dos33fsprogs/graphics/hgr_viewer/hires_jiskey.s

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; VMW Productions HIRES viewer
;
; by deater (Vince Weaver) <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
hires_start:
;===================
; Init RTS disk code
;===================
jsr rts_init
;===================
; set graphics mode
;===================
jsr HOME
bit HIRES
bit FULLGR
bit SET_GR
bit PAGE0
;===================
; Load graphics
;===================
load_loop:
;=============================
lda #<grl_filename
sta OUTL
lda #>grl_filename
sta OUTH
jsr load_image
jsr wait_until_keypress
;=============================
lda #<witch_filename
sta OUTL
lda #>witch_filename
sta OUTH
jsr load_image
jsr wait_until_keypress
;=============================
;=============================
lda #<mona_filename
sta OUTL
lda #>mona_filename
sta OUTH
jsr load_image
jsr wait_until_keypress
;=============================
;=============================
lda #<gw_filename
sta OUTL
lda #>gw_filename
sta OUTH
jsr load_image
jsr wait_until_keypress
2022-08-10 03:39:06 +00:00
;=============================
;=============================
lda #<skull_filename
sta OUTL
lda #>skull_filename
sta OUTH
jsr load_image
jsr wait_until_keypress
;=============================
jmp load_loop
;==========================
; Load Image
;===========================
load_image:
jsr opendir_filename ; open and read entire file into memory
; size in ldsizeh:ldsizel (f1/f0)
comp_data = $a000
out_addr = $2000
jsr full_decomp
rts
.align $100
.include "wait_keypress.s"
.include "zx02_optim.s"
.include "rts.s"
; filename to open is 30-character Apple text:
grl_filename: ; .byte "GRL.ZX02",0
.byte 'G'|$80,'R'|$80,'L'|$80,'.'|$80,'Z'|$80,'X'|$80
.byte '0'|$80,'2'|$80,$00
witch_filename: ; .byte "WITCH.ZX02",0
.byte 'W'|$80,'I'|$80,'T'|$80,'C'|$80,'H'|$80
.byte '.'|$80,'Z'|$80,'X'|$80,'0'|$80,'2'|$80,$00
mona_filename: ; .byte "MONA.ZX02",0
.byte 'M'|$80,'O'|$80,'N'|$80,'A'|$80
.byte '.'|$80,'Z'|$80,'X'|$80,'0'|$80,'2'|$80,$00
gw_filename: ; .byte "GW.ZX02",0
.byte 'G'|$80,'W'|$80
.byte '.'|$80,'Z'|$80,'X'|$80,'0'|$80,'2'|$80,$00
2022-08-10 03:39:06 +00:00
skull_filename: ; .byte "SKULL.ZX02",0
.byte 'S'|$80,'K'|$80,'U'|$80,'L'|$80,'L'|$80
.byte '.'|$80,'Z'|$80,'X'|$80,'0'|$80,'2'|$80,$00