peasant: more work updating the intro

This commit is contained in:
Vince Weaver 2021-12-29 14:22:55 -05:00
parent 1ac631bbcf
commit 14270a87ed
6 changed files with 85 additions and 61 deletions

View File

@ -208,8 +208,11 @@ INTRO: intro.o
ld65 -o INTRO intro.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
intro.o: intro.s zp.inc qload.inc music.inc \
graphics_peasantry/graphics_intro.inc sprites/peasant_sprites.inc \
graphics_peasantry/graphics_intro.inc \
graphics_peasantry/priority_intro.inc \
sprites/peasant_sprites.inc \
sprites/bubble_sprites_e.inc \
sprites/bubble_sprites_w.inc \
text/intro.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \

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@ -19,18 +19,7 @@ lake_east:
lda #PEASANT_DIR_RIGHT
sta PEASANT_DIR
;=====================
; load bg
lda #<(lake_e_lzsa)
sta getsrc_smc+1
lda #>(lake_e_lzsa)
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
;============================
; load priority to $400
; indirectly as we can't trash screen holes
@ -47,6 +36,22 @@ lake_east:
jsr gr_copy_to_page1
;=====================
; load bg
lda #<(lake_e_lzsa)
sta getsrc_smc+1
lda #>(lake_e_lzsa)
sta getsrc_smc+2
lda #$20
jsr decompress_lzsa2_fast
jsr hgr_copy
;================
; print title line
@ -55,10 +60,10 @@ lake_east:
;====================
; save background
lda PEASANT_X
sta CURSOR_X
lda PEASANT_Y
sta CURSOR_Y
; lda PEASANT_X
; sta CURSOR_X
; lda PEASANT_Y
; sta CURSOR_Y
;=======================
; walking
@ -219,7 +224,7 @@ update_bubbles_e:
lda #94
sta CURSOR_Y
jsr hgr_draw_sprite_1x5
jsr hgr_draw_sprite ;_1x5
; bubble 2
@ -241,7 +246,7 @@ update_bubbles_e:
lda #103
sta CURSOR_Y
jsr hgr_draw_sprite_1x5
jsr hgr_draw_sprite ;_1x5
; bubble 3
@ -262,7 +267,7 @@ update_bubbles_e:
lda #130
sta CURSOR_Y
jsr hgr_draw_sprite_1x5
jsr hgr_draw_sprite ;_1x5
rts
@ -277,45 +282,54 @@ bubble_progress_e:
.word bubble_e_sprite4
.word bubble_e_sprite5
.include "sprites/bubble_sprites_e.inc"
.if 0
bubble_e_sprite0:
.byte $AA
.byte $AA
.byte $AA
.byte $80 ; 1 000 0000
.byte $AA
.byte 1,5
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $80 ; 1 000 0000 0 00 00 00 KKKKKKK
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
bubble_e_sprite1:
.byte $AA
.byte $AA
.byte $AA
.byte $88 ; 1 XXX 10XX
.byte $A2 ; 0 010 XX10
.byte 1,5
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK
.byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB
bubble_e_sprite2:
.byte $AA
.byte $AA
.byte $A2 ; 0 010 XX10
.byte $88 ; 1 XXX 10XX
.byte $AA
.byte 1,5
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB
.byte $88+++ ; 1 000 1000 0 00 10 00 KKKBBKK
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
bubble_e_sprite3:
.byte $AA
.byte $A2 ; 101X XX10
.byte $88 ; 00XX 1XX0
.byte $88 ; 1XX0 10XX
.byte $AA
.byte 1,5
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB
.byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK
.byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
bubble_e_sprite4:
.byte $88 ; 0xx0 10xx
.byte $A2 ; 101x xx10
.byte $88 ; 00xx 1xx0
.byte $88 ; 1xx0 10XX
.byte $AA ; 0010 1010
.byte 1,5
.byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK
.byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB
.byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK
.byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
bubble_e_sprite5:
.byte $AA ; 0010 1010
.byte $88 ; 1XX0 10XX
.byte $A2 ; 001X XX10
.byte $88 ; 1XX0 10XX
.byte $AA ; 0010 1010
.byte 1,5
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK
.byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB
.byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK
.byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB
.endif

