dos33fsprogs/mist/octagon_fireplace.s

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; button closes/opens fireplace
; code is erased if wrong
; press it when right code, rotates to books
; atrus writing, looks up says something, back down to writing
open_fireplace:
lda #OCTAGON_IN_FIREPLACE
sta LOCATION
jmp change_location
close_fireplace:
lda #OCTAGON_IN_FIREPLACE_CLOSED
sta LOCATION
jmp change_location
;====================================
; draw tiny red page if in fireplace
;====================================
draw_in_fireplace_red_page:
; only draw if out
lda RED_PAGES_TAKEN
and #OCTAGON_PAGE
bne done_ifrp
; draw it at 11,22
lda DRAW_PAGE
clc
adc #$5
sta ifrp_smc+2
lda #$bb
ifrp_smc:
sta $5a8+11
done_ifrp:
rts
fireplace_shelf_action:
; see if button
fireplace_check_button:
lda CURSOR_X
cmp #9
bcs fireplace_check_book
lda CURSOR_Y
cmp #32
bcs fireplace_nil
cmp #20
bcc fireplace_nil
bcs return_fireplace
; see if green book
fireplace_check_book:
lda CURSOR_Y
cmp #26
bcs fireplace_check_blue_page
lda CURSOR_X
cmp #17
bcc fireplace_nil
bcs grab_green_book
; see if blue page
fireplace_check_blue_page:
lda CURSOR_X
cmp #14
bcc fireplace_nil
cmp #20
bcs fireplace_check_red_page
bcc fireplace_grab_blue_page
; see if red page
fireplace_check_red_page:
jmp fireplace_grab_red_page
; otherwise, do nothing
fireplace_nil:
rts
return_fireplace:
lda #OCTAGON_IN_FIREPLACE
sta LOCATION
lda #DIRECTION_W
sta DIRECTION
jmp change_location
grab_green_book:
lda #OCTAGON_GREEN_BOOK
sta LOCATION
jmp change_location
fireplace_grab_red_page:
lda RED_PAGES_TAKEN
and #FINAL_PAGE
bne missing_page
lda #FINAL_PAGE
jmp take_red_page
missing_page:
rts
fireplace_grab_blue_page:
lda BLUE_PAGES_TAKEN
and #FINAL_PAGE
bne missing_page
lda #FINAL_PAGE
jmp take_blue_page
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; if touch window, warp to d'ni
; otherwise, just speed up the talking
touch_green_book:
lda CURSOR_X
cmp #21
bcc no_dni
cmp #32
bcs no_dni
lda CURSOR_Y
cmp #10
bcc no_dni
cmp #24
bcs no_dni
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goto_dni:
lda #DNI_ARRIVAL
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sta LOCATION
lda #DIRECTION_E
sta DIRECTION
lda #LOAD_DNI
sta WHICH_LOAD
lda #$ff
sta LEVEL_OVER
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rts
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; just speed up talking
no_dni:
lda GREEN_BOOK_PROGRESS
cmp #8
beq no_speedup
cmp #10
beq no_speedup
; skip to next
inc GREEN_BOOK_PROGRESS
lda #0
sta FRAMEL
sta FRAMEH
no_speedup:
rts
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; talking to atrus
; book, 1st time
; 1 2 3
; 0123456789012345678901234567890123456789
atrus_green_book1:
.byte 0,20,"WHO THE DEVIL ARE YOU?",0
.byte 0,21,"D--DON'T COME HERE TO D'NI, NOT YET.",0
.byte 0,22,"I HAVE MANY QUESTIONS FOR YOU, MY FRIEND",0
.byte 0,23,"AS YOU, NO DOUBT, HAVE FOR ME.",0
atrus_green_book2:
.byte 0,20,"PERHAPS MY STORY IS IN ORDER. I AM ATRUS",0
.byte 0,21,"I FEAR YOU HAVE MET MY SONS,",0
.byte 0,22,"SIRRUS & ACHENAR, TRAPPED IN MY LIBRARY",0
.byte 0,23,"ON MYST ISLAND",0
atrus_green_book3:
.byte 0,20,"IT CONTAINS MY WRITINGS, MY BOOKS",0
