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xmas2019: update with some minor fixes
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@ -81,9 +81,9 @@ mb_not_13:
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lda #MOCK_AY_LATCH_ADDR ; latch_address for PB1 ; 2
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sta MOCK_6522_ORB1 ; latch_address on PB1 ; 4
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sta MOCK_6522_ORB2 ; latch_address on PB2 ; 4
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lda #MOCK_AY_INACTIVE ; go inactive ; 2
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sta MOCK_6522_ORB1 ; 4
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sta MOCK_6522_ORB2 ; 4
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ldy #MOCK_AY_INACTIVE ; go inactive ; 2
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sty MOCK_6522_ORB1 ; 4
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sty MOCK_6522_ORB2 ; 4
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; value
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lda REGISTER_DUMP,X ; load register value ; 4
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@ -91,12 +91,11 @@ mb_not_13:
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sta MOCK_6522_ORA2 ; put value on PA2 ; 4
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lda #MOCK_AY_WRITE ; ; 2
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sta MOCK_6522_ORB1 ; write on PB1 ; 4
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sty MOCK_6522_ORB1 ; 4
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sta MOCK_6522_ORB2 ; write on PB2 ; 4
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lda #MOCK_AY_INACTIVE ; go inactive ; 2
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sta MOCK_6522_ORB1 ; 4
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sta MOCK_6522_ORB2 ; 4
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sty MOCK_6522_ORB2 ; 4
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;===========
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; 62
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; 60
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mb_no_write:
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inx ; point to next register ; 2
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cpx #14 ; if 14 we're done ; 2
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@ -406,9 +406,9 @@ L7:
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; should automate this somehow
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lda #<($2000+6247+11-8)
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lda #<($2000+6279+11-8)
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sta LZ4_END
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lda #>($2000+6247+11-8)
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lda #>($2000+6279+11-8)
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sta LZ4_END+1
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lda #$40 ; load to $4000
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@ -108,6 +108,25 @@ TREESIZE = 12
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bit LORES
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bit PAGE0
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;===========================
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; Check for Apple IIe
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;===========================
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; fonts are offset so patch to make scroll effect same on II+
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lda $FBB3 ; IIe and newer is $06
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cmp #6
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bne apple_ii_regular
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lda #$54
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sta tl_smc1+1
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lda #$55
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sta tl_smc2+1
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apple_ii_regular:
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;=========================
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; set up sound
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;=========================
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@ -188,7 +207,10 @@ snow_init_loop:
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lda #$8
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jsr load_rle_gr
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jmp blah_align
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.align $100
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blah_align:
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;==========================================================
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;==========================================================
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@ -243,6 +265,7 @@ top_loop:
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; even lines PAGE1
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bit SET_TEXT ; 4
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bit LORES ; 4
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tl_smc1:
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bit PAGE1 ; 4
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; 65-12 = 53 - 25 - 2 = 26
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lda #26 ; 2
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@ -251,6 +274,7 @@ top_loop:
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; odd lines PAGE0
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bit SET_TEXT ; 4
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bit LORES ; 4
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tl_smc2:
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bit PAGE0 ; 4
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; 65-12 = 53 - 25 - 2 -2 -3 =21
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lda #21 ; 2
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@ -267,12 +291,12 @@ top_loop:
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middle_loop:
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bit PAGE0 ; 4
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bit SET_GR ; 4
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bit HIRES ; 4
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; 23
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; 19
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lda COLOR ; 3
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lda COLOR ; 3
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nop
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lda COLOR ; 3
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lda COLOR ; 3
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lda COLOR ; 3
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@ -288,11 +312,12 @@ middle_loop:
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nop
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nop
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nop
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nop
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lda COLOR
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bit HIRES ; 4
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; 5cycles
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nop
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lda COLOR
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;lda COLOR
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nop
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lda COLOR ; 3
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nop
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