pt3: update documentation

This commit is contained in:
Vince Weaver 2019-05-15 12:21:39 -04:00
parent 2161b5600b
commit 0fe675bc96
2 changed files with 92 additions and 9 deletions

View File

@ -1,13 +1,90 @@
PT3_player
The PT3_player
~~~~~~~~~~~~~~
by Vince "Deater" Weaver
15 May 2019
http://www.deater.net/weave/vmwprod/pt3_player/
Plays Vortex Tracker II .pt3 files on the Apple II
Background
~~~~~~~~~~
Vortex Tracker is commonly used to create AY-3-8910 music for the
ZX Spectrum and Atari ST systems. A large number of great pt3 files
can be found on the internet.
There are many benefits to using .pt3 format, but until now there
was no player available for Apple II/6502. (Though some people
had been playing the files using a z80-card in their system).
Part of the challenge was the documentation for the format was
in Russian, and the only source-code available for .pt3
players were in uncommented z80 assembly or else Russian-commented
Pascal.
Why .pt3? Why not play YM5 files?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are already many projects (including one of my own) for
playing the .YM file format, which is much simpler. It is just a
series of AY-3-8910 raw-register dumps which can quickly be sent
to the Mockingboard.
The issue is uncompressed YM5 files are really huge. So you have to
do some sort of decompression on the fly, and even then you are looking
at 32k+ or more of RAM. This might be fine on an Apple IIe with
128k of RAM, but I am targetting a II+ where I don't have that much
available.
A PT3 file is a tracker format, meaning a list of notes, patterns, and
ornaments and can be played in place. Once you load the music file and
the player, no additional RAM is needed at all. It does take more CPU
than playing a YM5 file.
Using the PT3_PLAYER
~~~~~~~~~~~~~~~~~~~~
TODO: keyboard/other info
Adding other files
~~~~~~~~~~~~~~~~~~
Unlike YM5 players which require complicated preparation of files
(with often complex, or hard-to find tools) the PT3_PLAYER can in
theory play plain .pt3 files.
To get the player to play them, just rename them to fit the naming
scheme (I think it will just be 00.PT3, 01.PT3, 02.PT3) and replace
the existing files on the disk image with your favorite Apple II
disk tool.
Code Optimization
~~~~~~~~~~~~~~~~~
The original working code is about 4k (not counting the pt3 file)
and has an overhead of roughly 20% when playing a song interrupt-driven
at 50Hz.
I'm keeping some stats here as I try to optimize the size and speed.
Song: "Summer of Rain"
~~~~~~~~~~~~~~~~~~~~~~
lz4 compressed
pt3 size: raw size: ym5 size: pt3.lz4:
3871 137015 7637 1793
Decoder Type size ZP use decode total CPU overhead
-------------------------------------------------------------
Original 4k(?) 22B 28.16s 171s 16%
Random Programming Reminders
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ASR = CMP #$80 / ROR
Notes:
signed 8-bit comparison
see http://6502.org/tutorials/compare_beyond.html#2.2

View File

@ -63,15 +63,21 @@ Related Work/Earlier
French-touch
guy playing on Apple II with z80
YM5 files, limitation
Vortex Tracker format
By a Russian, russian docs, Delphi/Pascal.
Research
First to C on Raspberry Pi
Validation against AY_emul
Then to 6502 assembly
Decode to screen using COUT, re-direct to "printer" on emulator,
take text output and diff against proper output with Linux tool.
Final Output