lemm: remove lemmings that go off screen

still let them walk around in the status bar as it's vaguely amusing
This commit is contained in:
Vince Weaver 2022-04-04 13:54:59 -04:00
parent e33f1a82c4
commit 01eb59f4b0

View File

@ -1,28 +1,20 @@
; TODO: auto-size this based on MAX_LEMMINGS
; autosized lemmings state based on compile-time MAX_LEMMINGS value
; currently 10
lemming_x: .res MAX_LEMMINGS,0
lemming_y: .res MAX_LEMMINGS,0
lemming_direction: .res MAX_LEMMINGS,0
lemming_out: .res MAX_LEMMINGS,0
lemming_frame: .res MAX_LEMMINGS,0
lemming_status: .res MAX_LEMMINGS,0
lemming_exploding: .res MAX_LEMMINGS,0
lemming_fall_distance: .res MAX_LEMMINGS,0
lemming_attribute: .res MAX_LEMMINGS,0
lemming_x:
.byte 0,0,0,0,0,0,0,0,0,0
lemming_y:
.byte 0,0,0,0,0,0,0,0,0,0
lemming_direction:
.byte 0,0,0,0,0,0,0,0,0,0
lemming_out:
.byte 0,0,0,0,0,0,0,0,0,0
lemming_frame:
.byte 0,0,0,0,0,0,0,0,0,0
lemming_status:
.byte 0,0,0,0,0,0,0,0,0,0
lemming_exploding:
.byte 0,0,0,0,0,0,0,0,0,0
lemming_fall_distance:
.byte 0,0,0,0,0,0,0,0,0,0
lemming_attribute:
.byte 0,0,0,0,0,0,0,0,0,0
;==========================
; move them
; move the lemmings
;==========================
move_lemmings:
@ -50,11 +42,27 @@ really_move_lemming:
pha
rts ; jump to it
skip_move_lemming:
done_move_lemming:
; jsr collision_check_ground
; sanity boundary check, remove if X<0 or X>40 or Y<0 or Y>180
ldy CURRENT_LEMMING
lda lemming_x,Y
; bmi lemming_in_space
cmp #40
bcs lemming_in_space ; if negative wraps around to 255
lda lemming_y,Y
cmp #180 ; if negative, wraps around to 255
bcc lemming_in_bounds ; so we catch it with this check too
lemming_in_space:
clc
jsr remove_lemming
lemming_in_bounds:
skip_move_lemming:
inc CURRENT_LEMMING ; loop until done
lda CURRENT_LEMMING
cmp #MAX_LEMMINGS