sa: try to merge everythign into one big compressed image

This commit is contained in:
Vince Weaver 2018-06-05 13:21:36 -04:00
parent 3a02db54fe
commit 1bfaf14f98
10 changed files with 804 additions and 23 deletions

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@ -0,0 +1,12 @@
MEMORY {
ZP: start = $00, size = $1A, type = rw;
RAM: start = $5a00, size = $5000, file = %O;
}
SEGMENTS {
CODE: load = RAM, type = ro, align = $100;
RODATA: load = RAM, type = ro;
DATA: load = RAM, type = rw;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
}

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@ -0,0 +1,12 @@
MEMORY {
ZP: start = $00, size = $1A, type = rw;
RAM: start = $800, size = $8E00, file = %O;
}
SEGMENTS {
CODE: load = RAM, type = ro, align = $100;
RODATA: load = RAM, type = ro;
DATA: load = RAM, type = rw;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
}

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@ -5,25 +5,50 @@ TOKENIZE = ../asoft_basic-utils/tokenize_asoft
all: still_alive.dsk
still_alive.dsk: STILL_ALIVE TITLE.BAS ENDING
$(DOS33) -y still_alive.dsk BSAVE -a 0x0C00 STILL_ALIVE
still_alive.dsk: SA_COMPRESSED STILL_ALIVE TITLE.BAS ENDING
$(DOS33) -y still_alive.dsk BSAVE -a 0x5a00 SA_COMPRESSED
$(DOS33) -y still_alive.dsk BSAVE -a 0x0800 STILL_ALIVE
$(DOS33) -y still_alive.dsk BSAVE -a 0x1800 ENDING
$(DOS33) -y still_alive.dsk SAVE A TITLE.BAS
# $(DOS33) -y still_alive.dsk SAVE B GLADOS.HGR
SA_COMPRESSED: sa_compressed.o
ld65 -o SA_COMPRESSED sa_compressed.o -C ../linker_scripts/apple2_5a00.inc
sa_compressed.o: sa_compressed.s \
STILL_ALIVE.lz4 ENDING.lz4 SA.ED.lz4 SA.KR4.lz4
ca65 -o sa_compressed.o sa_compressed.s -l sa_compressed.lst
SA.ED.lz4: SA.ED
lz4 -f -16 SA.ED
truncate --size=-8 SA.ED.lz4
SA.KR4.lz4: SA.KR4
lz4 -f -16 SA.KR4
truncate --size=-8 SA.KR4.lz4
STILL_ALIVE.lz4: STILL_ALIVE
lz4 -f -16 STILL_ALIVE
truncate --size=-8 STILL_ALIVE.lz4
ENDING.lz4: ENDING
lz4 -f -16 ENDING
truncate --size=-8 ENDING.lz4
STILL_ALIVE: still_alive.o
ld65 -o STILL_ALIVE still_alive.o -C ../linker_scripts/apple2_c00.inc
ld65 -o STILL_ALIVE still_alive.o -C ../linker_scripts/apple2_800.inc
still_alive.o: still_alive.s \
../asm_routines/mockingboard.s \
../asm_routines/lz4_decode.s \
mockingboard_a.s lz4_decode.s \
display_art.s display_lyrics.s \
sa_ed.s duet.s SA.ED \
sa_ed.s duet.s \
sa_mb.s ascii_art.inc \
interrupt_handler.s \
ascii_art.inc ascii_art_lz4.inc lyrics.inc zp.inc
ca65 -o still_alive.o still_alive.s -l still_alive.lst
ENDING: ending.o
ld65 -o ENDING ending.o -C ../linker_scripts/apple2_1800.inc
@ -35,4 +60,4 @@ TITLE.BAS: title.bas
$(TOKENIZE) < title.bas> TITLE.BAS
clean:
rm -f *~ *.o *.lst STILL_ALIVE SA_ED ENDING
rm -f *~ *.o *.lz4 *.lst STILL_ALIVE SA_ED ENDING SA_COMPRESSED

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@ -48,14 +48,15 @@ have art loading properly 40col: 18910
lz4 encode the ascii art: 15529
revert because lz4 code not re-entrant: 18910
add 4-channel music (KR4): 20128
add cursor (a bit distracting) 20162
