ootw: update friend sprites

not wild about color, but it's hard to see against some of the
backgrounds
This commit is contained in:
Vince Weaver 2019-07-19 16:37:35 -04:00
parent fe266c02f8
commit 0b7ba21242
4 changed files with 216 additions and 107 deletions

View File

@ -799,7 +799,7 @@ ce_jump:
ce_stand_right:
lda #27
lda #29
sta XPOS
lda #30
sta YPOS
@ -810,7 +810,7 @@ ce_stand_right:
ce_stand_left:
lda #27
lda #29
sta XPOS
lda #30
sta YPOS
@ -831,20 +831,6 @@ ce_draw_physicist_right:
ce_done_physicist:
;============
; draw friend
;============
; frame 10 crouching
; frame 34 getting up one step?
; frame 38 all stood up
; frame 60 turns
; frame 62 standing left
; frame 74 turns
; frame 76 standing right
; frame 90-100 taps
; frame 116 points, my tuba
;===========
; draw cage
;===========
@ -893,6 +879,101 @@ done_cage_endcage:
;================
; FIXME
;============
; draw friend
;============
; frame 10 crouching
; frame 34 getting up one step?
; frame 38 all stood up (right)
; frame 60 turns
; frame 62 standing left
; frame 74 turns
; frame 76 standing right
; frame 90-100 taps
; frame 116 points, my tuba
lda #25
sta XPOS
lda #30
sta YPOS
lda FRAMEL
cmp #10
bcc ce_done_friend ; blt
cmp #76
bcs ce_friend_stand_right ; bge
cmp #74
bcs ce_friend_turn ; bge
cmp #62
bcs ce_friend_stand_left ; bge
cmp #60
bcs ce_friend_turn ; bge
cmp #38
bcs ce_friend_stand_right ; bge
cmp #34
bcs ce_friend_half_stand_cage ; bge
ce_friend_crouch_cage:
ldx #<friend_crouch2
ldy #>friend_crouch2
jmp ce_draw_friend_right
ce_friend_half_stand_cage:
ldx #<friend_crouch1
ldy #>friend_crouch1
jmp ce_draw_friend_right
ce_friend_stand_cage:
ldx #<friend_turning_sprite
ldy #>friend_turning_sprite
jmp ce_draw_friend_right
ce_friend_turn:
ldx #<friend_stand
ldy #>friend_stand
jmp ce_draw_friend_right
ce_friend_stand_right:
ldx #<friend_stand
ldy #>friend_stand
jmp ce_draw_friend_right
ce_friend_stand_left:
ldx #<friend_stand
ldy #>friend_stand
ce_draw_friend_left:
stx INL
sty INH
jsr put_sprite_crop
jmp ce_done_friend
ce_draw_friend_right:
stx INL
sty INH
jsr put_sprite_flipped_crop
ce_done_friend:
;==========================
; draw little dude
;==========================
@ -1000,13 +1081,13 @@ done_guard_endcage:
; frame 0 - 9 no draw
; frame 10 -- in air 28,36
; frame 12 -- lower 28,40
; frame 14 -- on ground 28,44
; frame 16 -- bounce 28,42
; frame 18 -- ground 29,44
; frame 20 -- left2 30,44
; frame 22 -- left2 31,44
; frame 24 -- left1 32,44
; frame 26 -- left1 (done) 32,44
; frame 14 -- on ground 29,44
; frame 16 -- bounce 29,42
; frame 18 -- ground 30,44
; frame 20 -- left2 31,44
; frame 22 -- left2 32,44
; frame 24 -- left1 33,44
; frame 26 -- left1 (done) 34,44
lda FRAMEL
cmp #10
@ -1027,7 +1108,7 @@ done_guard_endcage:
jmp ce_draw_gun
ce_default_gun:
lda #32
lda #34
sta XPOS
lda #44
sta YPOS
@ -1099,11 +1180,14 @@ cage_ground_sprite:
gun_arc:
.byte 28,36 ; frame 10 -- in air 28,36
.byte 28,40 ; frame 12 -- lower 28,40
.byte 28,44 ; frame 14 -- on ground 28,44
.byte 28,42 ; frame 16 -- bounce 28,42
.byte 29,44 ; frame 18 -- ground 29,44
.byte 30,44 ; frame 20 -- left2 30,44
.byte 31,44 ; frame 22 -- left2 31,44
.byte 32,44 ; frame 24 -- left1 32,44
.byte 29,44 ; frame 14 -- on ground 29,44
.byte 29,42 ; frame 16 -- bounce 29,42
.byte 30,44 ; frame 18 -- ground 30,44
.byte 31,44 ; frame 20 -- left2 31,44
.byte 32,44 ; frame 22 -- left2 32,44
.byte 33,44 ; frame 24 -- left1 33,44

