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megademo: takeoff: run at useful speed
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e2e32360bf
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@ -50,12 +50,10 @@ Timing:
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DONE???
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2.5: starring_people
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add wipe effect with tengwar: just draw 4 bytes yellow, 4 bytes
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from scroll buffer
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Add Susie starring role?
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DONE???
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3: e-mail:
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Update to proper text
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DONE???
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REACH: have bits flowing through wire animation?
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just change some of green in cable to dark green?
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REACH: have hands over keyboard move too?
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@ -65,6 +63,7 @@ Timing:
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REACH: Add some sort of text
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5: running bird:
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DONE?
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REACH: run to middle of screen, then have everything start moving?
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REACH: have sprites partially on all screen rather than jumping at edge?
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REACH: stop scrolling and run off at end?
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@ -106,6 +105,23 @@ Timing:
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e-mail notes:
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**01234567890123456**
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2 RE: ViSit
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3
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4 DeAteR,
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5 Kommt bald.
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6 Ich vermisse
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7 dich.
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9
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10 DEIN IMMER
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11
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12 FroGGY SuE
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18 /|
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19 __ __/ I
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20 /__I I/
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21 /_____FFFI\
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22
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**01234567890123456**
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2 DEATER,
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3
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@ -129,6 +145,7 @@ e-mail notes:
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21 /_____FFFI\
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22
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DEATER IS COOL
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DAATA :S C ! "
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@ -27,12 +27,7 @@ apple_iie:
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;===================
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jsr HOME
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; jsr rocket_takeoff
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; jsr starring
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; jsr arriving_there
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jsr rocket_takeoff
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; C64 Opening Sequence
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@ -29,8 +29,9 @@ setup_rocket:
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sta DRAW_PAGE
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sta FRAME
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sta FRAMEH
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sta XPOS
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sta STATE
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lda #1
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sta XPOS
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;=============================
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; Load graphic hgr
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@ -180,10 +181,10 @@ toloop7:dex ; 2
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; -23 state jump
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; -23 wrap counter
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; -7 timeout
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; -3589 state
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; -3602 state
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; -10 keypress
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; ===========
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; 898
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; 885
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;================
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@ -193,7 +194,7 @@ toloop7:dex ; 2
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; wrap = 13+10=23
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inc FRAME ; 5
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lda FRAME ; 3
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cmp #4 ; 20Hz ; 2
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cmp #8 ; 7.5 Hz ; 2
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beq to_wrap ; 3
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to_nowrap:
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;-1
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@ -219,12 +220,11 @@ to_timeout:
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; -1
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; Try X=43 Y=4 cycles=885
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; Try X=88 Y=2 cycles=893 R5
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lda $0
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nop
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ldy #2 ; 2
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toloop1:ldx #88 ; 2
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ldy #4 ; 2
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toloop1:ldx #43 ; 2
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toloop2:dex ; 2
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bne toloop2 ; 2nt/3
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dey ; 2
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@ -267,16 +267,28 @@ to_jump_table:
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.word (to_state0-1)
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;.align $100
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;============================
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; state0: Draw+move Bird+Rider
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;============================
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; 13 + 2208 + 762 + 578 + 25 + 3 = 3589
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; 13 + 2208 + 762 + 578 + 13 + 25 + 3 = 3602
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to_state0:
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jsr gr_copy_row22 ; 6+572
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; INC XPOS, 13 cycles
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lda FRAME ; 3
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bne to_xpos_no_inc ; 3
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to_xpos_inc: ;-1
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inc XPOS ; 5
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jmp to_xpos_done ; 7
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to_xpos_no_inc:
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lda $0 ; 3
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nop ; 2
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nop ; 2
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to_xpos_done:
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lda #22 ; 2
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sta YPOS ; 3
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@ -320,8 +332,9 @@ to_bwalk:
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; 33 + 2175 = 2208
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to_done_bwalk:
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inc XPOS ; 5
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lda $0
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nop
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; inc XPOS ; 5
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lda XPOS ; 3
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cmp #21 ; 2
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bne to_keep_state ; 3
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@ -341,13 +354,10 @@ to_keep_state:
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to_done_keep_state:
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; delay
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; Try X=151 Y=1 cycles=762
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ldy #1 ; 2
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toloopV:ldx #151 ; 2
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toloopW:dex ; 2
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@ -362,17 +372,17 @@ toloopW:dex ; 2
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;============================
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; state2: Do nothing
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;============================
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; 3586 + 3 = 3589
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; 3599 + 3 = 3602
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to_state2:
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; delay
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; Try X=142 Y=5 cycles=3581 R5
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nop
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lda $0
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; Try X=5 Y=116 cycles=3597 R2
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ldy #5 ; 2
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toloopZ:ldx #142 ; 2
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nop
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ldy #116 ; 2
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toloopZ:ldx #5 ; 2
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toloopY:dex ; 2
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bne toloopY ; 2nt/3
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dey ; 2
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