add cursor (a bit distracting): 20162
feature complete 40 col: 20180
intial 80 col support: 20191
80 col cursor: 20344
strip out some unneeded text printing: 19962
merge ED and MB code 24993
merge ED and MB code: 24993
properly select between versions: 25001
merge the ED and MB lyrics: 22828
80 column ED, wait for keypress+reboot at end: 22852
Memory Map:
@ -73,12 +74,12 @@ D000: ROM
FFFF: END
Code: c00 - 8c00 32k
(8k=audio, 5k=lyrics, 3k=art)
Sound buffers: 5e00-9600 = 14k
Plan:
Load compressed 18k image at $5000 - $9600
Load compressed 16k image ($4000) at $5600 - $9600
Decompress ENDING sequence at $1800 - $4000
When done, decompress STILL_ALIVE (22k) at $C00 - $5000
(writes background to HGR graphics automatically)
When done:
+ STILL_ALIVE ($5a00, 22.5k) at $0c00 - $6600
+ Sound buffers ($3800, 14k) at $5e00 - $9600
(the overlap is OK, the ED file is over-written by
the mockingboard buffers, but that is not used by MB)

5
still_alive/gr_offsets.s Normal file
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@ -0,0 +1,5 @@
; move these to zero page for slight speed increase?
gr_offsets:
.word $400,$480,$500,$580,$600,$680,$700,$780
.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0

207
still_alive/lz4_decode.s Normal file
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; LZ4 data decompressor for Apple II
; Code by Peter Ferrie (qkumba) (peter.ferrie@gmail.com)
; "LZ4 unpacker in 143 bytes (6502 version) (2013)"
; http://pferrie.host22.com/misc/appleii.htm
; This is that code, but with comments and labels added for clarity.
; I also found a bug when decoding with runs of multiples of 256
; which has since been fixed upstream.
; For LZ4 reference see
; https://github.com/lz4/lz4/wiki/lz4_Frame_format.md
; LZ4 summary:
;
; HEADER:
; Should: check for magic number 04 22 4d 18
; FLG: 64 in our case (01=version, block.index=1, block.checksum=0
; size=0, checksum=1, reserved
; MAX Blocksize: 40 (64kB)
; HEADER CHECKSUM: a7
; BLOCK HEADER: 4 bytes (le) If highest bit set, uncompressed!
; BLOCKS:
; Token byte. High 4-bits literal length, low 4-bits copy length
; + If literal length==15, then following byte gets added to length
; If that byte was 255, then keep adding bytes until not 255
; + The literal bytes follow. There may be zero of them
; + Next is block copy info. little-endian 2-byte offset to
; be subtracted from current read position indicating source
; + The low 4-bits of the token are the copy length, which needs
; 4 added to it. As with the literal length, if it is 15 then
; you read a byte and add (and if that byte is 255, keep adding)
;LZ4_SRC EQU $00
;LZ4_DST EQU $02
;LZ4_END EQU $04
;COUNT EQU $06
;DELTA EQU $08
;UNPACK_BUFFER EQU $5E00 ; offset of first unpacked byte
;======================
; LZ4 decode
;======================
; input buffer in LZ4_SRC
; output buffer hardcoded still
; size in ENDH:ENDL
lz4_decode:
lda LZ4_SRC ; packed data offset
clc
adc LZ4_END
sta LZ4_END
lda LZ4_SRC+1
adc LZ4_END+1
sta LZ4_END+1
lda #>UNPACK_BUFFER ; original unpacked data offset
sta LZ4_DST+1