View File

@ -7,7 +7,6 @@ ootw_jail_init:
sta CITY_MOVIE_SEEN
sta CART_OUT
sta DUDE_OUT
sta friend_direction
sta PHYSICIST_STATE
sta WHICH_JAIL
@ -15,13 +14,21 @@ ootw_jail_init:
sta JAIL_POWER_ON
sta GUN_OUT
sta friend_out
sta friend_state
sta friend_direction
lda #39
sta DUDE_X
lda #$FA
sta CART_X
lda #27
lda #25
sta friend_x
lda #30
sta friend_y
lda #29
sta PHYSICIST_X
lda #30
sta PHYSICIST_Y
@ -333,7 +340,7 @@ bg_jail0:
lda GUN_OUT
beq c2_no_bg_action
lda #32
lda #34
sta XPOS
lda #44
sta YPOS
@ -380,9 +387,17 @@ c2_no_bg_action:
;===============================
; move physicist
;===============================
jsr move_physicist
;===============================
; move friend
;===============================
jsr move_friend
;===============
; check room limits
@ -414,6 +429,16 @@ actively_teleporting:
c2_done_draw_physicist:
;===============
; draw friend
jsr draw_friend
c2_done_draw_friend:
;========================
; draw foreground action

View File

@ -11,14 +11,15 @@
alien_stand:
.byte $5,$8
.byte $aa,$9a,$9a,$aa,$aa
.byte $aa,$bb,$99,$aa,$aa
.byte $aa,$aa,$0b,$aa,$aa
.byte $aa,$aa,$bb,$aa,$aa
.byte $aa,$aa,$bb,$aa,$aa
.byte $aa,$aa,$44,$aa,$aa
.byte $aa,$aa,$44,$aa,$aa
.byte $aa,$fa,$f4,$aa,$aa
.byte $aa,$7a,$f7,$7f,$aa
.byte $aa,$77,$07,$00,$aa
.byte $aa,$aa,$00,$77,$aa
.byte $aa,$aa,$10,$77,$aa
.byte $aa,$aa,$07,$00,$aa
.byte $aa,$aa,$77,$a5,$5a
.byte $aa,$aa,$07,$aa,$05
.byte $aa,$0a,$00,$0a,$00
;=====================

