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peasant: add save game for after kerrek
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commit
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@ -5,31 +5,41 @@
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; want to load this to address $90
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;
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.byte LOAD_PEASANT2 ; WHICH_LOAD = $90
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.byte LOAD_PEASANT1 ; WHICH_LOAD = $90
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.byte 10 ; PEASANT_X = $91
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.byte 100 ; PEASANT_Y = $92
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.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
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.byte 0 ; MAP_X = $94
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.byte 1 ; MAP_Y = $95
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.byte LOCATION_ARCHERY ; MAP_LOCATION = $96
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.byte GARY_SCARED|TALKED_TO_MENDELEV|HALDO_TO_DONGOLEV|ARROW_BEATEN|TRINKET_GIVEN
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.byte LOCATION_KERREK_1 ; MAP_LOCATION = $96
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.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN
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; BABY_IN_WELL | BUCKET_DOWN_WELL
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;LADY_GONE
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; GAME_STATE_0 = $97
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.byte $00 ; GAME_STATE_1 = $98
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.byte PUDDLE_WET|RAINING
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; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
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; GAME_STATE_1 = $98
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.byte TALKED_TO_KNIGHT
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; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
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; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
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; GAME_STATE_2 = $99
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.byte $00 ; NED_STATUS = $9A
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.byte $00 ; BUSH_STATUS = $9B
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.byte $00 ; KERREK_STATE = $9C
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.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
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; BUSH_STATUS = $9B
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.byte KERREK_ROW1 | KERREK_DECOMPOSING ; KERREK_STATE = $9C
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.byte $00 ; ARROW_SCORE = $9D
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.byte $00 ; SCORE_HUNDREDS= $9E
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.byte $20 ; SCORE_TENSONES= $9F
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.byte INV1_MONSTER_MASK|INV1_PEBBLES|INV1_ARROW|INV1_BOW
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.byte INV1_ARROW | INV1_KERREK_BELT | INV1_BOW | INV1_MONSTER_MASK | INV1_PEBBLES
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; INVENTORY_1 = $A0
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.byte INV2_TRINKET ; INVENTORY_2 = $A1
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.byte INV3_SHIRT|INV3_MAP
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; INVENTORY_3 = $A2
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.byte INV1_PEBBLES
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.byte INV1_ARROW|INV1_PEBBLES
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; INVENTORY_1_GONE = $A3
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.byte INV2_TRINKET
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; INVENTORY_2_GONE_= $A4
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.byte $00 ; INVENTORY_3_GONE = $A5
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.byte 22 ; KERREK_X = $A6
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.byte 76 ; KERREK_Y = $A7
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@ -33,3 +33,6 @@
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.byte INV2_TRINKET
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; INVENTORY_2_GONE_= $A4
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.byte $00 ; INVENTORY_3_GONE = $A5
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.byte 22 ; KERREK_X = $A6
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.byte 76 ; KERREK_Y = $A7
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45
games/peasant/saves/save1_09_kerrek_dead.s
Normal file
45
games/peasant/saves/save1_09_kerrek_dead.s
Normal file
@ -0,0 +1,45 @@
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; SAVE1 -- ??
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.include "zp.inc"
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; want to load this to address $90
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;
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.byte LOAD_PEASANT1 ; WHICH_LOAD = $90
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.byte 10 ; PEASANT_X = $91
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.byte 100 ; PEASANT_Y = $92
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.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
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.byte 0 ; MAP_X = $94
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.byte 1 ; MAP_Y = $95
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.byte LOCATION_KERREK_1 ; MAP_LOCATION = $96
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.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN
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; BABY_IN_WELL | BUCKET_DOWN_WELL
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;LADY_GONE
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; GAME_STATE_0 = $97
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.byte PUDDLE_WET|RAINING
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; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
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; GAME_STATE_1 = $98
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.byte TALKED_TO_KNIGHT
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; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
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; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
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; GAME_STATE_2 = $99
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.byte $00 ; NED_STATUS = $9A
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.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
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; BUSH_STATUS = $9B
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.byte KERREK_ROW1 | KERREK_DECOMPOSING ; KERREK_STATE = $9C
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.byte $00 ; ARROW_SCORE = $9D
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.byte $00 ; SCORE_HUNDREDS= $9E
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.byte $20 ; SCORE_TENSONES= $9F
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.byte INV1_ARROW | INV1_KERREK_BELT | INV1_BOW | INV1_MONSTER_MASK | INV1_PEBBLES
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; INVENTORY_1 = $A0
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.byte INV2_TRINKET ; INVENTORY_2 = $A1
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.byte INV3_SHIRT|INV3_MAP
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; INVENTORY_3 = $A2
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.byte INV1_ARROW|INV1_PEBBLES
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; INVENTORY_1_GONE = $A3
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.byte INV2_TRINKET
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; INVENTORY_2_GONE_= $A4
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.byte $00 ; INVENTORY_3_GONE = $A5
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.byte 22 ; KERREK_X = $A6
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.byte 76 ; KERREK_Y = $A7
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