lda #<UNPACK_BUFFER
sta LZ4_DST
unpmain:
ldy #0 ; used to index, always zero
parsetoken:
jsr getsrc ; get next token
pha ; save for later (need bottom 4 bits)
lsr ; number of literals in top 4 bits
lsr ; so shift into place
lsr
lsr
beq copymatches ; if zero, then no literals
; jump ahead and copy
jsr buildcount ; add up all the literal sizes
; result is in ram[count+1]-1:A
tax ; now in ram[count+1]-1:X
jsr docopy ; copy the literals
lda LZ4_SRC ; 16-bit compare
cmp LZ4_END ; to see if we have reached the end
lda LZ4_SRC+1
sbc LZ4_END+1
bcs done
copymatches:
jsr getsrc ; get 16-bit delta value
sta DELTA
jsr getsrc
sta DELTA+1
pla ; restore token
and #$0f ; get bottom 4 bits
; match count. 0 means 4
; 15 means 19+, must be calculated
jsr buildcount ; add up count bits, in ram[count+1]-:A
clc
adc #4 ; adjust count by 4 (minmatch)
tax ; now in ramp[count+1]-1:X
beq copy_no_adjust ; BUGFIX, don't increment if
; exactly a multiple of 0x100
bcc copy_no_adjust
inc COUNT+1 ; increment if we overflowed
copy_no_adjust:
lda LZ4_SRC+1 ; save src on stack
pha
lda LZ4_SRC
pha
sec ; subtract delta
lda LZ4_DST ; from destination, make new src
sbc DELTA
sta LZ4_SRC
lda LZ4_DST+1
sbc DELTA+1
sta LZ4_SRC+1
jsr docopy ; do the copy
pla ; restore the src
sta LZ4_SRC
pla
sta LZ4_SRC+1
jmp parsetoken ; back to parsing tokens
done:
pla
rts
;=========
; getsrc
;=========
; gets byte from src into A, increments pointer
getsrc:
lda (LZ4_SRC), Y ; get a byte from src
inc LZ4_SRC ; increment pointer
bne done_getsrc ; update 16-bit pointer
inc LZ4_SRC+1 ; on 8-bit overflow
done_getsrc:
rts
;============
; buildcount
;============
buildcount:
ldx #1 ; high count starts at 1
stx COUNT+1 ; (loops at zero?)
cmp #$0f ; if LITERAL_COUNT < 15, we are done
bne done_buildcount
buildcount_loop:
sta COUNT ; save LITERAL_COUNT (15)
jsr getsrc ; get the next byte
tax ; put in X
clc
adc COUNT ; add new byte to old value
bcc bc_8bit_oflow ; if overflow, increment high byte
inc COUNT+1
bc_8bit_oflow:
inx ; check if read value was 255
beq buildcount_loop ; if it was, keep looping and adding
done_buildcount:
rts
;============
; getput
;============
; gets a byte, then puts the byte
getput:
jsr getsrc
; fallthrough to putdst
;=============
; putdst
;=============
; store A into destination
putdst:
sta (LZ4_DST), Y ; store A into destination
inc LZ4_DST ; increment 16-bit pointer
bne putdst_end ; if overflow, increment top byte
inc LZ4_DST+1
putdst_end:
rts
;=============================
; docopy
;=============================
; copies ram[count+1]-1:X bytes
; from src to dst
docopy:
docopy_loop:
jsr getput ; get/put byte
dex ; decrement count
bne docopy_loop ; if not zero, loop
dec COUNT+1 ; if zero, decrement high byte
bne docopy_loop ; if not zero, loop
rts

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@ -0,0 +1,206 @@
; Mockingboad programming:
; + Has two 6522 I/O chips connected to two AY-3-8910 chips
; + Optionally has some speech chips controlled via the outport on the AY
; + Often in slot 4
; TODO: how to auto-detect?
