mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 17:29:49 +00:00
ootw: update friend sprites
not wild about color, but it's hard to see against some of the backgrounds
This commit is contained in:
parent
fe266c02f8
commit
0b7ba21242
@ -799,7 +799,7 @@ ce_jump:
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ce_stand_right:
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lda #27
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lda #29
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sta XPOS
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lda #30
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sta YPOS
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@ -810,7 +810,7 @@ ce_stand_right:
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ce_stand_left:
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lda #27
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lda #29
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sta XPOS
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lda #30
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sta YPOS
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@ -831,20 +831,6 @@ ce_draw_physicist_right:
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ce_done_physicist:
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;============
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; draw friend
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;============
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; frame 10 crouching
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; frame 34 getting up one step?
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; frame 38 all stood up
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; frame 60 turns
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; frame 62 standing left
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; frame 74 turns
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; frame 76 standing right
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; frame 90-100 taps
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; frame 116 points, my tuba
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;===========
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; draw cage
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;===========
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@ -893,6 +879,101 @@ done_cage_endcage:
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;================
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; FIXME
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;============
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; draw friend
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;============
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; frame 10 crouching
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; frame 34 getting up one step?
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; frame 38 all stood up (right)
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; frame 60 turns
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; frame 62 standing left
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; frame 74 turns
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; frame 76 standing right
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; frame 90-100 taps
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; frame 116 points, my tuba
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lda #25
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sta XPOS
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lda #30
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sta YPOS
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lda FRAMEL
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cmp #10
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bcc ce_done_friend ; blt
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cmp #76
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bcs ce_friend_stand_right ; bge
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cmp #74
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bcs ce_friend_turn ; bge
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cmp #62
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bcs ce_friend_stand_left ; bge
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cmp #60
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bcs ce_friend_turn ; bge
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cmp #38
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bcs ce_friend_stand_right ; bge
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cmp #34
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bcs ce_friend_half_stand_cage ; bge
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ce_friend_crouch_cage:
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ldx #<friend_crouch2
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ldy #>friend_crouch2
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jmp ce_draw_friend_right
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ce_friend_half_stand_cage:
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ldx #<friend_crouch1
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ldy #>friend_crouch1
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jmp ce_draw_friend_right
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ce_friend_stand_cage:
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ldx #<friend_turning_sprite
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ldy #>friend_turning_sprite
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jmp ce_draw_friend_right
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ce_friend_turn:
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ldx #<friend_stand
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ldy #>friend_stand
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jmp ce_draw_friend_right
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ce_friend_stand_right:
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ldx #<friend_stand
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ldy #>friend_stand
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jmp ce_draw_friend_right
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ce_friend_stand_left:
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ldx #<friend_stand
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ldy #>friend_stand
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ce_draw_friend_left:
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stx INL
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sty INH
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jsr put_sprite_crop
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jmp ce_done_friend
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ce_draw_friend_right:
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stx INL
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sty INH
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jsr put_sprite_flipped_crop
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ce_done_friend:
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;==========================
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; draw little dude
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;==========================
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@ -1000,13 +1081,13 @@ done_guard_endcage:
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; frame 0 - 9 no draw
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; frame 10 -- in air 28,36
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; frame 12 -- lower 28,40
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; frame 14 -- on ground 28,44
