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shape_table: more attempts at entries
This commit is contained in:
parent
133b550021
commit
08f1049e9c
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@ -22,7 +22,7 @@ shape_table.dsk: HELLO APPLE.BAS GEAR.BAS \
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$(DOS33) -y shape_table.dsk BSAVE -a 0xc00 HERRING16
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$(DOS33) -y shape_table.dsk BSAVE -a 0xc00 HERRING16
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$(DOS33) -y shape_table.dsk BSAVE -a 0xc00 PATTERN
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$(DOS33) -y shape_table.dsk BSAVE -a 0xc00 PATTERN
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$(DOS33) -y shape_table.dsk BSAVE -a 0x3f5 PATTERN_LOGO
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$(DOS33) -y shape_table.dsk BSAVE -a 0x3f5 PATTERN_LOGO
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$(DOS33) -y shape_table.dsk BSAVE -a 0xc00 SQUARE_WAVE
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$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 SQUARE_WAVE
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###
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###
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@ -51,7 +51,7 @@ gear.o: gear.s
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###
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###
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SQUARE_WAVE: square_wave.o
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SQUARE_WAVE: square_wave.o
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ld65 -o SQUARE_WAVE square_wave.o -C $(LINKERSCRIPTS)/apple2_c00.inc
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ld65 -o SQUARE_WAVE square_wave.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
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square_wave.o: square_wave.s
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square_wave.o: square_wave.s
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ca65 -o square_wave.o square_wave.s -l square_wave.lst
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ca65 -o square_wave.o square_wave.s -l square_wave.lst
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114
graphics/hgr/shape_table/cool_wave.s
Normal file
114
graphics/hgr/shape_table/cool_wave.s
Normal file
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@ -0,0 +1,114 @@
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; Square Wave Pattern
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; by Vince `deater` Weaver
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; zero page locations
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HGR_SHAPE = $1A
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HGR_SHAPE2 = $1B
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HGR_BITS = $1C
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GBASL = $26
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GBASH = $27
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A5H = $45
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XREG = $46
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YREG = $47
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; C0-CF should be clear
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; D0-DF?? D0-D5 = HGR scratch?
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HGR_DX = $D0 ; HGLIN
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HGR_DX2 = $D1 ; HGLIN
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HGR_DY = $D2 ; HGLIN
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HGR_QUADRANT = $D3
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HGR_E = $D4
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HGR_E2 = $D5
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HGR_X = $E0
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HGR_X2 = $E1
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_HORIZ = $E5
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HGR_SCALE = $E7
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HGR_SHAPE_TABLE = $E8
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HGR_SHAPE_TABLE2= $E9
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HGR_COLLISIONS = $EA
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HGR_ROTATION = $F9
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FRAME = $FC
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FRAMEH = $FD
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XPOS = $FE
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YPOS = $FF
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; ROM calls
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HGR2 = $F3D8
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HGR = $F3E2
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HPOSN = $F411
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DRAW0 = $F601
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XDRAW0 = $F65D
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XDRAW1 = $F661
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RESTORE = $FF3F
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.zeropage
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.globalzp rot_smc
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square_wave:
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; $E7
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.byte $0A ; harmless ASL but also size of HGR_SCALE
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; as we load this at $E7
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; lda #10
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; sta HGR_SCALE
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; $E8,$E9,$EA (HGR_COLLISIONS=$F3)
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jsr HGR2 ; Hi-res, full screen ; 3
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; Y=0, A=0 after this call
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; A and Y are 0 here.
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; X is left behind by the boot process?
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; tya
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; tax ; load X with 0
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; ldy #0
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; ldx #00
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; lda #00
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jsr HPOSN ; set screen position to X= (y,x) Y=(a)
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; saves X,Y,A to zero page
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; after Y= orig X/7
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; A and X are ??
