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pt3: visualize: we have fire
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@ -44,7 +44,8 @@ PT3_PLAYER: pt3_player.o
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ld65 -o PT3_PLAYER pt3_player.o -C ../linker_scripts/apple2_1000.inc
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pt3_player.o: pt3_player.s \
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gr_fast_clear.s pt3_lib.s interrupt_handler.s fire.s zp.inc
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gr_fast_clear.s pt3_lib.s interrupt_handler.s random16.s fire.s \
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zp.inc
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ca65 -o pt3_player.o pt3_player.s -l pt3_player.lst
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#
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@ -17,12 +17,11 @@ fire_init:
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clear_fire_loop:
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lda #0
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ldy #40
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ldy #39
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clear_fire_line_loop:
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beq done_fire_line_loop
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sta (FIRE_FB_L),Y
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dey
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jmp clear_fire_line_loop
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bpl clear_fire_line_loop
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done_fire_line_loop:
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clc
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@ -96,12 +95,18 @@ fire_fb_update:
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ldy #39
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fire_fb_update_loop:
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jsr random16
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lda SEEDL
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and #$1
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sta FIRE_Q
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; get next line color
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lda (FIRE_FB2_L),Y
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; adjust it
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clc
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adc #$ff
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sec
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sbc FIRE_Q
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; saturate to 0
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bpl fb_positive
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24
pt3_player/pageflip.s
Normal file
24
pt3_player/pageflip.s
Normal file
@ -0,0 +1,24 @@
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;==========
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; page_flip
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;==========
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page_flip:
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lda DISP_PAGE ; 3
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beq page_flip_show_1 ; 2nt/3
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page_flip_show_0:
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bit PAGE0 ; 4
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lda #4 ; 2
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sta DRAW_PAGE ; DRAW_PAGE=1 ; 3
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lda #0 ; 2
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sta DISP_PAGE ; DISP_PAGE=0 ; 3
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rts ; 6
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page_flip_show_1:
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bit PAGE1 ; 4
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sta DRAW_PAGE ; DRAW_PAGE=0 ; 3
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lda #1 ; 2
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sta DISP_PAGE ; DISP_PAGE=1 ; 3
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rts ; 6
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;====================
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; DISP_PAGE=0 26
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; DISP_PAGE=1 24
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@ -588,7 +588,7 @@ song_list:
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.include "interrupt_handler.s"
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.include "pt3_lib.s"
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.include "fire.s"
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.include "random16.s"
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;=========
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; strings
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60
pt3_player/random16.s
Normal file
60
pt3_player/random16.s
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@ -0,0 +1,60 @@
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; 16-bit 6502 Random Number Generator
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; Linear feedback shift register PRNG by White Flame
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; http://codebase64.org/doku.php?id=base:small_fast_16-bit_prng
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; The Apple II KEYIN routine increments this field
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; while waiting for keypress
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;SEEDL = $4E
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;SEEDH = $4F
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XOR_MAGIC = $7657 ; "vW"
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;=============================
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; random16
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;=============================
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; takes:
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; not 0, cc = 5+ = 27
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; not 0, cs = 5+12+19 = 36
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; $0000 = 5+7+19 = 31
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; $8000 = 5+6+14 = 25
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; $XX00 = 5+6+7+19 = 37
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random16:
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lda SEEDL ; 3
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beq lowZero ; $0000 and $8000 are special values ; 2
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asl SEEDL ; Do a normal shift ; 5
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lda SEEDH ; 3
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rol ; 2
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bcc noEor ; 2
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doEor:
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; high byte is in A
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eor #>XOR_MAGIC ; 2
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sta SEEDH ; 3
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lda SEEDL ; 3
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eor #<XOR_MAGIC ; 2
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sta SEEDL ; 3
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rts ; 6
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lowZero:
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; 1
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lda SEEDH ; 3
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beq doEor ; High byte is also zero ; 3
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; so apply the EOR
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; -1
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; wasn't zero, check for $8000
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asl ; 2
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beq noEor ; if $00 is left after the shift ; 2
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; then it was $80
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bcs doEor ; else, do the EOR based on the carry ; 3
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noEor:
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; 1
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sta SEEDH ; 3
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rts ; 6
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@ -35,6 +35,9 @@ CSWH EQU $37
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KSWL EQU $38 ; key in routine
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KSWH EQU $39
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SEEDL EQU $4E
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SEEDH EQU $4F
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; dos33 zero page = 26-2f, 35-38, 3e 3f 40-4d
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; overlap applesoft 67-6a,6f,70,af,b0,ca-cd,d8
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@ -120,6 +123,7 @@ FIRE_FB_H EQU $A5
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FIRE_FB2_L EQU $A6
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FIRE_FB2_H EQU $A7
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FIRE_FB_LINE EQU $A8
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FIRE_Q EQU $A9
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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