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@ -340,7 +340,7 @@ bubble_progress:
.word bubble_sprite5
.include "sprites/bubble_sprites.inc"
.include "sprites/bubble_sprites_w.inc"
.if 0
bubble_sprite0:

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@ -3,7 +3,7 @@ HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
all: inventory_sprites.inc ending_sprites.inc trogdor_sprites.inc \
boat_sprites.inc peasant_sprites.inc ned_sprites.inc \
peasant_robe_sprites.inc kerrek_sprites.inc \
waterfall_sprites.inc bubble_sprites.inc
waterfall_sprites.inc bubble_sprites_w.inc bubble_sprites_e.inc
peasant_sprites.inc: peasant_sprites.png
$(HGR_SPRITE) -l peasant_right1_sprite peasant_sprites.png 35 1 35 29 > peasant_sprites.inc
@ -156,18 +156,25 @@ trogdor_sprites.inc: trogdor_sprites.png
waterfall_sprites.inc: waterfall_sprites.png
$(HGR_SPRITE) -s -l waterfall_sprite waterfall_sprites.png 14 5 27 52 > waterfall_sprites.inc
bubble_sprites.inc: bubble_sprites.png
$(HGR_SPRITE) -s -l bubble_sprite0 bubble_sprites.png 7 1 13 6 > bubble_sprites.inc
$(HGR_SPRITE) -s -l bubble_sprite1 bubble_sprites.png 7 8 13 13 >> bubble_sprites.inc
$(HGR_SPRITE) -s -l bubble_sprite2 bubble_sprites.png 7 15 13 20 >> bubble_sprites.inc
$(HGR_SPRITE) -s -l bubble_sprite3 bubble_sprites.png 7 22 13 27 >> bubble_sprites.inc
$(HGR_SPRITE) -s -l bubble_sprite4 bubble_sprites.png 7 29 13 34 >> bubble_sprites.inc
$(HGR_SPRITE) -s -l bubble_sprite5 bubble_sprites.png 7 36 13 41 >> bubble_sprites.inc
bubble_sprites_w.inc: bubble_sprites_w.png
$(HGR_SPRITE) -s -l bubble_sprite0 bubble_sprites_w.png 7 1 13 6 > bubble_sprites_w.inc
$(HGR_SPRITE) -s -l bubble_sprite1 bubble_sprites_w.png 7 8 13 13 >> bubble_sprites_w.inc
$(HGR_SPRITE) -s -l bubble_sprite2 bubble_sprites_w.png 7 15 13 20 >> bubble_sprites_w.inc
$(HGR_SPRITE) -s -l bubble_sprite3 bubble_sprites_w.png 7 22 13 27 >> bubble_sprites_w.inc
$(HGR_SPRITE) -s -l bubble_sprite4 bubble_sprites_w.png 7 29 13 34 >> bubble_sprites_w.inc
$(HGR_SPRITE) -s -l bubble_sprite5 bubble_sprites_w.png 7 36 13 41 >> bubble_sprites_w.inc
bubble_sprites_e.inc: bubble_sprites_e.png
$(HGR_SPRITE) -s -l bubble_e_sprite0 bubble_sprites_e.png 7 1 13 6 > bubble_sprites_e.inc
$(HGR_SPRITE) -s -l bubble_e_sprite1 bubble_sprites_e.png 7 8 13 13 >> bubble_sprites_e.inc
$(HGR_SPRITE) -s -l bubble_e_sprite2 bubble_sprites_e.png 7 15 13 20 >> bubble_sprites_e.inc
$(HGR_SPRITE) -s -l bubble_e_sprite3 bubble_sprites_e.png 7 22 13 27 >> bubble_sprites_e.inc
$(HGR_SPRITE) -s -l bubble_e_sprite4 bubble_sprites_e.png 7 29 13 34 >> bubble_sprites_e.inc
$(HGR_SPRITE) -s -l bubble_e_sprite5 bubble_sprites_e.png 7 36 13 41 >> bubble_sprites_e.inc
clean:
rm -f *~ peasant_sprites.inc inventory_sprites.inc \
ending_sprites.inc trogdor_sprites.inc ned_sprites.inc \
peasant_robe_sprites.inc kerrek_sprites.inc \
waterfall_sprites.inc bubble_sprites.inc
waterfall_sprites.inc bubble_sprites_w.inc \
bubble_sprites_e.inc

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