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xmas2018: update with mute functionality
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@ -1,5 +1,5 @@
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5 HOME
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5 HOME
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10 PRINT "VMW PRODUCTIONS 2018 CHRISTMAS DEMO V1.0"
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10 PRINT "VMW PRODUCTIONS 2018 CHRISTMAS DEMO V1.1"
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20 PRINT
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20 PRINT
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30 PRINT " ONLY 22 YEARS SINCE THE LAST ONE"
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30 PRINT " ONLY 22 YEARS SINCE THE LAST ONE"
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40 PRINT:PRINT
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40 PRINT:PRINT
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@ -8,4 +8,5 @@
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70 PRINT "* MUSIC: F. MENDELSSOHN"
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70 PRINT "* MUSIC: F. MENDELSSOHN"
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80 PRINT "* WREATH PIC: KITTELENDAN"
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80 PRINT "* WREATH PIC: KITTELENDAN"
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90 PRINT:PRINT " TAKES 30 SECONDS TO LOAD FROM DISK"
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90 PRINT:PRINT " TAKES 30 SECONDS TO LOAD FROM DISK"
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100 PRINT CHR$ (4)"BRUN XMAS2018"
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100 PRINT:PRINT " PRESS M TO MUTE MUSIC"
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105 PRINT CHR$ (4)"BRUN XMAS2018"
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@ -553,3 +553,36 @@ hgr_scroll_return:
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; -1
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; -1
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rts ; 6
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rts ; 6
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mute_music:
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sei
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jsr mockingboard_mute
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lda #$4c ; jmp
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sta mute_smc
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lda #<play_nothing
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sta mute_smc+1
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lda #>play_nothing
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sta mute_smc+2
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rts
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play_nothing:
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; do nothing for 1017-3-6 = 1008 cycles
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; Try X=1 Y=91 cycles=1002 R6
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lda $0
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lda $0
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ldy #91 ; 2
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muloopA:ldx #1 ; 2
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muloopB:dex ; 2
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bne muloopB ; 2nt/3
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dey ; 2
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bne muloopA ; 2nt/3
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rts
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@ -80,6 +80,7 @@ mnl07 = $BF00
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; = 1017
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; = 1017
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play_music:
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play_music:
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mute_smc:
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; self-modify the code
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; self-modify the code
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lda MB_PATTERN ; 3
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lda MB_PATTERN ; 3
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and #$07 ; 2
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and #$07 ; 2
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@ -339,11 +339,18 @@ wrloop2:dex ; 2
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lda KEYPRESS ; 4
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lda KEYPRESS ; 4
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bpl wr_no_keypress ; 3
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bpl wr_no_keypress ; 3
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; -1
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; -1
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jmp wreath_done ; 3
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jmp wreath_check_key ; 3
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wr_no_keypress:
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wr_no_keypress:
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jmp wreath_display_loop ; 3
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jmp wreath_display_loop ; 3
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wreath_check_key:
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cmp #'M'|$80
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bne wreath_done
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jsr mute_music
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wreath_done:
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wreath_done:
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bit KEYRESET ; clear keypress ; 4
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bit KEYRESET ; clear keypress ; 4
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rts ; 6
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rts ; 6
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Binary file not shown.
@ -11,9 +11,9 @@ xmas2018_start:
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; Check for Apple II and patch
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; Check for Apple II and patch
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;===================
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;===================
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lda $FBB3 ; IIe and newer is $06
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; lda $FBB3 ; IIe and newer is $06
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cmp #6
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; cmp #6
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beq apple_iie
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; beq apple_iie
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; lda #$54 ;
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; lda #$54 ;
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; sta ce_patch+1
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; sta ce_patch+1
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@ -163,23 +163,26 @@ forever:
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jsr merry
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jsr merry
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jsr wait_until_keypress
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; wait 5s before restarting
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ldx #20
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wait_at_merry:
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lda #255
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jsr WAIT
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dex
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bne wait_at_merry
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sei ; disable music interrupt
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sei ; disable music interrupt
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jsr mockingboard_mute
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jsr mockingboard_mute
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; wait again before restarting
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jsr wait_until_keypress
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jmp reload_everything
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jmp reload_everything
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;==================
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;==================
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; Game over
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; Game over
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;==================
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;==================
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; we never get here
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; we never get here
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game_over_man:
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;game_over_man:
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jmp game_over_man
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; jmp game_over_man
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; Things included here should be aligned
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; Things included here should be aligned
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