tfv: rotozoom into battle
involved more re-arranging of the zero page than one might want
This commit is contained in:
parent
039bd80bc7
commit
1033f0b6e8
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@ -80,7 +80,7 @@ tfv_world.o: tfv_world.s zp.inc \
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tfv_battle.s tfv_battle_menu.s tfv_battle_limit.s tfv_battle_summons.s \
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tfv_battle_magic.s tfv_battle_enemy.s tfv_battle_draw_hero.s \
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tfv_battle_boss.s tfv_battle_attack.s \
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help_overworld.s rotate_intro.s \
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help_overworld.s rotate_intro.s rotozoom.s \
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sound_effects.s speaker_tone.s \
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graphics_map/tfv_backgrounds.inc \
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tfv_sprites.inc battle_sprites.inc
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@ -0,0 +1,16 @@
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common_offsets_l:
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.byte <$c00,<$c80,<$d00,<$d80,<$e00,<$e80,<$f00,<$f80
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.byte <$c28,<$ca8,<$d28,<$da8,<$e28,<$ea8,<$f28,<$fa8
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.byte <$c50,<$cd0,<$d50,<$dd0,<$e50,<$ed0,<$f50,<$fd0
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scrn_c00_offsets_h:
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.byte >$c00,>$c80,>$d00,>$d80,>$e00,>$e80,>$f00,>$f80
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.byte >$c28,>$ca8,>$d28,>$da8,>$e28,>$ea8,>$f28,>$fa8
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.byte >$c50,>$cd0,>$d50,>$dd0,>$e50,>$ed0,>$f50,>$fd0
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gr_400_offsets_h:
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.byte >$400,>$480,>$500,>$580,>$600,>$680,>$700,>$780
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.byte >$428,>$4a8,>$528,>$5a8,>$628,>$6a8,>$728,>$7a8
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.byte >$450,>$4d0,>$550,>$5d0,>$650,>$6d0,>$750,>$7d0
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@ -4,51 +4,50 @@
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rotate_intro:
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; init the multiply routines
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jsr init_multiply_tables
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; first copy current screen to background
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jsr gr_copy_current_to_offscreen_40x40
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; int xx,yy,color,x2,y2;
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; double h,theta,dx,dy,theta2,thetadiff,nx,ny;
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; int i;
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lda #0
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sta ANGLE
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sta SCALE_F
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sta FRAMEL
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; gr_copy(0x400,0xc00);
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lda #1
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sta SCALE_I
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; gr_copy_to_current(0xc00);
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; page_flip();
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; gr_copy_to_current(0xc00);
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; page_flip();
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rotate_loop:
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; thetadiff=0;
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jsr rotozoom
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jsr page_flip
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; for(i=0;i<8;i++) {
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; zoom out
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; for(yy=0;yy<40;yy++) {
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; for(xx=0;xx<40;xx++) {
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; dx=(xx-20);
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; dy=(yy-20);
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; h=sqrt((dx*dx)+(dy*dy));
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; theta=atan2(dy,dx);
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;
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; theta2=theta+thetadiff;
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; nx=h*cos(theta2);
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; ny=h*sin(theta2);
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;
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; x2=nx+20;
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; y2=ny+20;
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; if ((x2<0) || (x2>39)) color=0;
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; else if ((y2<0) || (y2>39)) color=0;
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; else color=scrn_page(x2,y2,PAGE2);
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sec
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lda SCALE_F
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sbc #$10
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sta SCALE_F
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lda SCALE_I
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sbc #$00
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sta SCALE_I
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; color_equals(color);
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; plot(xx,yy);
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; }
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; }
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; thetadiff+=(6.28/16.0);
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; page_flip();
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dec ANGLE
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lda ANGLE
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and #$1f
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sta ANGLE
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; usleep(100000);
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; }
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; rotate counter-clockwise
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cmp #16
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beq done_rotate
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jmp rotate_loop
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done_rotate:
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rts
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@ -0,0 +1,624 @@
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; rotozoomer!
