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mist: stoney: draw doorways properly in dark
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@ -259,6 +259,7 @@ stoney.o: stoney.s zp.inc hardware.inc common_defines.inc \
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link_book_stoney.s \
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link_book_mist.s \
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handle_pages.s \
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hlin_list.s \
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lights_off.s stoney_puzzles.s
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ca65 -o stoney.o stoney.s -l stoney.lst
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63
mist/hlin_list.s
Normal file
63
mist/hlin_list.s
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@ -0,0 +1,63 @@
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; draw a list of hlins, two wide
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; at call time:
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; INL:INH = addrss of list
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; X is y value to start at (must be even)
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; list is
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; color,xstart,xlen
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; xlen >128 means quit
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hlin_list:
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ldy #0
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hlin_list_yloop:
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lda (INL),Y ; color
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iny
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sta hlin_list_color_smc+1
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lda gr_offsets,X ; address low
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clc
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adc (INL),Y
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sec
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sbc #1
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iny
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sta hlin_list_addr_smc+1
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lda (INL),Y ; count
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bmi done_hlin_list
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iny
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sta hlin_list_start_smc+1
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lda gr_offsets+1,X ; address high
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clc
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adc DRAW_PAGE
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sta hlin_list_addr_smc+2
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txa
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pha
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;============================
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; hlin
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hlin_list_color_smc:
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lda #$00
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hlin_list_start_smc:
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ldx #$00
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hlin_list_xloop:
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hlin_list_addr_smc:
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sta $400,X
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dex
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bne hlin_list_xloop
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;
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;=============================
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pla
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tax
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inx
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inx
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jmp hlin_list_yloop
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done_hlin_list:
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rts
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@ -80,6 +80,7 @@ check_ship_lights:
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lda COMPASS_STATE
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bne check_tunnel_lights
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; turn off the ship cabin lights if applicable
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lda LOCATION
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cmp #STONEY_BOOK_STAIRS1
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beq turn_off_the_lights
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@ -127,6 +128,7 @@ turn_off_the_lights:
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dont_touch_lights:
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;====================================
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; copy background to current page
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;====================================
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@ -140,6 +142,32 @@ dont_touch_lights:
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; check to see if draw compass light
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jsr compass_draw_light
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; check doorways for water/darkness
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lda LOCATION
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cmp #STONEY_DOORWAY1
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beq handle_doorway1
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cmp #STONEY_DOORWAY2
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beq handle_doorway2
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cmp #STONEY_RIGHT_TUNNEL1
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beq handle_doorway_light
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cmp #STONEY_LEFT_TUNNEL1
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beq handle_doorway_light
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bne not_a_doorway
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handle_doorway1:
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jsr draw_doorway1
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jmp not_a_doorway
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handle_doorway2:
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jsr draw_doorway2
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jmp not_a_doorway
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handle_doorway_light:
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jsr draw_light_doorway
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jmp not_a_doorway
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not_a_doorway:
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lda LOCATION
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cmp #STONEY_BOOK_TABLE_OPEN
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@ -352,6 +380,7 @@ stoney_half_message:
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.include "lights_off.s"
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.include "simple_sounds.s"
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.include "hlin_list.s"
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; level data
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.include "leveldata_stoney.inc"
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@ -1072,3 +1072,112 @@ lighthouse_beacon_on:
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sta telescope_bg12_sprite+13
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sta telescope_bg13_sprite+10
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rts
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draw_doorway1:
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lda DIRECTION
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cmp #DIRECTION_N
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bne done_doorway
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lda BATTERY_CHARGE
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bne done_doorway
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ldx #0
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lda #<doorway1_dark_list
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sta INL
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lda #>doorway1_dark_list
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sta INH
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jmp hlin_list
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draw_doorway2:
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lda DIRECTION
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cmp #DIRECTION_N
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bne done_doorway
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lda BATTERY_CHARGE
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bne done_doorway
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ldx #8
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lda #<doorway2_dark_list
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sta INL
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lda #>doorway2_dark_list
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sta INH
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jmp hlin_list
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done_doorway:
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rts
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draw_light_doorway:
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lda DIRECTION
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cmp #DIRECTION_S
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bne done_doorway
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lda BATTERY_CHARGE
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bne done_doorway
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ldx #12
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lda #<doorway_light_list
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sta INL
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lda #>doorway_light_list
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sta INH
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jmp hlin_list
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; at 0
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doorway1_dark_list:
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.byte $00,15,12
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.byte $00,15,12
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.byte $00,15,12
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.byte $00,16,11
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.byte $00,16,11
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.byte $00,16,11
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.byte $00,16,11
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.byte $00,16,11
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.byte $00,17,10
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.byte $00,17,10
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.byte $00,17,10
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.byte $00,17,10
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.byte $00,17,10
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.byte $00,17,10
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.byte $00,17,10
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.byte $00,17,10
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.byte $00,17,9
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.byte $00,24,2
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.byte $00,24,2
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.byte $00,24,2
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.byte $00,24,2
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.byte $00,24,2
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.byte $00,24,2
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.byte $00,25,1
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.byte $ff,$ff,$ff
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; at 8
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doorway2_dark_list:
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.byte $00,16,10
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.byte $00,17,9
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.byte $00,17,9
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.byte $00,18,8
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.byte $00,19,7
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.byte $00,20,5
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.byte $00,21,4
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.byte $00,22,3
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.byte $00,23,2
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.byte $00,23,2
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.byte $55,21,2
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.byte $55,20,3
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.byte $55,16,7
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.byte $55,16,7
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.byte $55,16,8
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.byte $55,16,8
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.byte $ff,$ff,$ff
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; at 12
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doorway_light_list:
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.byte $ff,19,2
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.byte $ff,19,2
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.byte $ff,19,2
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.byte $ff,19,2
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.byte $ff,19,2
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.byte $ff,19,2
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.byte $ff,$ff,$ff
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