2020-02-28 20:55:57 +00:00
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; Mist
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; a version of Myst?
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; (yes there's a subtle German joke here)
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "zp.inc"
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.include "hardware.inc"
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mist_start:
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE0
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2020-03-01 05:37:09 +00:00
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; bit HIRES
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2020-02-28 20:55:57 +00:00
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bit FULLGR
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2020-03-01 05:37:09 +00:00
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lda #0
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sta DRAW_PAGE
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2020-02-28 20:55:57 +00:00
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2020-03-01 17:45:24 +00:00
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; init cursor
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2020-03-01 05:37:09 +00:00
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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2020-02-28 20:55:57 +00:00
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2020-03-01 17:45:24 +00:00
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; init location
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lda #0
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sta LOCATION
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lda #0
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sta DIRECTION
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2020-03-01 18:14:49 +00:00
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; set up initial location
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2020-03-01 17:45:24 +00:00
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2020-03-01 18:14:49 +00:00
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jsr change_location
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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game_loop:
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2020-03-01 18:14:49 +00:00
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;=================
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; reset things
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;=================
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lda #0
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sta IN_SPECIAL
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2020-03-01 05:37:09 +00:00
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;====================================
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; copy background to current page
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;====================================
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jsr gr_copy_to_current
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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;====================================
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; draw pointer
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;====================================
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2020-03-01 17:45:24 +00:00
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draw_pointer:
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2020-03-01 05:37:09 +00:00
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lda CURSOR_X
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sta XPOS
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lda CURSOR_Y
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sta YPOS
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2020-03-01 17:45:24 +00:00
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; see if inside special region
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ldy #LOCATION_SPECIAL_EXIT
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lda (LOCATION_STRUCT_L),Y
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bmi finger_not_special
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; see if X1 < X < X2
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lda CURSOR_X
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ldy #LOCATION_SPECIAL_X1
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cmp (LOCATION_STRUCT_L),Y
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bcc finger_not_special ; blt
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ldy #LOCATION_SPECIAL_X2
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cmp (LOCATION_STRUCT_L),Y
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bcs finger_not_special ; bge
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; see if Y1 < Y < Y2
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lda CURSOR_Y
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ldy #LOCATION_SPECIAL_Y1
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cmp (LOCATION_STRUCT_L),Y
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bcc finger_not_special ; blt
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ldy #LOCATION_SPECIAL_Y2
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cmp (LOCATION_STRUCT_L),Y
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bcs finger_not_special ; bge
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; we made it this far, we are special
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finger_grab:
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2020-03-01 18:14:49 +00:00
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lda #1
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sta IN_SPECIAL
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2020-03-01 17:45:24 +00:00
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lda #<finger_grab_sprite
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sta INL
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lda #>finger_grab_sprite
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jmp finger_draw
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finger_not_special:
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finger_point:
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2020-03-01 05:37:09 +00:00
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lda #<finger_point_sprite
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sta INL
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lda #>finger_point_sprite
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2020-03-01 17:45:24 +00:00
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jmp finger_draw
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finger_left:
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lda #<finger_left_sprite
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sta INL
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lda #>finger_left_sprite
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jmp finger_draw
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finger_right:
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lda #<finger_right_sprite
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sta INL
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lda #>finger_right_sprite
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jmp finger_draw
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finger_draw:
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2020-03-01 05:37:09 +00:00
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sta INH
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jsr put_sprite_crop
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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;====================================
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; page flip
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;====================================
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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jsr page_flip
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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;====================================
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; handle keypress/joystick
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;====================================
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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jsr handle_keypress
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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;====================================
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; inc frame count
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;====================================
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inc FRAMEL
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bne room_frame_no_oflo
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inc FRAMEH
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room_frame_no_oflo:
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jmp game_loop
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;==============================
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; Handle Keypress
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;==============================
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handle_keypress:
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lda KEYPRESS
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bmi keypress
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jmp no_keypress
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keypress:
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and #$7f ; clear high bit
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check_left:
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cmp #'A'
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beq left_pressed
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cmp #8 ; left key
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bne check_right
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left_pressed:
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dec CURSOR_X
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jmp done_keypress
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check_right:
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cmp #'D'
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beq right_pressed
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cmp #$15 ; right key
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bne check_up
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right_pressed:
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inc CURSOR_X
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jmp done_keypress
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check_up:
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cmp #'W'
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beq up_pressed
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cmp #$0B ; up key
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bne check_down
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up_pressed:
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dec CURSOR_Y
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dec CURSOR_Y
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jmp done_keypress
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check_down:
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cmp #'S'
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beq down_pressed
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cmp #$0A
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bne check_return
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down_pressed:
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inc CURSOR_Y
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inc CURSOR_Y
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jmp done_keypress
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check_return:
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cmp #' '
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beq return_pressed
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cmp #13
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bne done_keypress
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return_pressed:
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2020-03-01 18:14:49 +00:00
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lda IN_SPECIAL
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beq not_special_return
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2020-03-01 05:37:09 +00:00
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2020-03-01 18:14:49 +00:00
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jsr handle_special
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2020-03-01 05:37:09 +00:00
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2020-03-01 18:14:49 +00:00
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not_special_return:
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jmp done_keypress
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2020-03-01 05:37:09 +00:00
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done_keypress:
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no_keypress:
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bit KEYRESET
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rts
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2020-03-01 18:14:49 +00:00
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;============================
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; handle_special
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;===========================
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; set up jump table fakery
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handle_special:
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ldy #LOCATION_SPECIAL_FUNC+1
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lda (LOCATION_STRUCT_L),Y
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dey
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lda (LOCATION_STRUCT_L),Y
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pha
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rts
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;=============================
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; myst_link_book
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;=============================
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myst_link_book:
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; play sound effect?
