mist: meche: most of fortress done

This commit is contained in:
Vince Weaver 2020-03-22 02:17:59 -04:00
parent 318d09279b
commit 1c2b19a8fd
17 changed files with 165 additions and 12 deletions

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@ -147,9 +147,18 @@ MECHE_CENTER_HALL2 = 24
MECHE_ELEVATOR_PATH = 25
MECHE_ELEVATOR_GROUND = 26
MECHE_ELEVATOR_HALF = 27
MECHE_ELEVATOR_UP = 28
MECHE_ELEVATOR_TOP = 28
MECHE_TOP_FLOOR = 29
MECHE_ROTATE_CONTROLS = 30
MECHE_EAST_PLATFORM = 31
MECHE_EAST_ARCH = 32
MECHE_EAST_TOP = 33
MECHE_EAST_HINT = 34
MECHE_EXIT_PUZZLE = 35
MECHE_MIST_BOOK = 36
MECHE_MIST_CLOSED = 37
MECHE_MIST_OPEN = 38
;MECHE_EAST_PLATFORM = 9
; Selena Age

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@ -37,7 +37,16 @@ meche_graphics.inc: \
blue_room_center_n.lzsa blue_room_center_s.lzsa \
center_hall2_n.lzsa center_hall2_s.lzsa center_hall2_w.lzsa \
elevator_path_e.lzsa elevator_path_w.lzsa \
elevator_ground_e.lzsa
elevator_ground_e.lzsa \
elevator_top_e.lzsa \
elevator_half_e.lzsa \
top_floor_e.lzsa \
top_floor_ye_w.lzsa top_floor_ne_w.lzsa \
rotate_controls_e.lzsa \
eastturn_e.lzsa eastturn_w.lzsa \
east_arch_w.lzsa east_arch_s.lzsa \
east_hint_e.lzsa \
east_top_e.lzsa east_top_w.lzsa
echo "departure_e_lzsa: .incbin \"departure_e.lzsa\"" > meche_graphics.inc
echo "arrival_w_lzsa: .incbin \"arrival_w.lzsa\"" >> meche_graphics.inc
echo "entrance_e_lzsa: .incbin \"entrance_e.lzsa\"" >> meche_graphics.inc
@ -99,6 +108,23 @@ meche_graphics.inc: \
echo "elevator_path_w_lzsa: .incbin \"elevator_path_w.lzsa\"" >> meche_graphics.inc
echo "elevator_path_e_lzsa: .incbin \"elevator_path_e.lzsa\"" >> meche_graphics.inc
echo "elevator_ground_e_lzsa: .incbin \"elevator_ground_e.lzsa\"" >> meche_graphics.inc
echo "elevator_half_e_lzsa: .incbin \"elevator_half_e.lzsa\"" >> meche_graphics.inc
echo "elevator_top_e_lzsa: .incbin \"elevator_top_e.lzsa\"" >> meche_graphics.inc
echo "top_floor_e_lzsa: .incbin \"top_floor_e.lzsa\"" >> meche_graphics.inc
echo "top_floor_ye_w_lzsa: .incbin \"top_floor_ye_w.lzsa\"" >> meche_graphics.inc
echo "top_floor_ne_w_lzsa: .incbin \"top_floor_ne_w.lzsa\"" >> meche_graphics.inc
echo "rotate_controls_e_lzsa: .incbin \"rotate_controls_e.lzsa\"" >> meche_graphics.inc
echo "eastturn_e_lzsa: .incbin \"eastturn_e.lzsa\"" >> meche_graphics.inc
echo "eastturn_w_lzsa: .incbin \"eastturn_w.lzsa\"" >> meche_graphics.inc
echo "east_arch_w_lzsa: .incbin \"east_arch_w.lzsa\"" >> meche_graphics.inc
echo "east_arch_s_lzsa: .incbin \"east_arch_s.lzsa\"" >> meche_graphics.inc
echo "east_hint_e_lzsa: .incbin \"east_hint_e.lzsa\"" >> meche_graphics.inc
echo "east_top_e_lzsa: .incbin \"east_top_e.lzsa\"" >> meche_graphics.inc
echo "east_top_w_lzsa: .incbin \"east_top_w.lzsa\"" >> meche_graphics.inc
%.gr: %.png
$(PNG2GR) $< $@

