peasant: actually load peasant2 dialog into LC space

This commit is contained in:
Vince Weaver 2021-10-18 00:26:08 -04:00
parent 88b1989f87
commit 051289318e
5 changed files with 30 additions and 7 deletions

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@ -11,7 +11,7 @@ all: peasant.dsk peasant_side2.dsk
peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO \
PEASANT1 PEASANT2 PEASANT3 PEASANT4 ENDING TROGDOR \
SAVE1 SAVE2 SAVE3 MUSIC INVENTORY
SAVE1 SAVE2 SAVE3 MUSIC INVENTORY DIALOG_PEASANT2.LZSA
cp $(EMPTY_DISK)/empty.dsk peasant.dsk
$(DOS33_RAW) peasant.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) peasant.dsk 0 2 QBOOT 1 1
@ -24,6 +24,7 @@ peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO \
$(DOS33_RAW) peasant.dsk 4 0 VID_LOGO 0 0
$(DOS33_RAW) peasant.dsk 6 0 TITLE 0 0
$(DOS33_RAW) peasant.dsk 9 0 INTRO 0 0
$(DOS33_RAW) peasant.dsk 13 0 DIALOG_PEASANT2.LZSA 0 0
$(DOS33_RAW) peasant.dsk 14 0 INVENTORY 0 0
$(DOS33_RAW) peasant.dsk 15 0 PEASANT1 0 0
$(DOS33_RAW) peasant.dsk 20 0 PEASANT2 0 0

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@ -29,6 +29,26 @@ start_new_game:
lda LCBANK1
lda LCBANK1
; load dialog to $20
lda #LOAD_DIALOG2
sta WHICH_LOAD
jsr load_file
; decompress to $E000
lda #$00
sta getsrc_smc+1
lda #$20
sta getsrc_smc+2
lda #$E0
jsr decompress_lzsa2_fast
; start in PEASANT2 file
lda #LOAD_PEASANT2

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@ -244,4 +244,5 @@ map_priority_hi:
;peasant2_text_lzsa:
;.incbin "DIALOG_PEASANT2.LZSA"

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@ -196,7 +196,7 @@ which_disk_array:
.byte 1,1,1,2 ; VID_LOGO, TITLE, INTRO. COPY_CHECK
.byte 1,1,1,1 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 2,2,1,2 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 2,1,1,1 ; GAME_OVER, INVENTORY
.byte 2,1,1,1 ; GAME_OVER, INVENTORY, DIALOG2
.byte 1 ;
.byte 1,1,1,1,1 ; SAVE1, SAVE2, SAVE3
.byte $f ; disk detect
@ -205,7 +205,7 @@ load_address_array:
.byte $60,$60,$60,$60 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte $60,$60,$60,$60 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte $60,$60,$D0,$60 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte $60,$D0,$40,$40 ; GAME_OVER, INVENTORY
.byte $60,$D0,$20,$40 ; GAME_OVER, INVENTORY, DIALOG2
.byte $08 ;
.byte $BC,$BC,$BC,$0A ; SAVE1, SAVE2, SAVE3
.byte $0A ;
@ -215,7 +215,7 @@ track_array:
.byte 4, 6, 9,1 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 15,20,25,30 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 19,24, 3,29 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 3,14,28,30 ; GAME_OVER, INVENTORY
.byte 3,14,13,30 ; GAME_OVER, INVENTORY, DIALOG2
.byte 0 ;
.byte 0, 0, 0, 0, 0 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
@ -224,7 +224,7 @@ sector_array:
.byte 0, 0, 0, 0 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 0, 0, 0, 0 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 0, 0, 0, 0 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 0, 0, 0, 1 ; GAME_OVER, INVENTORY
.byte 0, 0, 0, 1 ; GAME_OVER, INVENTORY, DIALOG2
.byte 6 ;
.byte 11,12,13,14,15 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
@ -233,7 +233,7 @@ length_array:
.byte 32, 50, 60, 20 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 80, 88, 88, 80 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 80, 80, 16, 80 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 16, 16, 27, 78 ; GAME_OVER, INVENTORY
.byte 16, 16, 16, 78 ; GAME_OVER, INVENTORY, DIALOG2
.byte 3 ;
.byte 1,1,1,1,1 ; SAVE1, SAVE2, SAVE3
.byte 1 ; disk detect

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@ -235,6 +235,7 @@ LOAD_MUSIC = 10
LOAD_CLIFF = 11
LOAD_GAME_OVER = 12
LOAD_INVENTORY = 13
LOAD_DIALOG2 = 14
LOAD_SAVE1 = 17
LOAD_SAVE2 = 18