.byte 0,21,"THAT LINK TO FANTASTIC PLACES, AN ART",0
.byte 0,22,"I LEARNED FROM MY FATHER YEARS AGO.",0
.byte 0,23," ",0
atrus_green_book4:
.byte 0,20,"THE RED & BLUE BOOKS ARE DIFFERENT",0
.byte 0,21,"I WROTE THOSE TO ENTRAP OVER-GREEDY",0
.byte 0,22,"EXPLORERS THAT MIGHT STUMBLE UPON MYST",0
.byte 0,23,"I HAD NO IDEA I'D ENTRAP MY OWN SONS",0
atrus_green_book5:
.byte 0,20,"I HAD NO IDEA THE EXTENT OF THEIR GREED",0
.byte 0,21,"THEY USED THEIR OWN MOTHER, MY CATHERINE",0
.byte 0,22,"TO LURE ME HERE TO D'NI. THEY REMOVED A",0
.byte 0,23,"PAGE FROM MY MYST BOOK SO I CAN'T RETURN",0
atrus_green_book6:
.byte 0,20,"YOU, MY FRIEND, CAN BRING THE PAGE TO ME",0
.byte 0,21,"I PRAY YOU BELIEVE MY STORY AND NOT THE",0
.byte 0,22,"LIES MY SONS HAVE TOLD. BRING THE PAGE",0
.byte 0,23,"AND BRING JUSTICE TO MY SONS. HURRY.",0
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; book, 2nd time
atrus_green_book9:
.byte 0,20,"HAVE YOU FOUND THE MISSING PAGE?",0
.byte 0,21,"OH, COME, COME. COME ON THEN.",0
.byte 0,22," ",0
.byte 0,23," ",0
atrus_green_nothing:
.byte 0,20," ",0
.byte 0,21," ",0
.byte 0,22," ",0
.byte 0,23," ",0
atrus_green_words:
.word atrus_green_nothing
.word atrus_green_book1,atrus_green_book2,atrus_green_book3
.word atrus_green_book4,atrus_green_book5,atrus_green_book6
.word atrus_green_nothing
.word atrus_green_nothing
.word atrus_green_book9
.word atrus_green_nothing
draw_atrus_book:
; calc next frame
lda FRAMEH
cmp #$2
bne no_increment
lda GREEN_BOOK_PROGRESS
cmp #8
bcs no_increment
cmp #10
bcs no_increment
inc GREEN_BOOK_PROGRESS
lda #0
sta FRAMEH
sta FRAMEL
no_increment:
; 0 = writing
; 1..6 = talking
; 7 = writing again
; 8 = writing
; 9 = talking
; 10 = writing
; put words
jsr clear_bottom
lda GREEN_BOOK_PROGRESS
asl
tay
lda atrus_green_words,Y
sta OUTL
lda atrus_green_words+1,Y
sta OUTH
lda #$09 ; ora
sta ps_smc1
lda #$80
sta ps_smc1+1 ; set regular text
jsr move_and_print
jsr move_and_print
jsr move_and_print
jsr move_and_print
lda #$29 ; and
sta ps_smc1
lda #$3f
sta ps_smc1+1 ; restore inverse text
; draw sprite
lda #22
sta XPOS
lda #12
sta YPOS
lda GREEN_BOOK_PROGRESS
asl
tay
lda atrus_green_sprites,Y
sta INL
lda atrus_green_sprites+1,Y
sta INH
jsr put_sprite_crop
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rts
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atrus_book_sprites:
atrus_book_writing_sprite:
.byte 9,6
.byte $00,$00,$00,$55,$88,$88,$88,$55,$00
.byte $55,$00,$55,$88,$88,$88,$88,$55,$00
.byte $55,$00,$55,$bb,$0b,$38,$38,$55,$00
.byte $55,$f0,$ff,$bb,$33,$b0,$83,$dd,$d0
.byte $ff,$df,$dd,$88,$38,$88,$88,$dd,$dd
.byte $ff,$dd,$dd,$d8,$08,$08,$d0,$dd,$dd
atrus_book_talking_sprite:
.byte 9,6
.byte $00,$00,$b8,$b8,$88,$55,$55,$55,$00
.byte $55,$00,$bb,$bb,$bb,$55,$55,$55,$00
.byte $55,$00,$b0,$33,$b0,$55,$55,$55,$00
.byte $55,$f0,$8b,$38,$88,$dd,$dd,$d5,$00
.byte $ff,$df,$08,$b8,$08,$dd,$dd,$dd,$dd
.byte $ff,$dd,$d0,$d0,$d0,$dd,$dd,$dd,$dd
atrus_book_wait_sprite:
.byte 9,6
.byte $00,$00,$b8,$b8,$88,$55,$55,$55,$00
.byte $55,$00,$bb,$bb,$bb,$55,$55,$55,$00
.byte $55,$00,$b0,$33,$b0,$55,$b5,$b5,$00
.byte $55,$f0,$8b,$38,$88,$dd,$bb,$bb,$00