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; takes a lores-formatted image in $c00 and rotozooms it
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; by ANGLE and SCALE_I/SCALE_F and draws it to the
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; lo-res page in DRAW_PAGE
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; ANGLE in our case is 0..31
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; SCALE_I/SCALE_F is 8.8 fixed point scale multiplier
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; optimization (cycles measured at ANGLE=0)
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; $6BD76=441,718=2.26fps initial code with external plot and scrn
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; $62776=403,318=2.48fps inline plot
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; $597b6=366,518=2.73fps inline scrn
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; $4F496=324,758=3.08fps move plot line calc outside of inner loop
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; $49d16=302,358=3.31fps do color*17 ourselves
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; $4645e=287,838=3.47fps move XX into X
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; $3ef7e=257,918=3.87fps optimize plot
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; $3c9fe=248,318=4.03fps optimize scrn
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; $39e3e=237,118=4.22fps add scrn address lookup table
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; $39fdf=237,535 add two scale multiplies
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; $39e17=237,079=4.22fps change the init to also use multiply
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; $39dc9=237,001= change to use common lookup table (outside inner loop)
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; $3399f=211,359=4.73fps unroll the Y loop by one
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; $2BA83=178,819=5.59fps optimize unrolled loop
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CAL = $C0
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CAH = $C1
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SAL = $C2
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SAH = $C3
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YPL = $C4
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YPH = $C5
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XPL = $C6
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XPH = $C7
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CCAL = $C8
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CCAH = $C9
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CSAL = $CA
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CSAH = $CB
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YCAL = $CC
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YCAH = $CD
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YSAL = $CE
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YSAH = $CF
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rotozoom:
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; setup scale for multiply
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lda SCALE_I ; 3
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sta NUM1H ; 3
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lda SCALE_F ; 3
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sta NUM1L ; 3
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; ca = cos(theta)*scale;
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; (we use equiv ca=fixed_sin[(theta+8)&0xf] )
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lda ANGLE ; 3
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clc ; 2
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adc #8 ; 2
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and #$1f ; 2
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asl ; 2
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tay ; 2
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lda fixed_sin,Y ; load integer half ; 4
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sta NUM2H ; 3
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lda fixed_sin+1,Y ; load float half ; 4
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sta NUM2L ; 3
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;===========
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; 27
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sec ; reload NUM1H/NUM1L ; 2
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jsr multiply ; 6+???
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stx CAH ; 3
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sta CAL ; 3
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; sa = sin(theta)*scale;
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lda ANGLE ; 3
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asl ; 2
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tay ; 2
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lda fixed_sin,Y ; load integer half ; 4
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sta NUM2H ; 3
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lda fixed_sin+1,Y ; load integer half ; 4
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sta NUM2L ; 3
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;==========
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; 21
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clc ; NUM1H/NUM1L same as last time ; 2
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jsr multiply ; 6+???
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stx SAH ; 3
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sta SAL ; 3
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; cca = -20*ca;
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lda #-20 ; 2
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sta NUM1H ; 3
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lda #0 ; 2
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sta NUM1L ; 3
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lda CAL ; 3
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sta NUM2L ; 3
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lda CAH ; 3
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sta NUM2H ; 3
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sec ; reload NUM1H/NUM1L ; 2
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jsr multiply ; 6+???
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stx CCAH ; 3
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sta CCAL ; 3
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; csa = -20*sa;
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lda SAL ; 3
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sta NUM2L ; 3
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lda SAH ; 3
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sta NUM2H ; 3
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clc ; same NUM1H/NUM1L as las time ; 2
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jsr multiply ; 6+???
