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tfv: only have enemy encounters on the world map
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@ -267,7 +267,8 @@ int world_map(void) {
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refresh=1;
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}
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if (moved) {
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/* Only have encounters on world map */
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if ((moved) && (map_location<16)) {
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if (random_encounters) next_encounter--;
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if (next_encounter==0) {
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do_battle(map_info[map_location].ground_color);
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