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@ -59,3 +59,16 @@ center_hall2_w_lzsa: .incbin "center_hall2_w.lzsa"
elevator_path_w_lzsa: .incbin "elevator_path_w.lzsa"
elevator_path_e_lzsa: .incbin "elevator_path_e.lzsa"
elevator_ground_e_lzsa: .incbin "elevator_ground_e.lzsa"
elevator_half_e_lzsa: .incbin "elevator_half_e.lzsa"
elevator_top_e_lzsa: .incbin "elevator_top_e.lzsa"
top_floor_e_lzsa: .incbin "top_floor_e.lzsa"
top_floor_ye_w_lzsa: .incbin "top_floor_ye_w.lzsa"
top_floor_ne_w_lzsa: .incbin "top_floor_ne_w.lzsa"
rotate_controls_e_lzsa: .incbin "rotate_controls_e.lzsa"
eastturn_e_lzsa: .incbin "eastturn_e.lzsa"
eastturn_w_lzsa: .incbin "eastturn_w.lzsa"
east_arch_w_lzsa: .incbin "east_arch_w.lzsa"
east_arch_s_lzsa: .incbin "east_arch_s.lzsa"
east_hint_e_lzsa: .incbin "east_hint_e.lzsa"
east_top_e_lzsa: .incbin "east_top_e.lzsa"
east_top_w_lzsa: .incbin "east_top_w.lzsa"

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@ -11,7 +11,8 @@ locations:
.word location16,location17,location18,location19
.word location20,location21,location22,location23
.word location24,location25,location26,location27
.word location28
.word location28,location29,location30,location31
.word location32,location33,location34
; MECHE_INSIDE_GEAR -- Inside gear on Mist
location0:
@ -277,11 +278,11 @@ location14:
; MECHE_LEFT_HALL_CORNER -- left hallway corner
location15:
.byte $ff ; north exit
.byte MECHE_LEFT_HALL_CORNER ; north exit
.byte MECHE_LEFT_HALL2 ; south exit
.byte MECHE_RED_ROOM_CENTER ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_E ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
@ -404,11 +405,11 @@ location21:
; MECHE_RIGHT_HALL_CORNER -- looks a lot like left hall corner
location22:
.byte MECHE_BLUE_ROOM_CENTER ; north exit
.byte $ff ; south exit
.byte MECHE_RIGHT_HALL_CORNER ; south exit
.byte $ff ; east exit
.byte MECHE_RIGHT_HALL2 ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_W ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word right_hall_corner_n_lzsa ; north bg
@ -501,7 +502,7 @@ location27:
.byte $0000 ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word elevator_ground_e_lzsa ; east bg
.word elevator_half_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
@ -510,16 +511,120 @@ location27:
location28:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_TOP_FLOOR ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $0000 ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word elevator_ground_e_lzsa ; east bg
.word elevator_top_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
; MECHE_TOP_FLOOR -- elevator top floor
location29:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_TOP_FLOOR ; east exit
.byte MECHE_ELEVATOR_TOP ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_W ; east exit_dir
.byte DIRECTION_E ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word top_floor_e_lzsa ; east bg
.word top_floor_ye_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_ROTATE_CONTROLS -- elevator rotate controls
location30:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_TOP_FLOOR ; east exit
.byte MECHE_ELEVATOR_TOP ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_W ; east exit_dir
.byte DIRECTION_E ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word rotate_controls_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE EAST_PLATFORM -- rotated to east platform
location31:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_ARCH ; east exit
.byte MECHE_FORT_ENTRY ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_S ; east exit_dir
.byte DIRECTION_N ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word eastturn_e_lzsa ; east bg
.word eastturn_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE EAST_ARCH -- cool archway
location32:
.byte $ff ; north exit
.byte MECHE_EAST_TOP ; south exit
.byte $ff ; east exit
.byte MECHE_EAST_PLATFORM ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_E ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word east_arch_s_lzsa ; south bg
.word $0000 ; east bg
.word east_arch_w_lzsa ; west bg
.byte BG_SOUTH|BG_WEST
.byte $ff ; special exit
; MECHE EAST_TOP -- top of the world
location33:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_HINT ; east exit
.byte MECHE_EAST_ARCH ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word east_top_e_lzsa ; east bg
.word east_top_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE EAST_HINT -- final hint
location34:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_TOP ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_W ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word east_hint_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit