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ootw: add some vent sprites
This commit is contained in:
parent
1976c15b03
commit
17df881305
@ -79,8 +79,9 @@ OOTW_C3: ootw_c3.o
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ootw_c3.o: ootw_c3.s \
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gr_copy.s gr_copy_offset.s gr_fast_clear.s gr_pageflip.s gr_unrle.s \
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gr_putsprite.s gr_putsprite_flipped.s gr_putsprite_crop.s \
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keyboard.s gr_run_sequence.s physicist.s \
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ootw_graphics/sprites/physicist.inc \
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keyboard.s \
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ootw_c3_vent.s \
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ootw_graphics/sprites/physicist_rolling.inc \
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ootw_graphics/l3vent/ootw_c3_vent.inc
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ca65 -o ootw_c3.o ootw_c3.s -l ootw_c3.lst
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@ -69,7 +69,6 @@ end_message:
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.byte 11,20,"ACCESS CODE: VENT",0
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.include "ootw_c3_vent.s"
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;.include "physicist.s"
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.include "text_print.s"
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.include "gr_pageflip.s"
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.include "gr_unrle.s"
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@ -89,5 +88,5 @@ end_message:
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; room backgrounds
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.include "ootw_graphics/l3vent/ootw_c3_vent.inc"
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; sprites
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;.include "ootw_graphics/sprites/sprites_physicist.inc"
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.include "ootw_graphics/sprites/physicist_rolling.inc"
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@ -141,3 +141,46 @@ done_vent:
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rts
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puff_sprite_start1:
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.byte 3,2
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.byte $AA,$A5,$AA
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.byte $AA,$AA,$AA
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puff_sprite_start2:
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.byte 3,2
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.byte $AA,$55,$AA
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.byte $AA,$AA,$AA
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puff_sprite_cycle1:
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.byte 3,2
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.byte $AA,$55,$AA
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.byte $AA,$A5,$AA
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puff_sprite_cycle2:
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.byte 3,2
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.byte $AA,$55,$AA
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.byte $A5,$A5,$A5
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puff_sprite_cycle3:
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.byte 3,2
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.byte $5A,$55,$5A
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.byte $A5,$A5,$A5
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puff_sprite_cycle4:
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.byte 3,2
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.byte $A5,$55,$A5
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.byte $A5,$A5,$A5
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puff_sprite_end1:
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.byte 3,2
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.byte $AA,$AA,$AA
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.byte $A5,$AA,$5A
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puff_sprite_end2:
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.byte 3,2
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.byte $A5,$AA,$A5
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.byte $AA,$AA,$AA
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123
ootw/ootw_graphics/sprites/physicist_rolling.inc
Normal file
123
ootw/ootw_graphics/sprites/physicist_rolling.inc
Normal file
@ -0,0 +1,123 @@
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; They see me rolling...
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rolling_progression:
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.word rolling1
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.word rolling2
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.word rolling3
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.word rolling4
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.word rolling5
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.word rolling6
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.word rolling7
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.word rolling8
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rolling1:
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.byte 5,2
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.byte $AA,$AA,$9B,$9B,$B4
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.byte $AA,$AA,$99,$99,$AB
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rolling2:
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.byte 5,2
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.byte $AA,$44,$9B,$9B,$BA
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.byte $AA,$AB,$99,$99,$AB
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rolling3:
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.byte 5,2
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.byte $AA,$44,$9B,$BA,$AA
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.byte $AA,$AB,$99,$99,$AA
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rolling4:
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.byte 5,2
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.byte $55,$44,$9B,$9B,$AA
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.byte $AA,$AB,$A9,$99,$AA
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rolling5:
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.byte 5,2
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.byte $4A,$4B,$99,$99,$AA
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.byte $A4,$AB,$B9,$A9,$AA
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rolling6:
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.byte 5,2
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.byte $AA,$04,$99,$99,$AA
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.byte $AA,$AB,$B9,$B9,$AA
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rolling7:
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.byte 5,2
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.byte $AA,$04,$99,$99,$04
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.byte $AA,$BB,$B9,$B9,$BB
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rolling8:
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.byte 5,2
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.byte $AA,$AA,$99,$99,$B4
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.byte $AA,$AA,$99,$99,$BB
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poisoned1:
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.byte 8,2
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.byte $AA,$AA,$AA,$88,$88,$44,$DA,$AA
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.byte $AA,$AA,$DD,$88,$88,$DD,$AA,$AA
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poisoned2:
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.byte 8,2
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.byte $AA,$AA,$AA,$88,$88,$44,$DA,$AA
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.byte $AA,$DD,$DA,$88,$88,$D4,$DD,$AA
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poisoned3:
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.byte 8,2
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.byte $AA,$AA,$AA,$88,$88,$44,$AA,$AA
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.byte $DA,$DA,$DA,$88,$88,$D4,$DA,$DA
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rolling_falling1:
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.byte 2,5
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.byte $9B,$9B
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.byte $99,$99
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.byte $AA,$AA
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.byte $AA,$AA
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.byte $AA,$AA
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rolling_falling2:
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.byte 2,5
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.byte $B4,$b4
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.byte $99,$99
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.byte $A9,$A9
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.byte $AA,$AA
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.byte $AA,$AA
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rolling_falling3:
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.byte 2,5
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.byte $44,$44
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.byte $b4,$0B
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.byte $99,$99
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.byte $A9,$A9
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.byte $AA,$AA
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rolling_falling4:
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.byte 2,5
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.byte $45,$45
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.byte $44,$44
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.byte $bb,$00
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.byte $9b,$90
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.byte $99,$99
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rolling_splat1:
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.byte 4,4
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.byte $AA,$A5,$45,$4A
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.byte $AA,$BA,$94,$94
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.byte $AA,$AA,$99,$99
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.byte $AA,$AA,$AA,$AA
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rolling_splat2:
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.byte 4,4
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.byte $AA,$45,$45,$AA
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.byte $AA,$BA,$04,$04
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.byte $AA,$AB,$99,$99
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.byte $AA,$A1,$AA,$AA
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rolling_splat3:
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.byte 4,4
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.byte $AA,$4A,$4A,$4A
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.byte $AA,$A4,$04,$04
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.byte $BA,$BA,$99,$99
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.byte $A1,$A1,$AA,$AA
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