle keypresses
2018-08-02 17:56:06 +00:00
lda KEYPRESS ; 4
bpl no_keypress ; 3
2018-08-02 18:18:33 +00:00
jmp all_done
2018-08-02 17:56:06 +00:00
no_keypress:
jmp display_loop ; 3
2018-08-02 18:18:33 +00:00
all_done:
jmp all_done
2018-08-02 17:56:06 +00:00
;=================================
; do nothing
;=================================
; and take 67-6 = 61 cycles to do it
2018-08-02 17:56:06 +00:00
do_nothing:
; Try X=10 Y=1 cycles=57 R4
2018-08-02 17:56:06 +00:00
nop ; 2
2018-08-02 17:56:06 +00:00
nop ; 2
ldy #1 ; 2
2018-08-02 17:56:06 +00:00
loop1:
ldx #10 ; 2
2018-08-02 17:56:06 +00:00
loop2:
dex ; 2
bne loop2 ; 2nt/3
dey ; 2
bne loop1 ; 2nt/3
rts ; 6
;==================================
; HLINE
;==================================
; Color in A
; Y has which line
hline:
pha ; 3
ldx gr_offsets,y ; 4+
stx hline_loop+1 ; 4
lda gr_offsets+1,y ; 4+
clc ; 2
adc DRAW_PAGE ; 3
sta hline_loop+2 ; 4
pla ; 4
ldx #39 ; 2
hline_loop:
sta $5d0,X ; 38 ; 5
dex ; 2
bpl hline_loop ; 2nt/3
rts ; 6
;==========================
; Clear gr screen
;==========================
; Color in A
clear_gr:
ldy #46
clear_page_loop:
jsr hline
dey
dey
bpl clear_page_loop
rts
gr_offsets:
.word $400,$480,$500,$580,$600,$680,$700,$780
.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
.include "../asm_routines/gr_unrle.s"
.include "../asm_routines/keypress.s"
.include "gr_copy.s"
.include "gr_unrolled_copy.s"
2018-08-02 19:50:49 +00:00
.include "put_sprite.s"
2018-08-02 17:56:06 +00:00
.include "waterfall_page1.inc"
.include "waterfall_page2.inc"
2018-08-02 18:18:33 +00:00
.include "tfv_sprites.inc"
2018-08-02 19:50:49 +00:00