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lda #1
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sta LOCATION
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jsr change_location
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rts
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;=============================
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; change direction
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;=============================
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change_direction:
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; load background
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lda DIRECTION
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asl
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clc
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adc #LOCATION_NORTH_BG
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tay
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lda (LOCATION_STRUCT_L),Y
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sta GBASL
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iny
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lda (LOCATION_STRUCT_L),Y
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sta GBASH
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lda #$c ; load to page $c00
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jsr load_rle_gr
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rts
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;=============================
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; change location
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;=============================
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change_location:
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lda LOCATION
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asl
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tay
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lda locations,Y
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sta LOCATION_STRUCT_L
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lda locations+1,Y
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sta LOCATION_STRUCT_H
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jsr change_direction
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rts
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;==========================
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; includes
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;==========================
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2020-03-01 05:37:09 +00:00
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.include "gr_copy.s"
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.include "gr_unrle.s"
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.include "gr_offsets.s"
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.include "gr_pageflip.s"
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.include "gr_putsprite_crop.s"
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.include "mist_graphics.inc"
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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finger_point_sprite:
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.byte 5,5
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.byte $AA,$BB,$AA,$AA,$AA
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.byte $AA,$BB,$AA,$AA,$AA
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.byte $BA,$BB,$BB,$BB,$BB
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.byte $AB,$BB,$BB,$BB,$BB
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.byte $AA,$BB,$BB,$BB,$AA
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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finger_grab_sprite:
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.byte 5,5
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.byte $AA,$AA,$BB,$AA,$AA
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.byte $BB,$AA,$BB,$AA,$BB
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.byte $BB,$BA,$BB,$BA,$BB
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.byte $AB,$BB,$BB,$BB,$BB
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.byte $AA,$BB,$BB,$BB,$AA
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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finger_left_sprite:
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.byte 6,4
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.byte $AA,$AA,$AA,$AB,$BA,$AA
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.byte $BB,$BB,$BB,$BB,$BB,$BB
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.byte $AA,$AA,$BB,$BB,$BB,$BB
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.byte $AA,$AA,$AB,$BB,$BB,$AB
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2020-02-28 20:55:57 +00:00
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2020-03-01 05:37:09 +00:00
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finger_right_sprite:
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.byte 6,4
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.byte $AA,$BA,$AB,$AA,$AA,$AA
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.byte $BB,$BB,$BB,$BB,$BB,$BB
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.byte $BA,$BB,$BB,$BB,$AA,$AA
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.byte $AB,$BB,$BB,$AB,$AA,$AA
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2020-02-28 20:55:57 +00:00
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2020-03-01 17:45:24 +00:00
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;===============================================
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; location data
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;===============================================
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; 19 bytes
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LOCATION_NORTH_EXIT=0
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LOCATION_SOUTH_EXIT=1
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LOCATION_EAST_EXIT=2
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LOCATION_WEST_EXIT=3
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LOCATION_SPECIAL_EXIT=4
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LOCATION_NORTH_BG=5
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LOCATION_SOUTH_BG=7
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LOCATION_EAST_BG=9
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LOCATION_WEST_BG=11
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LOCATION_SPECIAL_X1=13
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LOCATION_SPECIAL_X2=14
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LOCATION_SPECIAL_Y1=15
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LOCATION_SPECIAL_Y2=16
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LOCATION_SPECIAL_FUNC=17
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locations:
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.word location0,location1
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; myst linking book
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location0:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $00 ; special exit
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2020-03-01 18:14:49 +00:00
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.word link_book_rle ; north bg
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2020-03-01 17:45:24 +00:00
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte 21,31 ; special x
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.byte 10,24 ; special y
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2020-03-01 18:14:49 +00:00
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.word myst_link_book-1 ; special function
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2020-03-01 17:45:24 +00:00
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; dock
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location1:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; special exit
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.word dock_n_rle ; north bg
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.word dock_s_rle ; south bg
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.word dock_e_rle ; east bg
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.word dock_w_rle ; west bg
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.byte $ff,$ff ; special x
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.byte $ff,$ff ; special y
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.word $0000 ; special function
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2020-02-28 20:55:57 +00:00
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