ksp: convert comments to the new ' style. Finished loading screen part

This commit is contained in:
Vince Weaver 2016-05-31 12:40:46 -04:00
parent c8aecd86d9
commit 010e5766c9

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@ -1,24 +1,44 @@
5 REM *** KSP by Vince Weaver ***
6 REM *** A VMW Software Production ***
10 HOME
20 HGR
100 REM *** SQUAD SCREEN ***
110 PRINT CHR$(4);"BLOAD SQUAD.HGR,A$2000"
580 S=0
585 I=INT(RND(1)*8)+1
590 VTAB 21: PRINT " ";
600 FOR I=1 TO 32: PRINT ".";: NEXT I
' *********************************************
' *** KSP by Vince Weaver, vince@deater.net ***
' *** ***
' *** A VMW Software Production ***
' *********************************************
'
' http://www.deater.net/weave/vmwprod/ksp/
' https://github.com/deater/dos33fsprogs
'
' Note: you'll want to run this through my tokenize_asoft
' routine to remove these comments and create a proper
' Applesoft BASIC file
' Why not use REM statements? They take up valuable space
' in RAM (we optimistically only have around 12kB to play with)
' as well as slow down execution as BASIC is interpreted.
'
' Variable List: (Note, in Applesoft only first 2 chars matters)
' D$ = ASCII(4) indicating we have a DOS command
' I = loop iterator
' J = loop iterator
' S = Stage Number
'
' Clear screen
10 HOME:HGR:D$=CHR$(4)
' *** REM *** SQUAD LOADING SCREEN ***
100 PRINT D$"BLOAD SQUAD.HGR,A$2000"
' *** REM *** Randmoize the start of the witty loading comments
580 S=0:I=INT(RND(1)*8)+1
' *** REM *** Prepare for the status bar
590 VTAB 21: PRINT " ";:FOR I=1 TO 32: PRINT ".";: NEXT I
' *** REM *** LOADING SCREEN ***
700 FOR J=1 TO 32
704 REM *** LOADING SCREEN ***
708 IF J=16 THEN PRINT: PRINT CHR$(4);"BLOAD LOADING.HGR,A$2000"
708 IF J=16 THEN PRINT: PRINT D$"BLOAD LOADING.HGR,A$2000"
710 HTAB J+4:VTAB 21
720 INVERSE: PRINT " ";: NORMAL
790 S=S+1: IF S=4 THEN S=0
795 IF S<>1 GOTO 840
800 I=I+1: IF I > 8 THEN I=1
802 VTAB 22: HTAB 1
803 PRINT " ";
802 VTAB 22: HTAB 1:PRINT " ";
805 ON I GOSUB 850,851,852,853,854,855,856,857
' *** REM *** Slow down so we don't load so fast
840 FOR T=1 TO 250: NEXT T
842 NEXT J
845 GOTO 900
@ -30,30 +50,34 @@
855 HTAB 11:PRINT "Warming up the 6502":RETURN
856 HTAB 10:PRINT "Preparing Explosions":RETURN
857 HTAB 10:PRINT "Unleashing the Kraken":RETURN
900 REM *** TITLE SCREEN ***
902 HOME: PRINT: PRINT CHR$(4);"BLOAD TITLE.HGR,A$2000"
903 HTAB 27:VTAB 24: PRINT "VERSION 1.3.7";
905 REM ****************
906 REM KSP THEME MUSIC
907 REM SEE http://eightbitsoundandfury.ld8.org/programming.html
908 REM ****************
910 FOR L = 770 TO 790: READ V: POKE L,V: NEXT L
920 DATA 173,48,192,136,208,5,206,1,3,240,9
930 DATA 202,208,245,174,0,3,76,2,3,96
935 REM L2ECGL4CEGL2B-AGL4CEGL2B-AGCD
940 FOR I=1 TO 17: READ F: READ D: POKE 768,F: POKE 769,D: CALL 770: NEXT I
950 DATA 202,216,255,216,170,216
955 DATA 255,108,202,108,170,108
960 DATA 143,216,152,216,170,216
' *** REM *** TITLE SCREEN ***
900 HOME: PRINT: PRINT D$"BLOAD TITLE.HGR,A$2000"
905 HTAB 25:VTAB 24: PRINT "VERSION 1.3.7.1";
' *** REM ****************
' *** REM KSP THEME MUSIC
' *** REM SEE http://eightbitsoundandfury.ld8.org/programming.html
' *** REM This loads an assembly language routine that generates
' *** REM Square waves on the speaker output
' *** REM ****************
910 FOR L = 770 TO 790: READ V: POKE L,V: NEXT L
920 DATA 173,48,192,136,208,5,206,1,3,240,9
930 DATA 202,208,245,174,0,3,76,2,3,96
' *** REM on qbasic this would be PLAY "L2ECGL4CEGL2B-AGL4CEGL2B-AGCD"
940 FOR I=1 TO 17: READ F: READ D: POKE 768,F: POKE 769,D: CALL 770: NEXT I
950 DATA 202,216,255,216,170,216
955 DATA 255,108,202,108,170,108
960 DATA 143,216,152,216,170,216
965 DATA 255,108,202,108,170,108
970 DATA 143,216,152,216,170,216,255,216,227,255
989 REM *** DONE LOADING ***
990 VTAB 1
999 GET A$
1000 REM *** VAB ***
1010 REM HIMEM: 8135
1012 POKE 232,0:POKE 233,16
1015 PRINT:PRINT CHR$(4);"BLOAD VAB.SHAPE,A$1000"
' *** REM *** DONE LOADING ***
' *** REM *** Wait for keypress
990 VTAB 1: GET A$
' *******************
' *** VAB ***
' *******************
'**** REM *** Point to shape table location and load in VAB table
1000 POKE 232,0:POKE 233,16
1015 PRINT:PRINT CHR$(4);"BLOAD VAB.SHAPE,A$1000"
1020 REM POKE 232,199: POKE 233,31
1030 REM FOR L = 8135 TO 8175: READ B: POKE L,B: NEXT L
1035 HGR : ROT= 0: SCALE= 2