; References used:
; http://macgui.com/usenet/?group=2&id=8366
; 6522 Data Sheet
; AY-3-8910 Data Sheet
;========================
; Mockingboard card
; Essentially two 6522s hooked to the Apple II bus
; Connected to AY-3-8910 chips
; PA0-PA7 on 6522 connected to DA0-DA7 on AY
; PB0 on 6522 connected to BC1
; PB1 on 6522 connected to BDIR
; PB2 on 6522 connected to RESET
; left speaker
MOCK_6522_ORB1 EQU $C400 ; 6522 #1 port b data
MOCK_6522_ORA1 EQU $C401 ; 6522 #1 port a data
MOCK_6522_DDRB1 EQU $C402 ; 6522 #1 data direction port B
MOCK_6522_DDRA1 EQU $C403 ; 6522 #1 data direction port A
; right speaker
MOCK_6522_ORB2 EQU $C480 ; 6522 #2 port b data
MOCK_6522_ORA2 EQU $C481 ; 6522 #2 port a data
MOCK_6522_DDRB2 EQU $C482 ; 6522 #2 data direction port B
MOCK_6522_DDRA2 EQU $C483 ; 6522 #2 data direction port A
; AY-3-8910 commands on port B
; RESET BDIR BC1
MOCK_AY_RESET EQU $0 ; 0 0 0
MOCK_AY_INACTIVE EQU $4 ; 1 0 0
MOCK_AY_READ EQU $5 ; 1 0 1
MOCK_AY_WRITE EQU $6 ; 1 1 0
MOCK_AY_LATCH_ADDR EQU $7 ; 1 1 1
;========================
; Mockingboard Init
;========================
; Initialize the 6522s
; set the data direction for all pins of PortA/PortB to be output
mockingboard_init:
lda #$ff ; all output (1)
sta MOCK_6522_DDRB1
sta MOCK_6522_DDRA1
sta MOCK_6522_DDRB2
sta MOCK_6522_DDRA2
rts
;======================
; Reset Left AY-3-8910
;======================
reset_ay_both:
lda #MOCK_AY_RESET
sta MOCK_6522_ORB1
lda #MOCK_AY_INACTIVE
sta MOCK_6522_ORB1
;======================
; Reset Right AY-3-8910
;======================
;reset_ay_right:
lda #MOCK_AY_RESET
sta MOCK_6522_ORB2
lda #MOCK_AY_INACTIVE
sta MOCK_6522_ORB2
rts
; Write sequence
; Inactive -> Latch Address -> Inactive -> Write Data -> Inactive
;=========================================
; Write Right/Left to save value AY-3-8910
;=========================================
; register in X
; value in MB_VALUE
write_ay_both:
; address
stx MOCK_6522_ORA1 ; put address on PA1 ; 3
stx MOCK_6522_ORA2 ; put address on PA2 ; 3
lda #MOCK_AY_LATCH_ADDR ; latch_address on PB1 ; 2
sta MOCK_6522_ORB1 ; latch_address on PB1 ; 3
sta MOCK_6522_ORB2 ; latch_address on PB2 ; 3
lda #MOCK_AY_INACTIVE ; go inactive ; 2
sta MOCK_6522_ORB1 ; 3
sta MOCK_6522_ORB2 ; 3
; value
lda MB_VALUE ; 3
sta MOCK_6522_ORA1 ; put value on PA1 ; 3
sta MOCK_6522_ORA2 ; put value on PA2 ; 3
lda #MOCK_AY_WRITE ; ; 2
sta MOCK_6522_ORB1 ; write on PB1 ; 3
sta MOCK_6522_ORB2 ; write on PB2 ; 3
lda #MOCK_AY_INACTIVE ; go inactive ; 2
sta MOCK_6522_ORB1 ; 3
sta MOCK_6522_ORB2 ; 3
rts ; 6
;===========
; 53
;=======================================
; clear ay -- clear all 14 AY registers
; should silence the card
;=======================================
clear_ay_both:
ldx #14
lda #0
sta MB_VALUE
clear_ay_left_loop:
jsr write_ay_both
dex
bpl clear_ay_left_loop
rts
;=======================================
; Detect a Mockingboard card
;=======================================
; Based on code from the French Touch "Pure Noise" Demo
; Attempts to time an instruction sequence with a 6522
;
; If found, puts in bMB
; MB_ADDRL:MB_ADDRH has address of Mockingboard
; returns X=0 if not found, X=1 if found
mockingboard_detect:
lda #0
sta MB_ADDRL
mb_detect_loop: ; self-modifying
lda #$07 ; we start in slot 7 ($C7) and go down to 0 ($C0)
ora #$C0 ; make it start with C
sta MB_ADDRH
ldy #04 ; $CX04
ldx #02 ; 2 tries?