View File

@ -10,16 +10,15 @@
; Going Left
friend_stand:
.byte $5,$8
.byte $aa,$9a,$9a,$aa,$aa
.byte $aa,$bb,$99,$aa,$aa
.byte $aa,$aa,$0b,$aa,$aa
.byte $aa,$aa,$bb,$aa,$aa
.byte $aa,$aa,$bb,$aa,$aa
.byte $aa,$aa,$44,$aa,$aa
.byte $aa,$aa,$44,$aa,$aa
.byte $aa,$fa,$f4,$aa,$aa
.byte $5,$8
.byte $aa,$fa,$7f,$f7,$aa
.byte $aa,$ff,$0f,$0f,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$aa,$0f,$00,$aa
.byte $aa,$aa,$ff,$a7,$7a
.byte $aa,$aa,$0f,$aa,$07
.byte $aa,$0a,$00,$0a,$00
;=====================
;=====================
@ -42,90 +41,90 @@ friend_walk_progression:
friend_walk_left1:
.byte $5,$8
.byte $aa,$7a,$f7,$7f,$aa
.byte $aa,$77,$07,$00,$aa
.byte $aa,$5a,$00,$77,$aa
.byte $aa,$55,$10,$77,$aa
.byte $aa,$aa,$00,$07,$aa
.byte $aa,$aa,$77,$a5,$5a
.byte $aa,$aa,$07,$aa,$05
.byte $aa,$fa,$7f,$f7,$aa
.byte $aa,$ff,$0f,$0f,$aa
.byte $aa,$7a,$00,$ff,$aa
.byte $aa,$77,$00,$ff,$aa
.byte $aa,$aa,$00,$0f,$aa
.byte $aa,$aa,$ff,$a7,$7a
.byte $aa,$aa,$0f,$aa,$07
.byte $aa,$a0,$00,$0a,$00
friend_walk_left2:
.byte $5,$8
.byte $aa,$7a,$f7,$7f,$aa
.byte $aa,$77,$07,$00,$aa
.byte $aa,$aa,$00,$77,$aa
.byte $aa,$5a,$77,$17,$aa
.byte $aa,$aa,$07,$00,$aa
.byte $aa,$aa,$77,$55,$aa
.byte $aa,$aa,$07,$aa,$05
.byte $aa,$fa,$7f,$f7,$aa
.byte $aa,$ff,$0f,$0f,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$7a,$ff,$0f,$aa
.byte $aa,$aa,$0f,$00,$aa
.byte $aa,$aa,$ff,$77,$aa
.byte $aa,$aa,$0f,$aa,$07
.byte $aa,$0a,$00,$00,$a0
friend_walk_left3:
.byte $5,$8
.byte $aa,$7a,$f7,$7f,$aa
.byte $aa,$77,$07,$00,$aa
.byte $aa,$aa,$00,$77,$aa
.byte $aa,$aa,$77,$10,$aa
.byte $aa,$aa,$07,$00,$aa
.byte $aa,$aa,$77,$55,$aa
.byte $aa,$aa,$07,$00,$0a
.byte $aa,$fa,$7f,$f7,$aa
.byte $aa,$ff,$0f,$0f,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$aa,$ff,$00,$aa
.byte $aa,$aa,$0f,$00,$aa
.byte $aa,$aa,$ff,$77,$aa
.byte $aa,$aa,$0f,$00,$0a
.byte $aa,$0a,$00,$aa,$a0
friend_walk_left4:
.byte $5,$8
.byte $aa,$7a,$f7,$7f,$aa
.byte $aa,$77,$07,$00,$aa
.byte $aa,$aa,$00,$77,$aa
.byte $aa,$aa,$77,$10,$aa
.byte $aa,$a7,$00,$00,$aa
.byte $aa,$aa,$77,$55,$aa
.byte $aa,$aa,$07,$05,$aa
.byte $aa,$fa,$7f,$f7,$aa
.byte $aa,$ff,$0f,$0f,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$aa,$ff,$00,$aa
.byte $aa,$af,$00,$00,$aa
.byte $aa,$aa,$ff,$77,$aa
.byte $aa,$aa,$0f,$07,$aa
.byte $aa,$0a,$00,$00,$aa
friend_walk_left5:
.byte $5,$8
.byte $aa,$7a,$f7,$7f,$aa
.byte $aa,$77,$07,$00,$aa
.byte $aa,$aa,$00,$77,$aa
.byte $aa,$aa,$77,$10,$aa
.byte $aa,$a7,$00,$00,$aa
.byte $aa,$5a,$55,$77,$aa
.byte $aa,$00,$a7,$07,$aa
.byte $aa,$fa,$7f,$f7,$aa
.byte $aa,$ff,$0f,$0f,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$aa,$ff,$00,$aa
.byte $aa,$af,$00,$00,$aa
.byte $aa,$7a,$77,$ff,$aa
.byte $aa,$00,$af,$0f,$aa
.byte $a0,$a0,$0a,$00,$aa
friend_walk_left6:
.byte $5,$8
.byte $aa,$7a,$f7,$7f,$aa
.byte $aa,$77,$07,$00,$aa
.byte $aa,$aa,$00,$77,$aa
.byte $aa,$aa,$77,$17,$5a
.byte $aa,$aa,$07,$00,$a5
.byte $aa,$5a,$55,$77,$7a
.byte $aa,$05,$aa,$aa,$07
.byte $aa,$fa,$7f,$f7,$aa
.byte $aa,$ff,$0f,$0f,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$aa,$ff,$0f,$7a
.byte $aa,$aa,$0f,$00,$a7
.byte $aa,$7a,$77,$ff,$fa
.byte $aa,$07,$aa,$aa,$0f
.byte $a0,$a0,$aa,$0a,$00
friend_walk_left7:
.byte $5,$8
.byte $aa,$7a,$f7,$7f,$aa
.byte $aa,$77,$07,$00,$aa
.byte $aa,$aa,$00,$77,$aa
.byte $aa,$aa,$10,$77,$aa
.byte $aa,$aa,$00,$07,$aa
.byte $aa,$aa,$57,$77,$aa
.byte $aa,$aa,$05,$a7,$07
.byte $aa,$fa,$7f,$f7,$aa
.byte $aa,$ff,$0f,$0f,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$aa,$00,$0f,$aa
.byte $aa,$aa,$7f,$ff,$aa
.byte $aa,$aa,$07,$af,$0f
.byte $aa,$0a,$00,$00,$a0
friend_walk_left8:
.byte $5,$8
.byte $aa,$7a,$f7,$7f,$aa
.byte $aa,$77,$07,$00,$aa
.byte $aa,$aa,$00,$77,$aa
.byte $aa,$5a,$10,$77,$7a
.byte $aa,$a5,$00,$00,$a7
.byte $aa,$aa,$55,$77,$aa
.byte $aa,$aa,$a5,$07,$aa
.byte $aa,$fa,$7f,$f7,$aa
.byte $aa,$ff,$0f,$0f,$aa
.byte $aa,$aa,$00,$ff,$aa
.byte $aa,$7a,$00,$ff,$fa
.byte $aa,$a7,$00,$00,$af
.byte $aa,$aa,$77,$ff,$aa
.byte $aa,$aa,$a7,$0f,$aa
.byte $aa,$aa,$00,$00,$aa