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; frame 16 -- bounce 28,42
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; frame 18 -- ground 29,44
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; frame 20 -- left2 30,44
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; frame 22 -- left2 31,44
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; frame 24 -- left1 32,44
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; frame 26 -- left1 (done) 32,44
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; frame 14 -- on ground 29,44
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; frame 16 -- bounce 29,42
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; frame 18 -- ground 30,44
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; frame 20 -- left2 31,44
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; frame 22 -- left2 32,44
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; frame 24 -- left1 33,44
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; frame 26 -- left1 (done) 34,44
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lda FRAMEL
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cmp #10
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@ -1027,7 +1108,7 @@ done_guard_endcage:
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jmp ce_draw_gun
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ce_default_gun:
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lda #32
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lda #34
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sta XPOS
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lda #44
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sta YPOS
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@ -1099,11 +1180,14 @@ cage_ground_sprite:
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gun_arc:
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.byte 28,36 ; frame 10 -- in air 28,36
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.byte 28,40 ; frame 12 -- lower 28,40
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.byte 28,44 ; frame 14 -- on ground 28,44
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.byte 28,42 ; frame 16 -- bounce 28,42
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.byte 29,44 ; frame 18 -- ground 29,44
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.byte 30,44 ; frame 20 -- left2 30,44
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.byte 31,44 ; frame 22 -- left2 31,44
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.byte 32,44 ; frame 24 -- left1 32,44
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.byte 29,44 ; frame 14 -- on ground 29,44
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.byte 29,42 ; frame 16 -- bounce 29,42
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.byte 30,44 ; frame 18 -- ground 30,44
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.byte 31,44 ; frame 20 -- left2 31,44
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.byte 32,44 ; frame 22 -- left2 32,44
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.byte 33,44 ; frame 24 -- left1 33,44
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@ -7,7 +7,6 @@ ootw_jail_init:
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sta CITY_MOVIE_SEEN
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sta CART_OUT
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sta DUDE_OUT
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sta friend_direction
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sta PHYSICIST_STATE
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sta WHICH_JAIL
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@ -15,13 +14,21 @@ ootw_jail_init:
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sta JAIL_POWER_ON
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sta GUN_OUT
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sta friend_out
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sta friend_state
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sta friend_direction
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lda #39
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sta DUDE_X
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lda #$FA
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sta CART_X
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lda #27
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lda #25
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sta friend_x
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lda #30
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sta friend_y
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lda #29
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sta PHYSICIST_X
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lda #30
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sta PHYSICIST_Y
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@ -333,7 +340,7 @@ bg_jail0:
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lda GUN_OUT
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beq c2_no_bg_action
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lda #32
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lda #34
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sta XPOS
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lda #44
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sta YPOS
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@ -380,9 +387,17 @@ c2_no_bg_action:
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;===============================
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; move physicist
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;===============================
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jsr move_physicist
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;===============================
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; move friend
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;===============================
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jsr move_friend
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;===============
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; check room limits
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@ -414,6 +429,16 @@ actively_teleporting:
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c2_done_draw_physicist:
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;===============
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; draw friend
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jsr draw_friend
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c2_done_draw_friend:
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;========================
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; draw foreground action
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@ -11,14 +11,15 @@
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alien_stand:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$fa,$f4,$aa,$aa
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.byte $aa,$7a,$f7,$7f,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$10,$77,$aa
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.byte $aa,$aa,$07,$00,$aa
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.byte $aa,$aa,$77,$a5,$5a
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.byte $aa,$aa,$07,$aa,$05
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.byte $aa,$0a,$00,$0a,$00
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;=====================
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@ -10,16 +10,15 @@
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; Going Left
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friend_stand:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$fa,$f4,$aa,$aa