mb_check_cycle_loop:
lda (MB_ADDRL),Y ; timer 6522 (Low Order Counter)
; count down
sta TEMP ; 3 cycles
lda (MB_ADDRL),Y ; + 5 cycles = 8 cycles
; between the two accesses to the timer
sec
sbc TEMP ; subtract to see if we had 8 cycles
cmp #$f8 ; -8
bne mb_not_in_this_slot
dex ; decrement, try one more time
bne mb_check_cycle_loop ; loop detection
inx ; Mockingboard found (X=1)
done_mb_detect:
;stx bMB ; store result to bMB
rts ; return
mb_not_in_this_slot:
dec mb_detect_loop+1 ; decrement the "slot" (self_modify)
bne mb_detect_loop ; loop down to one
ldx #00
beq done_mb_detect
;=======================================
; Detect a Mockingboard card in Slot4
;=======================================
; Based on code from the French Touch "Pure Noise" Demo
; Attempts to time an instruction sequence with a 6522
;
; MB_ADDRL:MB_ADDRH has address of Mockingboard
; returns X=0 if not found, X=1 if found
mockingboard_detect_slot4:
lda #0
sta MB_ADDRL
mb4_detect_loop: ; self-modifying
lda #$04 ; we're only looking in Slot 4
ora #$C0 ; make it start with C
sta MB_ADDRH
ldy #04 ; $CX04
ldx #02 ; 2 tries?
mb4_check_cycle_loop:
lda (MB_ADDRL),Y ; timer 6522 (Low Order Counter)
; count down
sta TEMP ; 3 cycles
lda (MB_ADDRL),Y ; + 5 cycles = 8 cycles
; between the two accesses to the timer
sec
sbc TEMP ; subtract to see if we had 8 cycles
cmp #$f8 ; -8
bne mb4_not_in_this_slot
dex ; decrement, try one more time
bne mb4_check_cycle_loop ; loop detection
inx ; Mockingboard found (X=1)
done_mb4_detect:
rts ; return
mb4_not_in_this_slot:
ldx #00
beq done_mb4_detect

313
still_alive/sa_compressed.s Normal file
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; Still Alive Decompression Util
.include "zp.inc"
UNPACK_ENDING EQU $1800
UNPACK_ALIVE EQU $0800
start:
;==============================
; Unpack the Ending routine from $1800-$4000
;==============================
unpack_ending:
lda #<ending
sta LZ4_SRC
lda #>ending
sta LZ4_SRC+1
lda #<ending_end
sta LZ4_END
lda #>ending_end
sta LZ4_END+1
lda #<UNPACK_ENDING
sta LZ4_DST
lda #>UNPACK_ENDING ; original unpacked data offset
sta LZ4_DST+1
jsr lz4_decode
;==============================
; Run the ending routine
;==============================
jsr $1800
;=====================================
; Unpack the main code from $800-$367d
;=====================================
lda #<still_alive
sta LZ4_SRC
lda #>still_alive
sta LZ4_SRC+1
lda #<still_alive_end
sta LZ4_END
lda #>still_alive_end
sta LZ4_END+1
lda #<UNPACK_ALIVE
sta LZ4_DST
lda #>UNPACK_ALIVE ; original unpacked data offset
sta LZ4_DST+1
jsr lz4_decode
;=====================================
; Unpack the music right after previous
;=====================================
;=====================================
; MB SA.KR4 from 367D to 58ff
;=====================================
lda #<music_mb
sta LZ4_SRC
lda #>music_mb
sta LZ4_SRC+1
lda #<music_mb_end
sta LZ4_END
lda #>music_mb_end
sta LZ4_END+1
; lda #<UNPACK_ALIVE
; sta LZ4_DST
; lda #>UNPACK_ALIVE ; original unpacked data offset
; sta LZ4_DST+1
jsr lz4_decode
;==============================
; Run still alive
;==============================