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pattern_loop:
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ldx #<pattern_table ; point to bottom byte of shape address
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ldy #>pattern_table ; point to top byte of shape address
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; ROT in A
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; this will be 0 2nd time through loop, arbitrary otherwise
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rot_smc:
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lda #1 ; rotation (ROT=)
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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; Z flag set on exit
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; Y varies
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inc HGR_BITS
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; inc HGR_COLLISIONS
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bne pattern_loop
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inc rot_smc+1
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ldx HGR_COLLISIONS
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lda $F6F6,X
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sta HGR_BITS
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jsr $F3F6 ; clear screen to HGR_BITS
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; jmp pattern_loop
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beq pattern_loop ; bra
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pattern_table:
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.byte 37,53,0
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@ -1,5 +1,11 @@
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; 16B weird line pattern
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; 16B weird line pattern
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; note this depends on GBASL/GBASH and other values set by HPOSN
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; being vaguely reasonable at boot(?) could vary by system
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; it also means some garbage on screen for first XDRAW but
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; maybe that's OK as otherwise we are 18 bytes
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; zero page locations
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; zero page locations
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HGR_SHAPE = $1A
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HGR_SHAPE = $1A
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HGR_SHAPE2 = $1B
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HGR_SHAPE2 = $1B
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@ -1,4 +1,4 @@
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; Pattern Logo
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; Square Wave Pattern
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; by Vince `deater` Weaver
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; by Vince `deater` Weaver
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@ -44,22 +44,30 @@ XDRAW1 = $F661
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RESTORE = $FF3F
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RESTORE = $FF3F
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gear:
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.zeropage
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.globalzp rot_smc
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square_wave:
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; $E7
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.byte $0A ; harmless ASL but also size of HGR_SCALE
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; as we load this at $E7
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; lda #10
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; sta HGR_SCALE
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; $E8,$E9,$EA (HGR_COLLISIONS=$F3)
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jsr HGR2 ; Hi-res, full screen ; 3
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jsr HGR2 ; Hi-res, full screen ; 3
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; Y=0, A=0 after this call
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; Y=0, A=0 after this call
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lda #10
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sta HGR_SCALE
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; A and Y are 0 here.
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; A and Y are 0 here.
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; X is left behind by the boot process?
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; X is left behind by the boot process?
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sty HGR_COLLISIONS
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; tya
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; tax ; load X with 0
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tya
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tax ; load X with 0
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; ldy #0
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; ldy #0
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; ldx #00
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; ldx #00
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; lda #00
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; lda #00
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@ -75,18 +83,29 @@ pattern_loop:
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; ROT in A
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; ROT in A
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; this will be 0 2nd time through loop, arbitrary otherwise
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; this will be 0 2nd time through loop, arbitrary otherwise
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lda #1 ; ROT=0
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rot_smc:
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lda #1 ; rotation (ROT=)
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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; Both A and X are 0 at exit
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; Z flag set on exit
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; Z flag set on exit
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; Y varies
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; Y varies
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lda HGR_COLLISIONS
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inc HGR_BITS
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; inc HGR_COLLISIONS
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bne pattern_loop
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bne pattern_loop
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inc rot_smc+1
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blah:
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; ldx HGR_COLLISIONS
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jmp blah
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lda $F6F6,Y
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sta HGR_BITS
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jsr $F3F6 ; clear screen to HGR_BITS
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; jmp pattern_loop
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beq pattern_loop ; bra
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110
graphics/hgr/shape_table/teeth32.s
Normal file
110
graphics/hgr/shape_table/teeth32.s
Normal file
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@ -0,0 +1,110 @@
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; Square Wave Pattern
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; by Vince `deater` Weaver
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; zero page locations
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HGR_SHAPE = $1A
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HGR_SHAPE2 = $1B
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HGR_BITS = $1C
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GBASL = $26
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GBASH = $27
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A5H = $45
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XREG = $46
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YREG = $47
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; C0-CF should be clear
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; D0-DF?? D0-D5 = HGR scratch?
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HGR_DX = $D0 ; HGLIN
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HGR_DX2 = $D1 ; HGLIN
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HGR_DY = $D2 ; HGLIN
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HGR_QUADRANT = $D3
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HGR_E = $D4
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HGR_E2 = $D5
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HGR_X = $E0
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HGR_X2 = $E1
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_HORIZ = $E5
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HGR_SCALE = $E7
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HGR_SHAPE_TABLE = $E8
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HGR_SHAPE_TABLE2= $E9
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HGR_COLLISIONS = $EA
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HGR_ROTATION = $F9
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FRAME = $FC
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FRAMEH = $FD
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XPOS = $FE
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YPOS = $FF
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; ROM calls
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HGR2 = $F3D8
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HGR = $F3E2
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HPOSN = $F411
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DRAW0 = $F601
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XDRAW0 = $F65D
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XDRAW1 = $F661
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RESTORE = $FF3F
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.zeropage
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.globalzp rot_smc
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square_wave:
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; $E7
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.byte $0A ; harmless ASL but also size of HGR_SCALE
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; as we load this at $E7
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; lda #10
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; sta HGR_SCALE
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; $E8,$E9,$EA (HGR_COLLISIONS=$F3)
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jsr HGR2 ; Hi-res, full screen ; 3
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; Y=0, A=0 after this call
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; A and Y are 0 here.
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; X is left behind by the boot process?
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; tya
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; tax ; load X with 0
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; ldy #0
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; ldx #00
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; lda #00
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jsr HPOSN ; set screen position to X= (y,x) Y=(a)
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; saves X,Y,A to zero page
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; after Y= orig X/7
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; A and X are ??