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$0f,$00,$aa
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.byte $aa,$aa,$ff,$a7,$7a
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.byte $aa,$aa,$0f,$aa,$07
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.byte $aa,$0a,$00,$0a,$00
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;=====================
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;=====================
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@ -42,90 +41,90 @@ friend_walk_progression:
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friend_walk_left1:
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.byte $5,$8
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.byte $aa,$7a,$f7,$7f,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$5a,$00,$77,$aa
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.byte $aa,$55,$10,$77,$aa
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.byte $aa,$aa,$00,$07,$aa
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.byte $aa,$aa,$77,$a5,$5a
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.byte $aa,$aa,$07,$aa,$05
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$7a,$00,$ff,$aa
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.byte $aa,$77,$00,$ff,$aa
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.byte $aa,$aa,$00,$0f,$aa
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.byte $aa,$aa,$ff,$a7,$7a
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.byte $aa,$aa,$0f,$aa,$07
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.byte $aa,$a0,$00,$0a,$00
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friend_walk_left2:
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.byte $5,$8
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.byte $aa,$7a,$f7,$7f,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$5a,$77,$17,$aa
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.byte $aa,$aa,$07,$00,$aa
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.byte $aa,$aa,$77,$55,$aa
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.byte $aa,$aa,$07,$aa,$05
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$7a,$ff,$0f,$aa
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.byte $aa,$aa,$0f,$00,$aa
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.byte $aa,$aa,$ff,$77,$aa
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.byte $aa,$aa,$0f,$aa,$07
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.byte $aa,$0a,$00,$00,$a0
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friend_walk_left3:
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.byte $5,$8
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.byte $aa,$7a,$f7,$7f,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$77,$10,$aa
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.byte $aa,$aa,$07,$00,$aa
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.byte $aa,$aa,$77,$55,$aa
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.byte $aa,$aa,$07,$00,$0a
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$00,$aa
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.byte $aa,$aa,$0f,$00,$aa
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.byte $aa,$aa,$ff,$77,$aa
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.byte $aa,$aa,$0f,$00,$0a
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.byte $aa,$0a,$00,$aa,$a0
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friend_walk_left4:
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.byte $5,$8
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.byte $aa,$7a,$f7,$7f,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$77,$10,$aa
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.byte $aa,$a7,$00,$00,$aa
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.byte $aa,$aa,$77,$55,$aa
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.byte $aa,$aa,$07,$05,$aa
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$00,$aa
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.byte $aa,$af,$00,$00,$aa
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.byte $aa,$aa,$ff,$77,$aa
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.byte $aa,$aa,$0f,$07,$aa
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.byte $aa,$0a,$00,$00,$aa
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friend_walk_left5:
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.byte $5,$8
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.byte $aa,$7a,$f7,$7f,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$77,$10,$aa
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.byte $aa,$a7,$00,$00,$aa
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.byte $aa,$5a,$55,$77,$aa
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.byte $aa,$00,$a7,$07,$aa
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$00,$aa
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.byte $aa,$af,$00,$00,$aa
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.byte $aa,$7a,$77,$ff,$aa
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.byte $aa,$00,$af,$0f,$aa
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.byte $a0,$a0,$0a,$00,$aa
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friend_walk_left6:
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.byte $5,$8
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.byte $aa,$7a,$f7,$7f,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$77,$17,$5a
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.byte $aa,$aa,$07,$00,$a5
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.byte $aa,$5a,$55,$77,$7a
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.byte $aa,$05,$aa,$aa,$07
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$0f,$7a
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.byte $aa,$aa,$0f,$00,$a7
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.byte $aa,$7a,$77,$ff,$fa
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.byte $aa,$07,$aa,$aa,$0f
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.byte $a0,$a0,$aa,$0a,$00
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friend_walk_left7:
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.byte $5,$8
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.byte $aa,$7a,$f7,$7f,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$10,$77,$aa
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.byte $aa,$aa,$00,$07,$aa
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.byte $aa,$aa,$57,$77,$aa
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.byte $aa,$aa,$05,$a7,$07
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$00,$0f,$aa
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.byte $aa,$aa,$7f,$ff,$aa
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.byte $aa,$aa,$07,$af,$0f
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.byte $aa,$0a,$00,$00,$a0
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friend_walk_left8:
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.byte $5,$8
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.byte $aa,$7a,$f7,$7f,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$5a,$10,$77,$7a
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.byte $aa,$a5,$00,$00,$a7
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.byte $aa,$aa,$55,$77,$aa
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.byte $aa,$aa,$a5,$07,$aa
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$7a,$00,$ff,$fa
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.byte $aa,$a7,$00,$00,$af
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.byte $aa,$aa,$77,$ff,$aa
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.byte $aa,$aa,$a7,$0f,$aa
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.byte $aa,$aa,$00,$00,$aa
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