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stx CSAH ; 3
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sta CSAL ; 3
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; yca=cca+ycenter;
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lda CCAL ; 3
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sta YCAL ; 3
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clc ; 2
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lda CCAH ; 3
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adc #20 ; 2
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sta YCAH ; 3
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;===========
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; 16
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; ysa=csa+xcenter;
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lda CSAL ; 3
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sta YSAL ; 3
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clc ; 2
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lda CSAH ; 3
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adc #20 ; 2
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sta YSAH ; 3
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;===========
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; 16
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; yloop, unrolled once
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;===================================================================
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; for(yy=0;yy<40;yy++) {
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;===================================================================
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ldy #0 ; 2
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sty YY ; 3
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rotozoom_yloop:
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; setup self-modifying code for plot
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; YY already in Y from end of loop
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; ldy YY ; 3
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lda common_offsets_l,Y ; lookup low-res memory address ; 4
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sta rplot2_smc+1 ; 4
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sta rplot12_smc+1 ; 4
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sta rplot22_smc+1 ; 4
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clc ; 2
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lda gr_400_offsets_h,Y ; 4
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adc DRAW_PAGE ; add in draw page offset ; 3
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sta rplot2_smc+2 ; 4
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sta rplot12_smc+2 ; 4
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sta rplot22_smc+2 ; 4
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;=====================
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; unroll 0, even line
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;=====================
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; xp=cca+ysa; 8.8 fixed point
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clc ; 2
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lda YSAL ; 3
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adc CCAL ; 3
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sta XPL ; 3
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lda YSAH ; 3
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adc CCAH ; 3
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sta XPH ; 3
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;==========
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; 20
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; yp=yca-csa; 8.8 fixed point
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sec ; 2
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lda YCAL ; 3
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sbc CSAL ; 3
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sta YPL ; 3
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lda YCAH ; 3
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sbc CSAH ; 3
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sta YPH ; 3
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;===========
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; 20
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; for(xx=0;xx<40;xx++) {
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ldx #0 ; 2
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rotozoom_xloop:
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;===================================================================
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;===================================================================
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; note: every cycle saved below here
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; saves 1600 cycles
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;===================================================================
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;===================================================================
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; if ((xp<0) || (xp>39)) color=0;
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; else if ((yp<0) || (yp>39)) color=0;
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; else color=scrn_page(xp,yp,PAGE2);
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; we know it's never going to go *that* far out of bounds
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; so we could avoid the Y check by just having "0"
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; on the edges of the screen? Tricky due to Apple II
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; interlacing
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roto_color_even_smc:
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lda #0 ; default color ; 2
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ldy XPH ; 3
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bmi rplot ; 2nt/3
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cpy #40 ; 2
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bcs rplot ; 2nt/3
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ldy YPH ; 3
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bmi rplot ; 2nt/3
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cpy #40 ; 2
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bcs rplot ; 2nt/3
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;==================================================
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; scrn(xp,yp)
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tya ; YPH ; 2
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lsr ; divide to get index, also low bit in carry ; 2
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tay ; 2
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; TODO: put these in zero page?
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; also we can share low bytes with other lookup
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lda common_offsets_l,Y ; lookup low-res memory address ; 4
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sta BASL ; 3
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lda scrn_c00_offsets_h,Y ; 4
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sta BASH ; 3
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ldy XPH ; 3
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lda (BASL),Y ; top/bottom color ; 5+
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; carry was set a bit before to low bit of YPH
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; hopefully nothing has cleared it
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bcs rscrn_adjust_odd ; 2nt/3
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rscrn_adjust_even:
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; YP was even so want bottom nibble
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and #$f ; 2
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jmp rscrn_done ; 3
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rscrn_adjust_odd:
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; YP was odd so want top nibble
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lsr ; 2
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lsr ; 2
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lsr ; 2
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lsr ; 2
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rscrn_done:
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;=============================================
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; always even, want A in bottom of nibble
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; so we are all set
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rotozoom_set_color:
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; want same color in top and bottom nibbles
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;==========
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; 0
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;=================================================
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rplot:
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; plot(xx,yy); (color is in A)
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; we are in loop unroll0 so always even line here
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; meaning we want to load old color, save top nibble, and over-write
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; bottom nibble with our value
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; but! we don't need to save old as we are re-drawing whole screen!