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pattern_loop:
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ldx #<pattern_table ; point to bottom byte of shape address
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ldy #>pattern_table ; point to top byte of shape address
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; ROT in A
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; this will be 0 2nd time through loop, arbitrary otherwise
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rot_smc:
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lda #1 ; rotation (ROT=)
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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; Z flag set on exit
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; Y varies
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inc HGR_BITS
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; lda HGR_COLLISIONS
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bne pattern_loop
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inc rot_smc+1
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jsr $F3F6 ; clear screen to HGR_BITS
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jmp pattern_loop
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pattern_table:
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.byte 37,53,0
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103
graphics/hgr/shape_table/tick_tock.s
Normal file
103
graphics/hgr/shape_table/tick_tock.s
Normal file
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@ -0,0 +1,103 @@
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; Square Wave Pattern
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||||||
|
|
||||||
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; by Vince `deater` Weaver
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||||||
|
|
||||||
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; zero page locations
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||||||
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HGR_SHAPE = $1A
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||||||
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HGR_SHAPE2 = $1B
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HGR_BITS = $1C
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GBASL = $26
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GBASH = $27
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||||||
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A5H = $45
|
||||||
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XREG = $46
|
||||||
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YREG = $47
|
||||||
|
; C0-CF should be clear
|
||||||
|
; D0-DF?? D0-D5 = HGR scratch?
|
||||||
|
HGR_DX = $D0 ; HGLIN
|
||||||
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HGR_DX2 = $D1 ; HGLIN
|
||||||
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HGR_DY = $D2 ; HGLIN
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HGR_QUADRANT = $D3
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HGR_E = $D4
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HGR_E2 = $D5
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HGR_X = $E0
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HGR_X2 = $E1
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HGR_Y = $E2
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HGR_COLOR = $E4
|
||||||
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HGR_HORIZ = $E5
|
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HGR_SCALE = $E7
|
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HGR_SHAPE_TABLE = $E8
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HGR_SHAPE_TABLE2= $E9
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HGR_COLLISIONS = $EA
|
||||||
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HGR_ROTATION = $F9
|
||||||
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FRAME = $FC
|
||||||
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FRAMEH = $FD
|
||||||
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XPOS = $FE
|
||||||
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YPOS = $FF
|
||||||
|
|
||||||
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; ROM calls
|
||||||
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HGR2 = $F3D8
|
||||||
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HGR = $F3E2
|
||||||
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HPOSN = $F411
|
||||||
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DRAW0 = $F601
|
||||||
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XDRAW0 = $F65D
|
||||||
|
XDRAW1 = $F661
|
||||||
|
RESTORE = $FF3F
|
||||||
|
|
||||||
|
|
||||||
|
.zeropage
|
||||||
|
.globalzp rot_smc
|
||||||
|
|
||||||
|
square_wave:
|
||||||
|
|
||||||
|
.byte $0A ; harmless ASL but also size of HGR_SCALE
|
||||||
|
; as we load this at $E7
|
||||||
|
|
||||||
|
; lda #10
|
||||||
|
; sta HGR_SCALE
|
||||||
|
|
||||||
|
jsr HGR2 ; Hi-res, full screen ; 3
|
||||||
|
; Y=0, A=0 after this call
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
; A and Y are 0 here.
|
||||||
|
; X is left behind by the boot process?
|
||||||
|
|
||||||
|
; sty HGR_COLLISIONS
|
||||||
|
|
||||||
|
tya
|
||||||
|
tax ; load X with 0
|
||||||
|
; ldy #0
|
||||||
|
; ldx #00
|
||||||
|
; lda #00
|
||||||
|
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
|
||||||
|
; saves X,Y,A to zero page
|
||||||
|
; after Y= orig X/7
|
||||||
|
; A and X are ??
|
||||||
|
pattern_loop:
|
||||||
|
|
||||||
|
ldx #<pattern_table ; point to bottom byte of shape address
|
||||||
|
ldy #>pattern_table ; point to top byte of shape address
|
||||||
|
|
||||||
|
; ROT in A
|
||||||
|
|
||||||
|
; this will be 0 2nd time through loop, arbitrary otherwise
|
||||||
|
rot_smc:
|
||||||
|
lda #1 ; ROT=0
|
||||||
|
jsr XDRAW0 ; XDRAW 1 AT X,Y
|
||||||
|
; Both A and X are 0 at exit
|
||||||
|
; Z flag set on exit
|
||||||
|
; Y varies
|
||||||
|
|
||||||
|
; lda HGR_COLLISIONS
|
||||||
|
; bne pattern_loop
|
||||||
|
|
||||||
|
inc rot_smc+1
|
||||||
|
|
||||||
|
jmp pattern_loop
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
pattern_table:
|
||||||
|
.byte 37,53,0
|
||||||
|
|
Loading…
Reference in New Issue
Block a user