dos33fsprogs/mist/octagon.s

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; Octagon -- inside the Octagon Temple
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
.include "common_defines.inc"
octagon_start:
;===================
; init screen
jsr TEXT
jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE0
bit LORES
bit FULLGR
lda #0
sta DRAW_PAGE
sta LEVEL_OVER
; init cursor
lda #20
sta CURSOR_X
sta CURSOR_Y
; set up initial location
jsr change_location
lda #1
sta CURSOR_VISIBLE ; visible at first
game_loop:
;=================
; reset things
;=================
lda #0
sta IN_SPECIAL
sta IN_RIGHT
sta IN_LEFT
;====================================
; copy background to current page
;====================================
jsr gr_copy_to_current
;====================================
; handle special-case forground logic
;====================================
nothing_special:
;====================================
; draw pointer
;====================================
jsr draw_pointer
;====================================
; page flip
;====================================
jsr page_flip
;====================================
; handle keypress/joystick
;====================================
jsr handle_keypress
;====================================
; inc frame count
;====================================
inc FRAMEL
bne room_frame_no_oflo
inc FRAMEH
room_frame_no_oflo:
;====================================
; check level over
;====================================
lda LEVEL_OVER
bne really_exit
jmp game_loop
really_exit:
jmp end_level
leave_octagon:
lda #MIST_OUTSIDE_TEMPLE
sta LOCATION
lda #LOAD_MIST
sta WHICH_LOAD
lda #$ff
sta LEVEL_OVER
rts
handle_octagon:
ldx CURSOR_X
lda DIRECTION
and #$f
cmp #DIRECTION_W
beq octagon_w
cmp #DIRECTION_E
beq octagon_e
cmp #DIRECTION_S
beq octagon_s
octagon_n:
cpx #10
bcc goto_shelf_frame
cpx #29
bcs goto_door_frame
bcc goto_bookshelf
octagon_e:
cpx #10
bcc goto_door_frame
cpx #29
bcs goto_fireplace
bcc goto_blue_book
octagon_w:
cpx #10
bcc goto_map
cpx #29
bcs goto_shelf_frame
bcc goto_red_book
octagon_s:
cpx #10
bcc goto_fireplace
cpx #29
bcs goto_map
bcc goto_door
goto_map:
ldy #OCTAGON_MAP
lda #DIRECTION_W
jmp done_goto
goto_red_book:
ldy #OCTAGON_RED_BOOKSHELF
lda #DIRECTION_W
jmp done_goto
goto_shelf_frame:
ldy #OCTAGON_FRAME_SHELF
lda #DIRECTION_N
jmp done_goto
goto_bookshelf:
ldy #OCTAGON_BOOKSHELF
lda #DIRECTION_N
jmp done_goto
goto_door_frame:
ldy #OCTAGON_FRAME_DOOR
lda #DIRECTION_N
jmp done_goto
goto_blue_book:
ldy #OCTAGON_BLUE_BOOKSHELF
lda #DIRECTION_E
jmp done_goto
goto_fireplace:
ldy #OCTAGON_FIREPLACE
lda #DIRECTION_E
jmp done_goto
goto_door:
ldy #OCTAGON_TEMPLE_DOORWAY
lda #DIRECTION_S
jmp done_goto
done_goto:
sty LOCATION
sta DIRECTION
jmp change_location
;==========================
; includes
;==========================
.include "gr_copy.s"
.include "gr_offsets.s"
.include "gr_pageflip.s"
.include "gr_putsprite_crop.s"
.include "text_print.s"
.include "gr_fast_clear.s"
.include "decompress_fast_v2.s"
.include "keyboard.s"
.include "draw_pointer.s"
.include "audio.s"
.include "graphics_octagon/octagon_graphics.inc"
.include "end_level.s"
; puzzles
.include "brother_books.s"
; linking books
; letters
.include "common_sprites.inc"
.include "leveldata_octagon.inc"
;.align $100
audio_red_page:
.incbin "audio/red_page.btc"