dos33fsprogs/monkey/title.s

236 lines
3.7 KiB
ArmAsm
Raw Normal View History

2020-09-17 03:30:12 +00:00
; Monkey Title
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
.include "common_defines.inc"
2020-09-17 05:12:40 +00:00
music_start = $4800
2020-09-17 03:30:12 +00:00
title_start:
;===================
; init screen
jsr TEXT
jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE0
bit LORES
2020-09-17 05:12:40 +00:00
bit FULLGR
lda #0
sta clear_all_color+1
jsr clear_all
2020-09-17 03:30:12 +00:00
lda #0
sta ANIMATE_FRAME
sta FRAMEL
sta FRAMEH
2020-09-17 05:12:40 +00:00
sta DISP_PAGE
2020-09-17 13:37:34 +00:00
lda #4
sta DRAW_PAGE
2020-09-17 05:12:40 +00:00
setup_music:
; decompress music
lda #<theme_lzsa
sta LZSA_SRC_LO
lda #>theme_lzsa
sta LZSA_SRC_HI
lda #$48 ; load to page $4800
jsr decompress_lzsa2_fast
jsr mockingboard_detect
2020-09-17 03:30:12 +00:00
title_loop:
;====================================
; load LF logo
;====================================
2020-09-17 05:12:40 +00:00
lda #<logo_lzsa
sta LZSA_SRC_LO
lda #>logo_lzsa
sta LZSA_SRC_HI
lda #$c ; load to page $c00
jsr decompress_lzsa2_fast
2020-09-17 03:30:12 +00:00
jsr gr_copy_to_current
logo_loop:
2020-09-17 13:37:34 +00:00
; draw sprites
2020-09-17 03:30:12 +00:00
; lda GUYBRUSH_X
; sta XPOS
; lda GUYBRUSH_Y
; sta YPOS
; lda #<guybrush_back_sprite
; sta INL
; lda #>guybrush_back_sprite
; sta INH
; jsr put_sprite_crop
2020-09-17 13:37:34 +00:00
jsr gr_copy_to_current
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
jsr page_flip
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
; incrememnt frame
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
jsr inc_frame
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
; if it's been x seconds then go to next part
lda FRAMEH
cmp #3
beq do_monkey_loop
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
; early escape if keypressed
lda KEYPRESS
bpl do_logo_loop
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
jmp done_with_title
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
do_logo_loop:
jmp logo_loop
2020-09-17 03:30:12 +00:00
2020-09-17 05:12:40 +00:00
;====================================
2020-09-17 13:37:34 +00:00
; load Background logo
2020-09-17 05:12:40 +00:00
;====================================
2020-09-17 13:37:34 +00:00
do_monkey_loop:
2020-09-17 05:12:40 +00:00
lda #<title_lzsa
sta LZSA_SRC_LO
lda #>title_lzsa
sta LZSA_SRC_HI
lda #$c ; load to page $c00
jsr decompress_lzsa2_fast
2020-09-17 13:37:34 +00:00
monkey_loop:
2020-09-17 05:12:40 +00:00
jsr gr_copy_to_current
2020-09-17 13:37:34 +00:00
jsr page_flip
; early escape if keypressed
lda KEYPRESS
bpl loop_again
jmp done_with_title
loop_again:
jmp monkey_loop
2020-09-17 05:12:40 +00:00
;==========================
; turn off music
;==========================
2020-09-17 13:37:34 +00:00
done_with_title:
bit KEYRESET ; clear keypress
sei ; clear interrupts
2020-09-17 05:12:40 +00:00
2020-09-17 13:37:34 +00:00
jsr clear_ay_both ; silence ay-3-8910 chips
2020-09-17 05:12:40 +00:00
2020-09-17 03:30:12 +00:00
;==========================
; load main program
;==========================
lda #LOAD_MONKEY
sta WHICH_LOAD
rts
;==========================
; includes
;==========================
; level graphics
2020-09-17 05:12:40 +00:00
.include "graphics_intro/title_graphics.inc"
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
.include "text_print.s"
2020-09-17 03:30:12 +00:00
.include "gr_offsets.s"
2020-09-17 05:12:40 +00:00
.include "gr_fast_clear.s"
2020-09-17 03:30:12 +00:00
.include "gr_copy.s"
2020-09-17 13:37:34 +00:00
.include "gr_putsprite_crop.s"
.include "gr_pageflip.s"
2020-09-17 05:12:40 +00:00
.include "decompress_fast_v2.s"
2020-09-17 03:30:12 +00:00
2020-09-17 05:12:40 +00:00
.include "ym_play.s"
.include "interrupt_handler.s"
.include "mockingboard.s"
2020-09-17 13:37:34 +00:00
;wait_until_keypressed:
; lda KEYPRESS
; bpl wait_until_keypressed
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
; bit KEYRESET
2020-09-17 03:30:12 +00:00
2020-09-17 13:37:34 +00:00
; rts
;====================================
; inc frame count
;====================================
inc_frame:
inc FRAMEL
bne room_frame_no_oflo
inc FRAMEH
room_frame_no_oflo:
2020-09-17 03:30:12 +00:00
rts
2020-09-17 05:12:40 +00:00
; music is compressed
; decompressed it is 30720 bytes
; we decompress to $4800
; so total size of our code can't be biggr than $2800 = 10k
theme_lzsa:
.incbin "music/theme.lzsa"
2020-09-17 13:37:34 +00:00
logo_sprites:
.word logo_sprite0
.word logo_sprite1
.word logo_sprite2
.word logo_sprite1
.word logo_sprite0
logo_sprite0:
.byte 3,2
.byte $AA,$AA,$AA
.byte $AA,$AF,$AA
logo_sprite1:
.byte 3,2
.byte $AA,$3A,$AA
.byte $A3,$3F,$A3
logo_sprite2:
.byte 3,3
.byte $AA,$b3,$AA
.byte $Ab,$bF,$Ab
.byte $Aa,$a3,$Aa
; spark locations (grow+shrink)
sparks:
; X,Y timestamp
.byte 0,10, 0 ; first: 0,10
.byte 3,26, 2 ; second: 3,26
.byte 6,10, 4 ; third: 6,10
.byte 6,28, 6 ; 4th 6,28
.byte 10,14, 8 ; 5th 10,14
.byte 15,22, 10 ; 6th 15,22
.byte 19,14, 12 ; 7th 19,14
.byte 25,24, 14 ; 8th 25,24
.byte 28,10, 16 ; 9th 28,10
.byte 32,30, 18 ; 10th 32,30
.byte 37,10, 20 ; 11th 37,10
.byte $ff