jmp $800
; LZ4 data decompressor for Apple II
; Code by Peter Ferrie (qkumba) (peter.ferrie@gmail.com)
; "LZ4 unpacker in 143 bytes (6502 version) (2013)"
; http://pferrie.host22.com/misc/appleii.htm
; This is that code, but with comments and labels added for clarity.
; I also found a bug when decoding with runs of multiples of 256
; which has since been fixed upstream.
; For LZ4 reference see
; https://github.com/lz4/lz4/wiki/lz4_Frame_format.md
; LZ4 summary:
;
; HEADER:
; Should: check for magic number 04 22 4d 18
; FLG: 64 in our case (01=version, block.index=1, block.checksum=0
; size=0, checksum=1, reserved
; MAX Blocksize: 40 (64kB)
; HEADER CHECKSUM: a7
; BLOCK HEADER: 4 bytes (le) If highest bit set, uncompressed!
; BLOCKS:
; Token byte. High 4-bits literal length, low 4-bits copy length
; + If literal length==15, then following byte gets added to length
; If that byte was 255, then keep adding bytes until not 255
; + The literal bytes follow. There may be zero of them
; + Next is block copy info. little-endian 2-byte offset to
; be subtracted from current read position indicating source
; + The low 4-bits of the token are the copy length, which needs
; 4 added to it. As with the literal length, if it is 15 then
; you read a byte and add (and if that byte is 255, keep adding)
;======================
; LZ4 decode
;======================
; input buffer in LZ4_SRC
; output buffer in LZ4_DST
; end in LZ4_END
lz4_decode:
unpmain:
ldy #0 ; used to index, always zero
parsetoken:
jsr getsrc ; get next token
pha ; save for later (need bottom 4 bits)
lsr ; number of literals in top 4 bits
lsr ; so shift into place
lsr
lsr
beq copymatches ; if zero, then no literals
; jump ahead and copy
jsr buildcount ; add up all the literal sizes
; result is in ram[count+1]-1:A
tax ; now in ram[count+1]-1:X
jsr docopy ; copy the literals
lda LZ4_SRC ; 16-bit compare
cmp LZ4_END ; to see if we have reached the end
lda LZ4_SRC+1
sbc LZ4_END+1
bcs done
copymatches:
jsr getsrc ; get 16-bit delta value
sta DELTA
jsr getsrc
sta DELTA+1
pla ; restore token
and #$0f ; get bottom 4 bits
; match count. 0 means 4
; 15 means 19+, must be calculated
jsr buildcount ; add up count bits, in ram[count+1]-:A
clc
adc #4 ; adjust count by 4 (minmatch)
tax ; now in ramp[count+1]-1:X
beq copy_no_adjust ; BUGFIX, don't increment if
; exactly a multiple of 0x100
bcc copy_no_adjust
inc COUNT+1 ; increment if we overflowed
copy_no_adjust:
lda LZ4_SRC+1 ; save src on stack
pha
lda LZ4_SRC
pha
sec ; subtract delta
lda LZ4_DST ; from destination, make new src
sbc DELTA
sta LZ4_SRC
lda LZ4_DST+1
sbc DELTA+1
sta LZ4_SRC+1
jsr docopy ; do the copy
pla ; restore the src
sta LZ4_SRC
pla
sta LZ4_SRC+1
jmp parsetoken ; back to parsing tokens
done:
pla
rts
;=========
; getsrc
;=========
; gets byte from src into A, increments pointer
getsrc:
lda (LZ4_SRC), Y ; get a byte from src
inc LZ4_SRC ; increment pointer
bne done_getsrc ; update 16-bit pointer
inc LZ4_SRC+1 ; on 8-bit overflow
done_getsrc:
rts
;============
; buildcount
;============
buildcount:
ldx #1 ; high count starts at 1
stx COUNT+1 ; (loops at zero?)
