ootw: c15: fine tune shots a bit

This commit is contained in:
Vince Weaver 2020-02-14 16:35:13 -05:00
parent 445b86662b
commit 06a2fbe7da
1 changed files with 34 additions and 8 deletions

View File

@ -6,6 +6,10 @@
.include "zp.inc"
.include "hardware.inc"
; TODO:
; die if not move and get shot by column (first screen)
; die it try to go back into original room
; bath:
; after crash, hop out of sphere. move quickly as you can get lasered
; right near the pod, but if you walk by the column you can stand
@ -472,7 +476,8 @@ c15_no_bg_action:
lda WHICH_ROOM
cmp #0
bne c15_room1_foreground
beq c15_room0_foreground
jmp c15_room1_foreground
c15_room0_foreground:
; Room 0 laser fire
@ -558,6 +563,27 @@ fg_guard_draw:
fg_guard_no_laser:
; draw from-bottom-laser
lda FRAMEL
and #$20
beq skip_this
lda FRAMEL
and #$18
lsr
lsr
tay
lda shot_lookup,Y
sta INL
lda shot_lookup+1,Y
sta INH
jsr draw_trapezoid
skip_this:
jmp c15_no_fg_action
;=====================================
@ -958,24 +984,24 @@ shot_lookup:
shot1_frame1:
.byte 2,128 ; LEFT SLOPE H/L
.byte 0,128 ; RIGHT SLOPE H/L
.byte 2,0 ; STARTX H/L
.byte 15,0 ; ENDX H/L
.byte 4,0 ; STARTX H/L
.byte 17,0 ; ENDX H/L
.byte 36,46 ; ENDY/STARTY
shot1_frame2:
.byte 2,0 ; LEFT SLOPE H/L
; .byte 0,$60 ; RIGHT SLOPE H/L ; approximately 1/3?
.byte 0,$80 ; RIGHT SLOPE H/L ; approximately 1/3?
.byte 3,0 ; STARTX H/L
.byte 14,128 ; ENDX H/L
.byte 5,0 ; STARTX H/L
.byte 16,128 ; ENDX H/L
.byte 30,46 ; ENDY/STARTY
shot1_frame3:
.byte 2,0 ; LEFT SLOPE H/L
.byte 2,0 ; RIGHT SLOPE H/L
.byte 17,0 ; STARTX H/L
.byte 19,9 ; ENDX H/L
.byte 19,0 ; STARTX H/L
.byte 21,9 ; ENDX H/L
.byte 28,32 ; ENDY/STARTY
shot1_hole:
.byte 18,28 ; LEFT SLOPE H/L
.byte 21,28 ; LEFT SLOPE H/L
.byte 0,0 ; RIGHT SLOPE H/L
.byte 0,0 ; STARTX H/L
.byte 0,0 ; ENDX H/L