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rplot_even:
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rplot2_smc:
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sta $400,X ; 5
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;============
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; 5
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;=======================
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; xp=xp+ca; fixed point 8.8
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clc ; 2
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lda CAL ; 3
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adc XPL ; 3
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sta XPL ; 3
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lda CAH ; 3
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adc XPH ; 3
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sta XPH ; 3
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; yp=yp-sa; fixed point 8.8
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sec ; 2
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lda YPL ; 3
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sbc SAL ; 3
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sta YPL ; 3
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lda YPH ; 3
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sbc SAH ; 3
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sta YPH ; 3
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rotozoom_end_xloop:
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inx ; 2
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cpx #40 ; 2
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bne rotozoom_xloop ; 2nt/3
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rotozoom_xloop_done:
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; yca+=ca; 8.8 fixed point
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clc ; 2
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lda YCAL ; 3
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adc CAL ; 3
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sta YCAL ; 3
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lda YCAH ; 3
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adc CAH ; 3
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sta YCAH ; 3
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;===========
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; 20
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; ysa+=sa; 8.8 fixed point
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clc ; 2
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lda YSAL ; 3
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adc SAL ; 3
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sta YSAL ; 3
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lda YSAH ; 3
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adc SAH ; 3
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sta YSAH ; 3
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;==========
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; 20
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;===============
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; loop unroll 1
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;===============
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;rotozoom_yloop:
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; xp=cca+ysa; 8.8 fixed point
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clc ; 2
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lda YSAL ; 3
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adc CCAL ; 3
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sta XPL ; 3
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lda YSAH ; 3
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adc CCAH ; 3
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sta XPH ; 3
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;==========
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; 20
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; yp=yca-csa; 8.8 fixed point
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sec ; 2
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lda YCAL ; 3