.byte $ff,$df,$08,$b8,$08,$dd,$ff,$ff,$dd
.byte $ff,$dd,$d0,$d0,$d0,$dd,$dd,$ff,$ff
atrus_book_glasses_sprite:
.byte 9,6
.byte $00,$00,$80,$85,$85,$55,$55,$55,$00
.byte $55,$00,$bb,$bb,$b8,$55,$55,$55,$00
.byte $55,$00,$0b,$3b,$0b,$bb,$55,$55,$00
.byte $55,$f0,$bb,$83,$8b,$bb,$bb,$f5,$00
.byte $ff,$df,$88,$83,$88,$dd,$f8,$ff,$ff
.byte $ff,$dd,$00,$0b,$00,$dd,$dd,$dd,$ff
atrus_book_gesturing_sprite:
.byte 9,6
.byte $00,$00,$b8,$b8,$88,$55,$55,$55,$00
.byte $55,$00,$bb,$bb,$bb,$55,$55,$55,$00
.byte $55,$00,$b0,$33,$b0,$55,$55,$55,$00
.byte $55,$f0,$8b,$38,$88,$dd,$dd,$d5,$00
.byte $ff,$df,$08,$b8,$08,$bb,$bb,$ff,$ff
.byte $ff,$dd,$d0,$d0,$db,$dd,$dd,$df,$df
atrus_green_sprites:
.word atrus_book_writing_sprite
.word atrus_book_wait_sprite
.word atrus_book_talking_sprite,atrus_book_glasses_sprite
.word atrus_book_talking_sprite,atrus_book_glasses_sprite
.word atrus_book_talking_sprite
.word atrus_book_writing_sprite
.word atrus_book_writing_sprite
.word atrus_book_gesturing_sprite
.word atrus_book_writing_sprite
;==========================
; open green book
; mostly has to do with getting dialog right
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open_green_book:
; start part-way through pause
lda #1
sta FRAMEH
lda #$80
sta FRAMEL ; want consistent timers
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; see if it's the first time we've opened book
lda GREEN_BOOK_PROGRESS
beq actually_open_book
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; skip to second speech if not
lda #8
sta GREEN_BOOK_PROGRESS
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actually_open_book:
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lda #DIRECTION_E|DIRECTION_SPLIT
sta DIRECTION
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lda #OCTAGON_GREEN_BOOK_OPEN
sta LOCATION
jmp change_location
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update_game_over:
lda GAME_COMPLETE
beq done_update
; update background for red
ldy #LOCATION_WEST_BG
lda #<temple_center_exploded_w_lzsa
sta location1,Y ; OCTAGON_TEMPLE_CENTER
lda #>temple_center_exploded_w_lzsa
sta location1+1,Y ; OCTAGON_TEMPLE_CENTER
lda #<in_fireplace_exploded_w_lzsa
sta location4,Y ; OCTAGON_IN_FIREPLACE
lda #>in_fireplace_exploded_w_lzsa
sta location4+1,Y ; OCTAGON_IN_FIREPLACE
lda #<red_book_shelf_exploded_lzsa
sta location2,Y ; OCTAGON_RED_BOOK_SHELF
lda #>red_book_shelf_exploded_lzsa
sta location2+1,Y ; OCTAGON_RED_BOOK_SHELF
; update background for blue
ldy #LOCATION_EAST_BG
lda #<temple_center_exploded_e_lzsa
sta location1,Y ; OCTAGON_TEMPLE_CENTER
lda #>temple_center_exploded_e_lzsa
sta location1+1,Y ; OCTAGON_TEMPLE_CENTER
lda #<blue_book_shelf_exploded_lzsa
sta location10,Y ; OCTAGON_BLUE_BOOKSHELF
lda #>blue_book_shelf_exploded_lzsa
sta location10+1,Y ; OCTAGON_BLUE_BOOKSHELF
; disable touching red book
; disable touching blue book
ldy #LOCATION_SPECIAL_EXIT
lda #$ff
sta location2,Y ; OCTAGON_RED_BOOK_SHELF
sta location10,Y ; OCTAGON_BLUE_BOOKSHELF
; clear red pages
lda #$ff
sta RED_PAGES_TAKEN
sta BLUE_PAGES_TAKEN
; clear blue pages
; update green book so atrus doesn't talk
lda #8
sta GREEN_BOOK_PROGRESS
done_update:
rts