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keen: sort of have level load working again
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@ -65,7 +65,7 @@ mars.o: mars.s zp.inc hardware.inc game_over.s \
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LEVEL1: level1.o
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ld65 -o LEVEL1 level1.o -C ../../linker_scripts/apple2_6000.inc
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level1.o: level1.s \
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level1.o: level1.s enemies.inc \
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maps/level1_map.zx02
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ca65 -o level1.o level1.s -l level1.lst
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@ -74,7 +74,7 @@ level1.o: level1.s \
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LEVEL2: level2.o
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ld65 -o LEVEL2 level2.o -C ../../linker_scripts/apple2_6000.inc
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level2.o: level2.s \
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level2.o: level2.s enemies.inc \
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maps/level2_map.zx02
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ca65 -o level2.o level2.s -l level2.lst
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@ -83,7 +83,7 @@ level2.o: level2.s \
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LEVEL3: level3.o
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ld65 -o LEVEL3 level3.o -C ../../linker_scripts/apple2_6000.inc
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level3.o: level3.s \
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level3.o: level3.s enemies.inc \
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maps/level3_map.zx02
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ca65 -o level3.o level3.s -l level3.lst
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10
games/keen/enemies.inc
Normal file
10
games/keen/enemies.inc
Normal file
@ -0,0 +1,10 @@
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YORP = 0
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YORP_WALK = 0
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YORP_JUMP = 1
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YORP_SEARCH = 2
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YORP_WALK2 = 3
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YORP_STUNNED= 4
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LEFT = $FF
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RIGHT = $1
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@ -7,6 +7,8 @@
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.include "hardware.inc"
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.include "common_defines.inc"
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.include "enemies.inc"
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; .include "level1_data.inc"
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level_data = $6000
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@ -19,10 +21,18 @@ level_data = $6000
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num_enemies = level_data+6
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hardtop_tiles = level_data+7
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allhard_tiles = level_data+8
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enemy_data = $6100
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enemy_data_out = enemy_data+0
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enemy_data_exploding = enemy_data+8
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enemy_data_type = enemy_data+16
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enemy_data_direction = enemy_data+24
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enemy_data_tilex = enemy_data+32
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enemy_data_tiley = enemy_data+40
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enemy_data_x = enemy_data+48
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enemy_data_y = enemy_data+56
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enemy_data_state = enemy_data+64
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enemy_data_count = enemy_data+72
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;enemy_data = $6100
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oracle_message = $6200
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level_data_zx02 = $6300
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@ -1,5 +1,7 @@
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; Level 1 (Border Town)
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.include "enemies.inc"
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; at $6000
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level1_data:
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@ -22,11 +24,21 @@ level1_data:
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; at $6100
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enemy_data:
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.byte $0
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enemy_data_out: .byte 1, 0, 0, 0, 0, 0, 0, 0
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enemy_data_exploding: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_type: .byte YORP, YORP, YORP, YORP, YORP, YORP,YORP,YORP
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enemy_data_direction: .byte RIGHT, LEFT, LEFT, LEFT, LEFT, RIGHT,RIGHT,LEFT
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enemy_data_tilex: .byte 19, 38, 45, 69, 81, 89, 92, 100
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enemy_data_tiley: .byte 13, 4, 4, 13, 4, 4, 13, 10
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enemy_data_x: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_y: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_state: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_count: .byte 8, 8, 8, 8, 8, 8, 8, 8
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.align $100
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; at $6200\
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; at $6200
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oracle_message:
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.byte $0
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@ -35,3 +47,6 @@ oracle_message:
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; at $6300
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level1_data_zx02:
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.incbin "maps/level1_map.zx02"
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@ -393,27 +393,27 @@ enemy_explosion_sprite3:
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.byte $7A,$5A
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.byte $A5,$A7
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YORP = 0
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;YORP = 0
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YORP_WALK = 0
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YORP_JUMP = 1
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YORP_SEARCH = 2
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YORP_WALK2 = 3
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YORP_STUNNED= 4
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;YORP_WALK = 0
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;YORP_JUMP = 1
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;YORP_SEARCH = 2
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;YORP_WALK2 = 3
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;YORP_STUNNED= 4
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LEFT = $FF
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RIGHT = $1
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;LEFT = $FF
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;RIGHT = $1
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enemy_data_out: .byte 1, 0, 0, 0, 0, 0, 0, 0
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enemy_data_exploding: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_type: .byte YORP, YORP, YORP, YORP, YORP, YORP,YORP,YORP
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enemy_data_direction: .byte RIGHT, LEFT, LEFT, LEFT, LEFT, RIGHT,RIGHT,LEFT
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enemy_data_tilex: .byte 19, 38, 45, 69, 81, 89, 92, 100
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enemy_data_tiley: .byte 13, 4, 4, 13, 4, 4, 13, 10
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enemy_data_x: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_y: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_state: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_count: .byte 8, 8, 8, 8, 8, 8, 8, 8
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;enemy_data_out: .byte 1, 0, 0, 0, 0, 0, 0, 0
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;enemy_data_exploding: .byte 0, 0, 0, 0, 0, 0, 0, 0
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;enemy_data_type: .byte YORP, YORP, YORP, YORP, YORP, YORP,YORP,YORP
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;enemy_data_direction: .byte RIGHT, LEFT, LEFT, LEFT, LEFT, RIGHT,RIGHT,LEFT
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;enemy_data_tilex: .byte 19, 38, 45, 69, 81, 89, 92, 100
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;enemy_data_tiley: .byte 13, 4, 4, 13, 4, 4, 13, 10
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;enemy_data_x: .byte 0, 0, 0, 0, 0, 0, 0, 0
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;enemy_data_y: .byte 0, 0, 0, 0, 0, 0, 0, 0
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;enemy_data_state: .byte 0, 0, 0, 0, 0, 0, 0, 0
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;enemy_data_count: .byte 8, 8, 8, 8, 8, 8, 8, 8
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; question: when do they activate? When do they move when offscreen?
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@ -4,7 +4,7 @@
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level3_data:
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.byte 116 ;MAX_TILE_X = 116 ; 116 wide
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.byte 16 ;MAX_TILE_Y = 16 ; 16 tall
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.byte 44 ;MAX_TILE_Y = 16 ; 16 tall
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.byte 1 ;START_KEEN_TILEX = 1
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.byte 13 ;START_KEEN_TILEY = 13
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@ -12,7 +12,7 @@ level3_data:
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.byte 0 ;START_TILEMAP_X = 0
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.byte 5 ;START_TILEMAP_Y = 5
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.byte 8 ;NUM_ENEMIES = 8
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.byte 0 ;NUM_ENEMIES = 8
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.byte 32 ;HARDTOP_TILES = 32 ; start at 32
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.byte 40 ;ALLHARD_TILES = 40 ; start at 40
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@ -200,6 +200,7 @@ filenames:
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.word mars_filename
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.word keen1_filename
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.word keen2_filename
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.word keen3_filename
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engine_filename:
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.byte "ENGINE",0
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@ -42,6 +42,8 @@ plenty_of_keens:
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sta FRAMEL
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sta FRAMEH
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sta NUM_ENEMIES
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lda #4
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sta DRAW_PAGE
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