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sbc CSAL ; 3
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sta YPL ; 3
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lda YCAH ; 3
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sbc CSAH ; 3
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sta YPH ; 3
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;===========
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; 20
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; for(xx=0;xx<40;xx++) {
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ldx #0 ; 2
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rotozoom_xloop2:
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;===================================================================
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;===================================================================
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; note: every cycle saved below here
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; saves 1600 cycles
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;===================================================================
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;===================================================================
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; if ((xp<0) || (xp>39)) color=0;
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; else if ((yp<0) || (yp>39)) color=0;
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; else color=scrn_page(xp,yp,PAGE2);
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; we know it's never going to go *that* far out of bounds
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; so we could avoid the Y check by just having "0"
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; on the edges of the screen? Tricky due to Apple II
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; interlacing
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roto_color_odd_smc:
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lda #0 ; default color ; 2
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ldy XPH ; 3
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bmi rplot2 ; 2nt/3
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cpy #40 ; 2
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bcs rplot2 ; 2nt/3
|
||||
|
||||
ldy YPH ; 3
|
||||
bmi rplot2 ; 2nt/3
|
||||
cpy #40 ; 2
|
||||
bcs rplot2 ; 2nt/3
|
||||
|
||||
|
||||
|
||||
;==================================================
|
||||
|
||||
; scrn(xp,yp)
|
||||
|
||||
tya ; YPH ; 2
|
||||
|
||||
lsr ; divide to get index, also low bit in carry ; 2
|
||||
tay ; 2
|
||||
|
||||
; TODO: put these in zero page?
|
||||
; also we can share low bytes with other lookup
|
||||
|
||||
lda common_offsets_l,Y ; lookup low-res memory address ; 4
|
||||
sta BASL ; 3
|
||||
lda scrn_c00_offsets_h,Y ; 4
|
||||
sta BASH ; 3
|
||||
|
||||
|
||||
ldy XPH ; 3
|
||||
lda (BASL),Y ; top/bottom color ; 5+
|
||||
|
||||
; carry was set a bit before to low bit of YPH
|
||||
; hopefully nothing has cleared it
|
||||
|
||||
bcs rscrn_adjust_odd2 ; 3
|
||||
|
||||
rscrn_adjust_even2:
|
||||
|
||||
; want bottom color, but put it in top of A
|
||||
asl ; 2
|
||||
asl ; 2
|
||||
asl ; 2
|
||||
asl ; 2
|
||||
|
||||
jmp rscrn_done2 ; 3
|
||||
|
||||
rscrn_adjust_odd2:
|
||||
; want top color alone
|
||||
|
||||
and #$f0 ; 2
|
||||
|
||||
rscrn_done2:
|
||||
|
||||
|
||||
|
||||
;=============================================
|
||||
|
||||
|
||||
rotozoom_set_color2:
|
||||
; always odd
|
||||
; want color in top, which it is from above
|
||||
;==========
|
||||
; 0
|
||||
|
||||
;=================================================
|
||||
|
||||
rplot2:
|
||||
|
||||
; plot(xx,yy); (color is in A)
|
||||
|
||||
; always odd, so place color in top
|
||||
|
||||
; note! since we are drawing whole screen, we know the top of
|
||||
; the value is already clear from loop=0 so we don't have to mask
|
||||
|
||||
rplot_odd:
|
||||
rplot12_smc:
|
||||
ora $400,X ; 4
|
||||
rplot22_smc:
|
||||
sta $400,X ; 5
|
||||
|
||||
;============
|
||||
; 9
|
||||
|
||||
;=======================
|
||||
|
||||
; xp=xp+ca; 8.8 fixed point
|
||||
|
||||
clc ; 2
|
||||
lda CAL ; 3
|
||||
adc XPL ; 3
|
||||
sta XPL ; 3
|
||||
lda CAH ; 3
|
||||
adc XPH ; 3
|
||||
sta XPH ; 3
|
||||
|
||||
; yp=yp-sa; 8.8 fixed point
|
||||
|
||||
sec ; 2
|
||||
lda YPL ; 3
|
||||
sbc SAL ; 3
|
||||
sta YPL ; 3
|
||||
lda YPH ; 3
|
||||
sbc SAH ; 3
|
||||
sta YPH ; 3
|
||||
|
||||
rotozoom_end_xloop2:
|
||||
inx ; 2
|
||||
cpx #40 ; 2
|
||||
bne rotozoom_xloop2 ; 3
|
||||
rotozoom_xloop_done2:
|
||||
|
||||
; yca+=ca; 8.8 fixed point
|
||||
|
||||
clc ; 2
|
||||
lda YCAL ; 3
|
||||
adc CAL ; 3
|
||||
sta YCAL ; 3
|
||||
lda YCAH ; 3
|
||||
adc CAH ; 3
|
||||
sta YCAH ; 3
|
||||
;===========
|
||||
; 20
|
||||
|
||||
; ysa+=sa; 8.8 fixed point
|
||||
|
||||
clc ; 2
|
||||
lda YSAL ; 3
|
||||
adc SAL ; 3
|
||||
sta YSAL ; 3
|
||||
lda YSAH ; 3
|
||||
adc SAH ; 3
|
||||
sta YSAH ; 3
|
||||
;==========
|
||||
; 20
|
||||
|
||||
rotozoom_end_yloop:
|
||||
inc YY ; 5
|
||||
ldy YY ; 3
|
||||
cpy #20 ; 2
|
||||
beq done_rotozoom ; 2nt/3
|
||||
jmp rotozoom_yloop ; too far ; 3
|
||||
|
||||
done_rotozoom:
|
||||
rts ; 6
|
||||
|
||||
|
||||
|
||||
fixed_sin:
|
||||
; .byte $00,$00 ; 0.000000=00.00
|
||||
; .byte $00,$61 ; 0.382683=00.61
|
||||
; .byte $00,$b5 ; 0.707107=00.b5
|
||||
; .byte $00,$ec ; 0.923880=00.ec
|
||||
; .byte $01,$00 ; 1.000000=01.00
|
||||
; .byte $00,$ec ; 0.923880=00.ec
|
||||
; .byte $00,$b5 ; 0.707107=00.b5
|
||||
; .byte $00,$61 ; 0.382683=00.61
|
||||
; .byte $00,$00 ; 0.000000=00.00
|
||||
; .byte $ff,$9f ; -0.382683=ff.9f
|
||||
; .byte $ff,$4b ; -0.707107=ff.4b
|
||||
; .byte $ff,$14 ; -0.923880=ff.14
|
||||
; .byte $ff,$00 ; -1.000000=ff.00
|
||||
; .byte $ff,$14 ; -0.923880=ff.14
|
||||
; .byte $ff,$4b ; -0.707107=ff.4b
|
||||
; .byte $ff,$9f ; -0.382683=ff.9f
|
||||
|
||||
.byte $00,$00 ; 0.000000
|
||||
.byte $00,$31 ; 0.195090
|
||||
.byte $00,$61 ; 0.382683
|
||||
.byte $00,$8E ; 0.555570
|
||||
.byte $00,$B5 ; 0.707107
|
||||
.byte $00,$D4 ; 0.831470
|
||||
.byte $00,$EC ; 0.923880
|
||||
.byte $00,$FB ; 0.980785
|
||||
.byte $01,$00 ; 1.000000
|
||||
.byte $00,$FB ; 0.980785
|
||||
.byte $00,$EC ; 0.923880
|
||||
.byte $00,$D4 ; 0.831470
|
||||
.byte $00,$B5 ; 0.707107
|
||||
.byte $00,$8E ; 0.555570
|
||||
.byte $00,$61 ; 0.382683
|
||||
.byte $00,$31 ; 0.195090
|
||||
.byte $00,$00 ; 0.000000
|
||||
.byte $FF,$CF ; -0.195090
|
||||
.byte $FF,$9F ; -0.382683
|
||||
.byte $FF,$72 ; -0.555570
|
||||
.byte $FF,$4B ; -0.707107
|
||||
.byte $FF,$2C ; -0.831470
|
||||
.byte $FF,$14 ; -0.923880
|
||||
.byte $FF,$05 ; -0.980785
|
||||
.byte $FF,$00 ; -1.000000
|
||||
.byte $FF,$05 ; -0.980785
|
||||
.byte $FF,$14 ; -0.923880
|
||||
.byte $FF,$2C ; -0.831470
|
||||
.byte $FF,$4B ; -0.707107
|
||||
.byte $FF,$72 ; -0.555570
|
||||
.byte $FF,$9F ; -0.382683
|
||||
.byte $FF,$CF ; -0.195090
|
|
@ -8,6 +8,12 @@
|
|||
|
||||
do_battle:
|
||||
|
||||
;========================
|
||||
; rotate intro
|
||||
; this happens first as it stomps on zero page
|
||||
|
||||
jsr rotate_intro
|
||||
|
||||
; set start position
|
||||
lda #34
|
||||
sta HERO_X
|
||||
|
@ -16,7 +22,7 @@ do_battle:
|
|||
|
||||
; reset state
|
||||
lda #0
|
||||
sta HERO_STATE
|
||||
sta BATTLE_STATE
|
||||
sta MENU_STATE
|
||||
sta MENU_POSITION
|
||||
sta ENEMY_DEAD
|
||||
|
@ -36,10 +42,7 @@ do_battle:
|
|||
jsr update_hero_hp
|
||||
jsr update_hero_mp
|
||||
|
||||
;========================
|
||||
; rotate intro
|
||||
|
||||
jsr rotate_intro
|
||||
|
||||
;========================
|
||||
; zoom to battlefield
|
||||
|
@ -131,8 +134,8 @@ main_battle_loop:
|
|||
|
||||
; not dead, so draw running or standing
|
||||
hero_not_dead:
|
||||
lda HERO_STATE
|
||||
and #HERO_STATE_RUNNING
|
||||
lda BATTLE_STATE
|
||||
and #BATTLE_STATE_RUNNING
|
||||
bne battle_draw_hero_running
|
||||
jmp battle_draw_normal_hero
|
||||
|
||||
|
@ -270,8 +273,8 @@ update_battle_counter:
|
|||
; If running, escape
|
||||
; TODO: randomly fail at running?
|
||||
|
||||
lda HERO_STATE
|
||||
and #HERO_STATE_RUNNING
|
||||
lda BATTLE_STATE
|
||||
and #BATTLE_STATE_RUNNING
|
||||
beq battle_open_menu
|
||||
|
||||
; we bravely ran away
|
||||
|
|
|
@ -766,9 +766,9 @@ keypress_main_summon:
|
|||
rts
|
||||
|
||||
keypress_main_escape:
|
||||
lda #HERO_STATE_RUNNING
|
||||
ora HERO_STATE
|