cmp #$0f ; if LITERAL_COUNT < 15, we are done
bne done_buildcount
buildcount_loop:
sta COUNT ; save LITERAL_COUNT (15)
jsr getsrc ; get the next byte
tax ; put in X
clc
adc COUNT ; add new byte to old value
bcc bc_8bit_oflow ; if overflow, increment high byte
inc COUNT+1
bc_8bit_oflow:
inx ; check if read value was 255
beq buildcount_loop ; if it was, keep looping and adding
done_buildcount:
rts
;============
; getput
;============
; gets a byte, then puts the byte
getput:
jsr getsrc
; fallthrough to putdst
;=============
; putdst
;=============
; store A into destination
putdst:
sta (LZ4_DST), Y ; store A into destination
inc LZ4_DST ; increment 16-bit pointer
bne putdst_end ; if overflow, increment top byte
inc LZ4_DST+1
putdst_end:
rts
;=============================
; docopy
;=============================
; copies ram[count+1]-1:X bytes
; from src to dst
docopy:
docopy_loop:
jsr getput ; get/put byte
dex ; decrement count
bne docopy_loop ; if not zero, loop
dec COUNT+1 ; if zero, decrement high byte
bne docopy_loop ; if not zero, loop
rts
;===============================================
; External modules
;===============================================
; Note, the endings have all been truncated by 8 bytes with truncate
; to skip the checksums at the end
; Load, skipping 11 bytes of header
ending:
.incbin "ENDING.lz4",11
ending_end:
still_alive:
.incbin "STILL_ALIVE.lz4",11
still_alive_end:
music_mb:
.incbin "SA.KR4.lz4",11
music_mb_end:
music_ed:
.incbin "SA.ED.lz4",11
music_ed_end:

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@ -91,9 +91,9 @@ reset:
;=========
;routines
;=========
.include "../asm_routines/gr_offsets.s"
.include "../asm_routines/mockingboard_a.s"
.include "../asm_routines/lz4_decode.s"
.include "gr_offsets.s"
.include "mockingboard_a.s"
.include "lz4_decode.s"
.include "display_art.s"
.include "display_lyrics.s"
@ -114,8 +114,7 @@ art:
.include "ascii_art.inc"
LZ4_BUFFER:
.incbin "SA.KR4"
music_address:
.incbin "SA.ED"
;.incbin "SA.KR4"
;.incbin "SA.ED"

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@ -1,4 +1,5 @@
5 HOME
7 PRINT CHR$(4)"MAXFILES 1"
10 PRINT " __ ___ ___ _ ___ __"
15 PRINT "/ | | | | / \ | | | | |"
20 PRINT "\_ | | | | |_| | | | | |_"
@ -27,4 +28,4 @@
130 POKE 768,1:POKE 769,1:GOTO 160
140 POKE 768,0:POKE 769,0:GOTO 160
150 POKE 768,1:POKE 769,0
160 PRINT CHR$(4);"BRUN STILL_ALIVE"
160 PRINT CHR$(4);"BRUN SA_COMPRESSED"