||||
sta HERO_STATE
|
||||
lda #BATTLE_STATE_RUNNING
|
||||
ora BATTLE_STATE
|
||||
sta BATTLE_STATE
|
||||
|
||||
jsr done_attack
|
||||
rts
|
||||
|
|
|
@ -29,12 +29,10 @@ handle_overworld:
|
|||
; Init Variables
|
||||
;===============
|
||||
|
||||
lda #$0
|
||||
sta ODD
|
||||
sta ON_BIRD
|
||||
lda #HERO_DIRECTION ; have us face right (1)
|
||||
sta HERO_STATE
|
||||
|
||||
lda #$1
|
||||
sta DIRECTION
|
||||
sta REFRESH
|
||||
|
||||
lda #5
|
||||
|
@ -52,7 +50,7 @@ handle_overworld:
|
|||
|
||||
worldmap_loop:
|
||||
lda #$0
|
||||
sta MOVED
|
||||
sta HERO_MOVED
|
||||
lda TFV_X
|
||||
sta NEWX
|
||||
lda TFV_Y
|
||||
|
@ -74,7 +72,8 @@ worldmap_handle_up:
|
|||
|
||||
dec NEWY
|
||||
dec NEWY
|
||||
inc MOVED
|
||||
|
||||
inc HERO_MOVED
|
||||
jmp worldmap_done_keyboard
|
||||
|
||||
worldmap_handle_down:
|
||||
|
@ -83,25 +82,27 @@ worldmap_handle_down:
|
|||
|
||||
inc NEWY
|
||||
inc NEWY
|
||||
inc MOVED
|
||||
inc HERO_MOVED
|
||||
jmp worldmap_done_keyboard
|
||||
|
||||
worldmap_handle_left:
|
||||
cmp #'A'
|
||||
bne worldmap_handle_right
|
||||
|
||||
lda DIRECTION ; 0=left, 1=right
|
||||
lda HERO_STATE
|
||||
and #HERO_DIRECTION ; 0=left, 1=right
|
||||
beq go_left ; if (0) already left, keep going
|
||||
|
||||
left_turn:
|
||||
lda #0 ; change direction to left
|
||||
sta DIRECTION
|
||||
sta ODD ; stand (not walk) if changing
|
||||
beq done_handle_left ; bra skip ahead
|
||||
lda HERO_STATE
|
||||
and #~HERO_DIRECTION ; change direction to left (0)
|
||||
and #~HERO_ODD ; stand (not walk) if changing
|
||||
sta HERO_STATE
|
||||
jmp done_handle_left ; skip ahead
|
||||
|
||||
go_left:
|
||||
dec NEWX ; decrement x
|
||||
inc MOVED ; we moved
|
||||
inc HERO_MOVED ; we moved
|
||||
done_handle_left:
|
||||
jmp worldmap_done_keyboard
|
||||
|
||||
|
@ -109,19 +110,20 @@ worldmap_handle_right:
|
|||
cmp #('D')
|
||||
bne worldmap_handle_enter
|
||||
|
||||
lda DIRECTION ; 0=left, 1=right
|
||||
lda HERO_STATE
|
||||
and #HERO_DIRECTION ; 0=left, 1=right
|
||||
bne go_right ; if (1) already right, keep going
|
||||
|
||||
right_turn:
|
||||
lda #1 ; change direction to right
|
||||
sta DIRECTION
|
||||
lda #0 ; change to standing
|
||||
sta ODD
|
||||
beq done_handle_right ; bra skip ahead
|
||||
lda HERO_STATE
|
||||
ora #HERO_DIRECTION ; change direction to right (1)
|
||||
and #~HERO_ODD ; change to standing
|
||||
sta HERO_STATE
|
||||
jmp done_handle_right ; skip ahead
|
||||
|
||||
go_right:
|
||||
inc NEWX ; increment X
|
||||
inc MOVED
|
||||
inc HERO_MOVED
|
||||
|
||||
done_handle_right:
|
||||
jmp worldmap_done_keyboard
|
||||
|
@ -172,11 +174,14 @@ worldmap_done_keyboard:
|
|||
; Handle Movement
|
||||
;===========================
|
||||
|
||||
lda MOVED
|
||||
lda HERO_MOVED
|
||||
beq worldmap_refresh_screen
|
||||
|
||||
inc ODD
|
||||
inc STEPS
|
||||
lda HERO_STATE ; toggle ODD
|
||||
eor #HERO_ODD
|
||||
sta HERO_STATE
|
||||
|
||||
inc HERO_STEPS
|
||||
|
||||
; Handle Collision Detection
|
||||
|
||||
|
@ -420,12 +425,14 @@ back_no_forest:
|
|||
|
||||
clc
|
||||
|
||||
lda #1
|
||||
bit ODD
|
||||
; check if standing
|
||||
lda HERO_STATE
|
||||
and #HERO_ODD
|
||||
bne standing
|
||||
|
||||
walking:
|
||||
lda DIRECTION ; 0=left, 1=right
|
||||
lda HERO_STATE
|
||||
and #HERO_DIRECTION ; 0=left, 1=right
|
||||
bne walking_right ; if(!0) walk right
|
||||
|
||||
walking_left:
|
||||
|
@ -443,7 +450,8 @@ walking_right:
|
|||
bcc done_walking
|
||||
|
||||
standing:
|
||||
lda DIRECTION
|
||||
lda HERO_STATE
|
||||
and #HERO_DIRECTION
|
||||
bne standing_right
|
||||
standing_left:
|
||||
lda #>tfv_stand_left_sprite
|
||||
|
@ -709,7 +717,7 @@ fore_no_forest:
|
|||
cmp #3
|
||||
bne no_lightning
|
||||
|
||||
lda STEPS
|
||||
lda HERO_STEPS
|
||||
and #$f
|
||||
bne no_lightning
|
||||
|
||||
|
|
|
@ -70,6 +70,9 @@
|
|||
.include "tfv_battle_draw_hero.s"
|
||||
|
||||
.include "rotate_intro.s"
|
||||
.include "rotozoom.s"
|
||||
.include "multiply_fast.s"
|
||||
.include "c00_scrn_offsets.s"
|
||||
|
||||
;===============================================
|
||||
; Graphics
|
||||
|
|
|
@ -67,20 +67,13 @@ LAST_SPACEY_I = $88
|
|||
LAST_MAP_COLOR = $89
|
||||
COLOR_MASK = $8A
|
||||
|
||||
;; World Map Only
|
||||
;; rotozoom (can overlap with flying routine?)
|
||||
SCALE_I = $64 ; scale of rotozoom
|
||||
SCALE_F = $65 ;
|
||||
|
||||
|
||||
|
||||
|
||||
ODD = $7B
|
||||
DIRECTION = $7C
|
||||
REFRESH = $7D
|
||||
ON_BIRD = $7E
|
||||
MOVED = $7F
|
||||
STEPS = $80
|
||||
TFV_X = $81
|
||||
TFV_Y = $82
|
||||
NEWX = $83
|
||||
NEWY = $84
|
||||
MAP_X = $85
|
||||
GROUND_COLOR = $86
|
||||
|
||||
;==================GLOBAL STATE, STORED IN SAVE GAME==========
|
||||
WHICH_LOAD = $90 ; current level
|
||||
|
@ -100,6 +93,24 @@ HERO_NAME3 = $9D ; 7 chars
|
|||
HERO_NAME4 = $9E ; 7 chars
|
||||
HERO_NAME5 = $9F ; 7 chars
|
||||
HERO_NAME6 = $A0 ; 7 chars
|
||||
HERO_STATE = $A1 ; state of hero
|
||||
HERO_ON_BIRD = $01
|
||||
HERO_ODD = $02 ; stand/walk position
|
||||
HERO_DIRECTION = $04 ; 0=left, 1=right
|
||||
HERO_STEPS = $A2 ; number of steps
|
||||
|
||||
TFV_X = $A3 ; location on screen
|
||||
TFV_Y = $A4 ; location on screen
|
||||
MAP_X = $A5 ; which map region we're on
|
||||
|
||||
;; World Map Only
|
||||
|
||||
;ODD = $7B
|
||||
;DIRECTION = $7C
|
||||
;MOVED = $7F
|
||||
;STEPS = $80
|
||||
|
||||
|
||||
|
||||
|
||||
;==================GAME STATE (not in save game)==============
|
||||
|
@ -117,8 +128,8 @@ ANIMATE_LOOP = $B7
|
|||
|
||||
HERO_X = $C0 ; used in battle
|
||||
HERO_Y = $C1 ; used in battle
|
||||
HERO_STATE = $C2 ; used in battle
|
||||
HERO_STATE_RUNNING = $01 ; running from battle
|
||||
BATTLE_STATE = $C2 ; used in battle
|
||||
BATTLE_STATE_RUNNING = $01 ; running from battle
|
||||
BATTLE_COUNT = $C3 ; battle counter
|
||||
ENEMY_TYPE = $C4 ; used in battle
|
||||
ENEMY_HP_LO = $C5 ; enemy hitpoints
|
||||
|
@ -165,6 +176,14 @@ FINGER_DIRECTION= $D3
|
|||
ENEMY_DEAD = $D4
|
||||
MAGIC_COST = $D5
|
||||
ENEMY_ATTACKING = $D6
|
||||
HERO_MOVED = $D7
|
||||
|
||||
; worldmap
|
||||
REFRESH = $D8
|
||||
NEWX = $D9
|
||||
NEWY = $DA
|
||||
GROUND_COLOR = $DB
|
||||
|
||||
|
||||
COLOR1 = $E0
|
||||
COLOR2 = $E1
|
||||
|
|
Loading…
Reference in New Issue